bjorn
bb48cdadfb
xcb backend respects LOVR_USE_GLFW;
2024-06-06 09:57:30 -07:00
bjorn
44ef12c59c
More CMake fixes;
2024-06-06 09:46:54 -07:00
bjorn
5648aff209
CMake: link against xcb-xinput;
2024-06-06 09:46:54 -07:00
bjorn
f89ac9133a
xcb: details;
2024-06-06 09:46:54 -07:00
bjorn
b0de12a5ae
xcb: raw mouse input;
2024-06-06 09:46:54 -07:00
bjorn
68a7208e36
WIP mouse grabbing;
2024-06-06 09:46:54 -07:00
bjorn
7bdb679493
xcb: key repeat;
2024-06-06 09:46:54 -07:00
bjorn
7429f88e4f
xcb: fix window size hints;
2024-06-06 09:46:54 -07:00
bjorn
840455d123
Explicitly tell LuaJIT to use PIC;
2024-06-06 09:46:54 -07:00
bjorn
a0806928a4
More build fixes;
2024-06-06 09:46:54 -07:00
bjorn
929c1e850d
Build fixes;
2024-06-06 09:46:54 -07:00
bjorn
48a6a8f906
xcb: mouse events;
2024-06-06 09:46:54 -07:00
bjorn
b2993aa996
xcb: non-resizable window hints;
2024-06-06 09:46:54 -07:00
bjorn
1985eaee11
xcb: vulkan surface;
2024-06-06 09:46:54 -07:00
bjorn
d1f9271982
Rebase fix;
2024-06-06 09:46:54 -07:00
bjorn
a511b03ac0
xcb: private methods;
2024-06-06 09:46:54 -07:00
bjorn
030622c546
xcb: xkb;
2024-06-06 09:46:54 -07:00
bjorn
78115f9df6
xcb: window size/resize;
2024-06-06 09:46:54 -07:00
bjorn
04118da46f
xcb: rm opengl stuff, add vk stuff;
2024-06-06 09:46:54 -07:00
bjorn
fdf15d75c9
xcb: maybe os_set_mouse_mode;
2024-06-06 09:46:54 -07:00
bjorn
d114818c46
xcb: fullscreen support;
2024-06-06 09:46:54 -07:00
bjorn
7999d2492e
Window title;
2024-06-06 09:46:54 -07:00
bjorn
74a247ce9f
Fixes;
2024-06-06 09:46:54 -07:00
bjorn
331467a836
Organization;
2024-06-06 09:46:54 -07:00
bjorn
75619a6bc4
Start xcb backend;
2024-06-06 09:46:54 -07:00
bjorn
b7ca3b84f9
Improve physics thread safety;
...
- Error when trying to modify a collider during a world callback
- Use non-locking body interface when reading from a collider during a
world callback to avoid deadlock
- Other Threads can still mess with colliders even while World:update is
running in another thread, they will wait until the update is done.
- Use BodyInterface more, notably when reading collider pose info.
Remaining improvements:
There are still some places that aren't locking that maybe should be,
notably when using a body's MotionProperties?
2024-06-04 10:42:30 -07:00
bjorn
eb55cae0bc
Use thread_local instead of LOVR_THREAD_LOCAL;
2024-06-04 09:54:04 -07:00
bjorn
1b5302972f
Flip the order of the optional Collider in Joint constructors;
...
Making the second collider the parent was messing up anchor points.
2024-06-03 09:46:02 -07:00
bjorn
38ac0e4022
Rename contact penetration to overlap;
2024-06-03 08:39:34 -07:00
bjorn
0966234a65
Motor force getters return forces instead of impulses;
2024-06-02 18:26:53 -07:00
bjorn
a9b5bca102
Better defaults for spring setters;
2024-06-02 18:26:53 -07:00
bjorn
224f8f99cf
Split motor target into mode and target;
2024-06-02 18:26:53 -07:00
bjorn
9de74d071f
Rename TargetType to MotorMode;
...
No API change;
2024-06-02 18:26:53 -07:00
bjorn
b28c6efb2e
Don't check failure value when deciding to run CLI;
...
require returns true if the module doesn't return anything, so there are
situations where pcalling require would set the failure variable to
true, preventing the CLI from running. I think it's fine to just check
the ok variable.
2024-05-30 18:12:37 -07:00
bjorn
bbbd06f914
CMake puts LuaJIT library in APK;
...
Not sure what changed here
2024-05-29 08:33:42 -07:00
bjorn
c7e97b9021
Fix/simplify single-collider joints;
2024-05-28 10:00:30 -07:00
bjorn
8e704f1a85
Rename HingeJoint motor force to torque;
2024-05-28 08:35:43 -07:00
bjorn
8a02defdf7
Rename get/setEnabledAxes to get/setDegreesOfFreedom;
2024-05-27 07:26:32 -07:00
bjorn
30352ee328
lovrColliderGetPose;
2024-05-27 06:58:45 -07:00
bjorn
051bb69495
Update Jolt;
2024-05-27 06:53:58 -07:00
bjorn
3d1dee2e42
Fix some issues with adding/replacing shapes;
2024-05-27 06:53:13 -07:00
bjorn
e8e4ae5991
getInertia returns angle/axis instead of raw quat;
2024-05-27 06:17:39 -07:00
bjorn
5939961536
Update changelog;
2024-05-27 04:30:19 -07:00
Bjorn
4ba215a8e5
Merge pull request #727 from bjornbytes/watch
...
Live Reloading
2024-05-27 04:27:21 -07:00
bjorn
2df61e9a2b
Watching ignores hidden paths; Android watches sdcard;
2024-05-27 04:19:50 -07:00
bjorn
e2048f05a7
Only push events when event module is initialized;
...
Another solution might be retain/release.
2024-05-27 03:08:38 -07:00
bjorn
9b3041deba
Maybe fix macOS build;
2024-05-27 03:08:38 -07:00
bjorn
fcac1b13bf
Fix bug in dmon_deinit;
...
Stale state prevented library from working when reinitialized.
2024-05-27 03:08:38 -07:00
bjorn
7e5aea54c5
Event module is threadsafe;
2024-05-27 03:08:38 -07:00
bjorn
9301c73f14
Live reloading;
...
Use -w or --watch to watch source directory for changes and call
lovr.filechanged when a file is changed.
By default lovr.filechanged will restart lovr.
It's powered by lovr.filesystem.watch/lovr.filesystem.unwatch functions,
but these are currently hardcoded to only watch the whole source folder.
Currently there is a bug where it only restarts on the first change,
this is seemingly a problem with dmon.
2024-05-27 03:08:38 -07:00