bjorn
9f302c2314
Set default OpenVR far plane to 100.;
2020-09-22 01:33:05 -07:00
bjorn
2c979b1d9d
Fix backwards type errors;
2020-09-21 17:32:53 -07:00
bjorn
d28d96008c
Windows: Thread:wait no longer destroys thread;
2020-09-19 17:42:55 -07:00
bjorn
92ef5ee02d
Fix lovrInstanceID on non-singlepass setups;
2020-09-19 17:33:49 -07:00
bjorn
9b0812c4f9
Disable timer queries on GLES;
...
They aren't compatible with multiview.
2020-09-19 17:25:54 -07:00
bjorn
2e65d71a74
Prevent mapped buffers from being discarded;
...
We never try to do this anyway, and the unmapping code in discard
doesn't flush contents so it's better for people to unmap the
buffer themselves before calling discard.
2020-09-19 17:21:37 -07:00
bjorn
61e9c746a8
Buffer sync fix;
...
It appears that GL_MAP_UNSYNCHRONIZED_BIT interferes with
GL_MAP_INVALIDATE_BUFFER_BIT's ability to discard buffer
contents. Removing the unsynchronized bit fixes visual
glitches on Intel HD GPUs.
2020-09-19 17:19:34 -07:00
bjorn
c7ca7eaa38
Add compute dispatch limit;
2020-09-18 15:19:34 -07:00
bjorn
4f730a89a7
android: fix t.graphics.debug;
2020-09-16 20:40:39 -07:00
bjorn
ef88f5549b
vrapi: Fix getViewPose;
2020-09-16 20:37:11 -07:00
bjorn
99cb04f55b
Clean up JNI references/arrays in lovrPlatformGetBundlePath;
2020-09-16 19:39:27 -07:00
bjorn
8f581df33c
Properly cleanup local KeyEvent JNI references;
2020-09-16 19:36:32 -07:00
Bjorn
2646348278
Merge pull request #284 from jmiskovic/fix-android-home-key
...
Fix definition of HOME key on Android
2020-09-08 13:56:07 -06:00
Josip Miskovic
62c4235448
Fix definition of HOME key on Android
...
There are two HOME keys defined in keycodes.h, the previously used
doesn't work and is labeled with the following comment: "This key
is handled by the framework and is never delivered to applications."
2020-09-08 17:23:17 +02:00
bjorn
98918c5de5
OpenXR: rm visibility mask;
...
Haven't found a runtime that supports it yet.
2020-08-31 16:32:18 -06:00
bjorn
74546f357c
OpenXR: Use multiple canvases instead of a single one;
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To avoid constant framebuffer completeness checks.
2020-08-31 16:31:17 -06:00
bjorn
77083d06af
Update nogame;
2020-08-30 21:48:47 -06:00
bjorn
d1317d227c
Reorganize Tuprules;
...
A little more declarative, less duplication.
Misc changes:
- Added link time optimization
- Added -Os to link stage
- Use separate Android SDK and NDK paths
2020-08-30 21:12:39 -06:00
bjorn
28144c8143
OpenXR Android stuff;
2020-08-29 19:45:52 -06:00
bjorn
5d659d0ac2
os_android: Add missing lovrPlatformSetSwapInterval;
2020-08-29 16:59:26 -06:00
bjorn
aeda63b96a
openvr: s/actionData/action;
2020-08-29 15:29:45 -06:00
bjorn
161a14adc9
Reorganize keynums;
...
This is slightly easier on the eyes.
2020-08-29 15:27:16 -06:00
bjorn
ee8848d4f0
OpenXR: Lazily create hand trackers;
...
Works around some behavior observed with Ultraleap API layer.
2020-08-28 20:58:58 -06:00
bjorn
cc02175241
OpenXR hand tracking;
2020-08-28 17:05:42 -06:00
bjorn
2e5bc6adac
Fix OpenVR getSkeleton;
2020-08-28 17:05:42 -06:00
bjorn
17616b8415
OpenXR: load extensions;
2020-08-28 17:05:42 -06:00
bjorn
5bf597284d
tup: Update WebXR flags;
2020-08-28 12:58:05 -06:00
bjorn
3cec939297
config/default: Add CONFIG_PICO=n;
...
To prevent pico from accidentally building.
2020-08-28 12:55:23 -06:00
bjorn
b8598dfe64
Optimize Curve:render;
...
No longer does dynamic memory allocation and sets the initial table
size properly to avoid reallocs.
2020-08-28 03:57:39 -06:00
bjorn
37522bd8a3
OpenXR: MSAA;
2020-08-26 13:42:42 -06:00
bjorn
17e250c415
OpenXR: Cleanup/warnings;
2020-08-26 13:42:42 -06:00
bjorn
aa52fc9ca4
OpenXR: Session fixes; getMirrorTexture; Frame submission;
2020-08-26 13:42:42 -06:00
bjorn
420ab91575
OpenXR: Fix clipFar;
2020-08-26 13:42:42 -06:00
bjorn
833fabb733
OpenXR: Add identity pose to reference spaces;
2020-08-26 13:42:42 -06:00
bjorn
93d82a8d14
OpenXR: Call xrGetOpenGLGraphicsRequirementsKHR;
2020-08-26 13:42:42 -06:00
bjorn
beb281a43d
Pass instance to xrResultToString;
2020-08-26 13:42:42 -06:00
bjorn
7617da0ec1
Move headset initialization to lovr.headset.init;
...
OpenXR basically has a hard requirement that a graphics API is available
before its session can be created. Currently the graphics module isn't
always around when headset initialization takes place. Polling the
graphics availability in update/renderTo has some consequences for calls
made to the headset module in lovr.load or during the first few frames.
So instead we're going to delay headset initialization to a special
function that is called after modules are required. It can also be
called manually if the window creation is delayed.
2020-08-26 13:42:42 -06:00
bjorn
6c2679e00f
Fix model loading edge case;
2020-08-26 04:41:15 -06:00
bjorn
2ced7c2c16
OpenXR: More robust graphics plugin;
2020-08-24 03:09:26 -06:00
bjorn
244e6cdd75
OpenXR focus events;
2020-08-24 02:10:12 -06:00
bjorn
0b94fe336e
Reorganize OpenXR graphics extension stuff;
2020-08-24 02:04:06 -06:00
bjorn
5ab8dffd8d
Fix OpenXR axis actions;
...
2D axes can't be used as 2D actions and instead need to be represented
as two 1D axes. Also fixup oculus touch / valve index action paths.
2020-08-23 16:11:20 -06:00
bjorn
9f769470e6
Fix OpenXR OpenGL swapchain type;
2020-08-23 16:10:57 -06:00
bjorn
ba3d10dd60
OpenXR: Make action names snake case;
...
Capital letters are not valid for action names.
2020-08-23 15:33:02 -06:00
bjorn
0439c932ce
openxr: Move actions into resources;
2020-08-22 15:40:52 -06:00
bjorn
3cb291c866
rm leap motion driver;
...
Planning on using the new Ultraleap OpenXR API layer. It's possible
that this will be added back if that doesn't work out.
2020-08-22 14:05:40 -06:00
bjorn
19cf537726
Clean up tracking driver initialization;
2020-08-22 13:42:52 -06:00
bjorn
a055caaae4
Fix file permissions;
2020-08-22 13:36:39 -06:00
bjorn
8973730d8a
openvr_getSkeleton;
...
Untested
2020-08-22 13:33:06 -06:00
bjorn
e50835260a
Clean up WebXR;
...
- Pointer lock
- wasPressed/wasReleased
- Cleanup
2020-08-21 04:37:38 -06:00