bjorn
8d29bbc68c
Canvas.count -> Canvas.attachmentCount;
2018-10-24 09:42:32 -07:00
bjorn
cfac548e7b
Add flag to make Canvas depth texture readable;
...
- DepthFormat is now just TextureFormat.
- Canvas:getDepthTexture instead of Canvas:getDepthFormat.
2018-09-27 18:34:43 -07:00
bjorn
737f0b6dc3
Fix edge case in lovrMeshResize;
...
Also make BufferUsage usage more consistent.
2018-09-23 19:13:32 -07:00
bjorn
72158f103a
Update for stereo rendering and new headset API;
2018-09-11 15:30:31 -07:00
bjorn
75ca4b0cba
lovrTextureCreateFromHandle;
2018-09-11 15:30:31 -07:00
bjorn
ca6bd29501
bindBlockBuffer: fix buffer target for emscripten;
2018-09-05 04:44:19 -07:00
bjorn
a13849b525
ShaderBlock:getShaderCode: Fix string length calculation;
2018-09-05 04:40:22 -07:00
bjorn
1e351255f1
Fix UBO usage enum;
2018-09-05 04:10:12 -07:00
bjorn
ddba19efad
Work around glGenerateMipmap on macOS;
2018-09-05 03:54:43 -07:00
bjorn
a5b9d267d0
Ensure int attributes are signed;
2018-09-05 03:25:13 -07:00
bjorn
f47dccaaa3
Ensure GL state is tracked properly between restarts;
2018-09-04 15:02:55 -07:00
bjorn
7e1687ce6b
Fix Shader:sendImage;
2018-09-04 06:58:54 -07:00
bjorn
f17d57e987
Fix up problems with tracking incoherent resources;
2018-09-02 22:20:32 -07:00
bjorn
2e881cbda0
Fix bad assert for image uniforms;
2018-09-02 21:15:43 -07:00
bjorn
59280c4e9d
Fixes for compressed textures;
2018-09-01 05:40:45 -07:00
bjorn
8b9e9eba9e
Use GLSL 430 when available;
2018-09-01 01:57:38 -07:00
bjorn
ea331a12be
Fix bugs;
2018-08-31 23:24:59 -07:00
bjorn
4e61d2ea3b
Really icky conditional shader compilation;
...
But I can't think of another way to do it.
2018-08-31 19:52:03 -07:00
bjorn
d5c884b1d8
Fix emscripten warning;
2018-08-31 18:10:51 -07:00
bjorn
a5256aaa27
Happy little graphics refactors;
2018-08-31 06:03:35 -07:00
bjorn
0ce6e046a6
lovrViewportCount; Multiply vertex divisors;
2018-08-31 02:41:50 -07:00
bjorn
017066d45e
More emscripten stuff;
...
SwapInterval was removed to ensure RAF timing is used.
2018-08-30 21:58:00 -07:00
bjorn
7e889a564a
Emscripten fixes;
2018-08-30 20:56:08 -07:00
bjorn
ab1651a1a0
Diff active texture;
2018-08-30 19:42:01 -07:00
bjorn
a8f9b899e0
Cleanup;
2018-08-30 19:40:31 -07:00
bjorn
7c21d77a6e
rm singlepass conf flag; Viewports; getSupported.singlepass;
2018-08-30 04:02:58 -07:00
bjorn
20faaf7479
ShaderBlock buffer bind fix;
2018-08-30 03:41:10 -07:00
bjorn
4631d2dacc
Test shader extension fallback;
2018-08-30 03:38:31 -07:00
bjorn
dd889a1c4a
Diff viewport state;
2018-08-30 03:25:16 -07:00
bjorn
e6a7a4f922
Redo singlepass;
2018-08-30 00:52:38 -07:00
bjorn
58747d6673
Rebase;
2018-08-29 21:31:07 -07:00
bjorn
56821b3aba
lovrCanvasBlit works with MSAA;
2018-08-29 21:22:13 -07:00
bjorn
e2d7310914
Fix sneaky MSAA bug;
2018-08-29 21:22:13 -07:00
bjorn
4215ea2e24
Canvas getters;
2018-08-29 21:22:13 -07:00
bjorn
3c78eae42b
Fix interaction between mipmaps/msaa resolution;
2018-08-29 21:22:12 -07:00
bjorn
e287cee1c9
Canvas:newTextureData;
2018-08-29 21:22:12 -07:00
bjorn
74fec01e60
Canvas mipmaps flag;
2018-08-29 21:22:12 -07:00
bjorn
06fa846680
Resolve supports multiple color attachments;
2018-08-29 21:22:12 -07:00
bjorn
a4912ce96e
Only resolve if MSAA;
