bjorn
b2993aa996
xcb: non-resizable window hints;
2024-06-06 09:46:54 -07:00
bjorn
1985eaee11
xcb: vulkan surface;
2024-06-06 09:46:54 -07:00
bjorn
d1f9271982
Rebase fix;
2024-06-06 09:46:54 -07:00
bjorn
a511b03ac0
xcb: private methods;
2024-06-06 09:46:54 -07:00
bjorn
030622c546
xcb: xkb;
2024-06-06 09:46:54 -07:00
bjorn
78115f9df6
xcb: window size/resize;
2024-06-06 09:46:54 -07:00
bjorn
04118da46f
xcb: rm opengl stuff, add vk stuff;
2024-06-06 09:46:54 -07:00
bjorn
fdf15d75c9
xcb: maybe os_set_mouse_mode;
2024-06-06 09:46:54 -07:00
bjorn
d114818c46
xcb: fullscreen support;
2024-06-06 09:46:54 -07:00
bjorn
7999d2492e
Window title;
2024-06-06 09:46:54 -07:00
bjorn
74a247ce9f
Fixes;
2024-06-06 09:46:54 -07:00
bjorn
331467a836
Organization;
2024-06-06 09:46:54 -07:00
bjorn
75619a6bc4
Start xcb backend;
2024-06-06 09:46:54 -07:00
bjorn
b7ca3b84f9
Improve physics thread safety;
...
- Error when trying to modify a collider during a world callback
- Use non-locking body interface when reading from a collider during a
world callback to avoid deadlock
- Other Threads can still mess with colliders even while World:update is
running in another thread, they will wait until the update is done.
- Use BodyInterface more, notably when reading collider pose info.
Remaining improvements:
There are still some places that aren't locking that maybe should be,
notably when using a body's MotionProperties?
2024-06-04 10:42:30 -07:00
bjorn
eb55cae0bc
Use thread_local instead of LOVR_THREAD_LOCAL;
2024-06-04 09:54:04 -07:00
bjorn
1b5302972f
Flip the order of the optional Collider in Joint constructors;
...
Making the second collider the parent was messing up anchor points.
2024-06-03 09:46:02 -07:00
bjorn
38ac0e4022
Rename contact penetration to overlap;
2024-06-03 08:39:34 -07:00
bjorn
0966234a65
Motor force getters return forces instead of impulses;
2024-06-02 18:26:53 -07:00
bjorn
a9b5bca102
Better defaults for spring setters;
2024-06-02 18:26:53 -07:00
bjorn
224f8f99cf
Split motor target into mode and target;
2024-06-02 18:26:53 -07:00
bjorn
9de74d071f
Rename TargetType to MotorMode;
...
No API change;
2024-06-02 18:26:53 -07:00
bjorn
b28c6efb2e
Don't check failure value when deciding to run CLI;
...
require returns true if the module doesn't return anything, so there are
situations where pcalling require would set the failure variable to
true, preventing the CLI from running. I think it's fine to just check
the ok variable.
2024-05-30 18:12:37 -07:00
bjorn
bbbd06f914
CMake puts LuaJIT library in APK;
...
Not sure what changed here
2024-05-29 08:33:42 -07:00
bjorn
c7e97b9021
Fix/simplify single-collider joints;
2024-05-28 10:00:30 -07:00
bjorn
8e704f1a85
Rename HingeJoint motor force to torque;
2024-05-28 08:35:43 -07:00
bjorn
8a02defdf7
Rename get/setEnabledAxes to get/setDegreesOfFreedom;
2024-05-27 07:26:32 -07:00
bjorn
30352ee328
lovrColliderGetPose;
2024-05-27 06:58:45 -07:00
bjorn
051bb69495
Update Jolt;
2024-05-27 06:53:58 -07:00
bjorn
3d1dee2e42
Fix some issues with adding/replacing shapes;
2024-05-27 06:53:13 -07:00
bjorn
e8e4ae5991
getInertia returns angle/axis instead of raw quat;
2024-05-27 06:17:39 -07:00
bjorn
5939961536
Update changelog;
2024-05-27 04:30:19 -07:00
Bjorn
4ba215a8e5
Merge pull request #727 from bjornbytes/watch
...
Live Reloading
2024-05-27 04:27:21 -07:00
bjorn
2df61e9a2b
Watching ignores hidden paths; Android watches sdcard;
2024-05-27 04:19:50 -07:00
bjorn
e2048f05a7
Only push events when event module is initialized;
...
Another solution might be retain/release.
2024-05-27 03:08:38 -07:00
bjorn
9b3041deba
Maybe fix macOS build;
2024-05-27 03:08:38 -07:00
bjorn
fcac1b13bf
Fix bug in dmon_deinit;
...
Stale state prevented library from working when reinitialized.
2024-05-27 03:08:38 -07:00
bjorn
7e5aea54c5
Event module is threadsafe;
2024-05-27 03:08:38 -07:00
bjorn
9301c73f14
Live reloading;
...
Use -w or --watch to watch source directory for changes and call
lovr.filechanged when a file is changed.
By default lovr.filechanged will restart lovr.
It's powered by lovr.filesystem.watch/lovr.filesystem.unwatch functions,
but these are currently hardcoded to only watch the whole source folder.
Currently there is a bug where it only restarts on the first change,
this is seemingly a problem with dmon.
2024-05-27 03:08:38 -07:00
bjorn
52488725b8
Fix unused resources being reported as non-existent;
2024-05-27 02:51:46 -07:00
bjorn
b4525a39a8
Pass:send errors properly when not given a string;
2024-05-27 02:36:10 -07:00
bjorn
dc4e6873ad
Fix glslang revision;
2024-05-27 02:33:58 -07:00
bjorn
470a78a326
Collider:getRawPose;
2024-05-26 06:13:29 -07:00
bjorn
af84992f1a
Joint:getForce/Torque returns force instead of impulse;
2024-05-26 04:18:14 -07:00
bjorn
1a5113cfb6
Promote :getAnchors methods to superclass;
2024-05-26 04:08:11 -07:00
bjorn
7178ab0cf4
Remove damping threshold and clamp damping to 0.
2024-05-25 03:33:19 -07:00
bjorn
f3cd4c5fd6
Add lovrColliderSetPose;
...
Results in less locks and broadphase updates.
2024-05-25 03:27:35 -07:00
bjorn
4e3c986468
Clamp friction and restitution to be non-negative;
2024-05-25 03:24:01 -07:00
bjorn
30d96943aa
Error when using Colliders/Shapes/Joints after destruction;
2024-05-25 02:36:21 -07:00
bjorn
c4f4fe9e99
Error when using World after destroying it;
2024-05-25 02:36:20 -07:00
bjorn
e496cb7d8f
Undeprecate World:destroy and clean up physics destructors;
2024-05-25 02:35:50 -07:00