2018-08-29 21:22:12 -07:00
bjorn
a5f6ff506b
MSAA resolve;
2018-08-29 21:22:12 -07:00
bjorn
3fb1b49549
MSAA canvases/textures but no resolving yet;
2018-08-29 21:22:12 -07:00
bjorn
6b87a71261
Allow Canvases to be used as Textures sometimes;
2018-08-29 21:22:11 -07:00
bjorn
590668a8d6
lovrGraphicsBlit;
2018-08-29 21:21:38 -07:00
bjorn
8bb45f4de4
Clean up viewports;
2018-08-29 21:21:07 -07:00
bjorn
0af2704e5c
openvr canvas changes;
2018-08-29 21:20:01 -07:00
bjorn
f0806bb270
Pointers;
2018-08-29 21:19:41 -07:00
bjorn
21a869cc8b
Clean up;
2018-08-29 21:19:41 -07:00
bjorn
1ea3c84be9
Ugly viewport stuff;
2018-08-29 21:19:07 -07:00
bjorn
251f197c68
Free renderbuffer;
2018-08-29 21:18:33 -07:00
bjorn
329668eb39
Additional Canvas validation;
2018-08-29 21:18:33 -07:00
bjorn
4cc8bd7582
Canvas depth buffer;
2018-08-29 21:18:33 -07:00
bjorn
3bf76e3497
Fix clear and canvas texture refcounts;
2018-08-29 21:18:33 -07:00
bjorn
e8ec73657d
lovrCanvasBind;
2018-08-29 21:18:33 -07:00
bjorn
7e74441afd
getCanvas; setCanvas; Canvas attachments;
2018-08-29 21:18:33 -07:00
bjorn
d39e9f1687
Depth texture formats;
...
I hope I don't hate myself for calling them d16, d32, etc.
2018-08-29 21:18:32 -07:00
bjorn
e9ebdc2d58
Rework TextureData creation functions;
2018-08-29 21:18:32 -07:00
bjorn
7795bb9276
I came in like a wrecking ball;
2018-08-29 21:18:32 -07:00
bjorn
7569b7934f
conf flag for singlepass; Shader fixes;
2018-08-23 12:52:18 -07:00
bjorn
d2b6def5c2
Shader:sendImage;
...
Can be used to bind images with specific slices, mipmap levels,
and access hints.
2018-08-17 19:53:54 -07:00
bjorn
cab12ba945
Shader:setBlock accepts access hint;
2018-08-17 19:53:54 -07:00
bjorn
a32b53b2cc
UniformAccess for read/write block/image hints;
2018-08-17 19:53:54 -07:00
bjorn
3eca158025
ty compiler;
2018-08-16 17:54:48 -07:00
bjorn
96cfeedc94
Add rg16f and rg32f texture formats;
2018-08-16 14:54:37 -07:00
bjorn
bd1bb5850e
Load HDR files in floating point format;
2018-08-16 14:28:10 -07:00
bjorn
a30fdc9749
Texture:getFormat;
2018-08-16 14:27:45 -07:00
bjorn
29e733503f
Canvas works with new texture allocation method;
2018-08-15 17:56:19 -07:00
bjorn
d036388209
Fix GL_IMAGE_2d constant;
2018-08-15 16:55:50 -07:00
bjorn
a18540a934
Proper validation of uniform texture types;
2018-08-13 17:03:39 -07:00
bjorn
0e0ac05c6f
Attempt towards more comprehensive barriers;
2018-08-11 21:17:22 -07:00
bjorn
246e9b13b9
Better shader compilation error messages;
2018-08-11 00:09:47 -07:00
bjorn
1295481dc0
Better error message;
2018-08-11 00:09:47 -07:00
bjorn
58dc34ec64
Proper format support for image uniforms;
2018-08-11 00:08:34 -07:00
bjorn
7528ac2db8
Fix texture format for image uniforms;
2018-08-11 00:08:34 -07:00
bjorn
6d10f5c7d0
Post-merge fixes;
2018-08-11 00:08:34 -07:00
bjorn
9ce462a67f
Image uniforms;
2018-08-11 00:08:34 -07:00
bjorn
d961614184
Attempt automatic glMemoryBarrier;
2018-08-11 00:08:34 -07:00
bjorn
9e111071e8
webgl stuff;
...
I shouldn't need to do this but will fix it later.
2018-08-11 00:08:34 -07:00
bjorn
c3823a6f9a
ARB_shader_image_load_store; rm opengl es from glad;
...
This means we had to remove rgb565 and FRAMEBUFFER_INCOMPLETE_DIMENSIONS.
2018-08-11 00:08:34 -07:00
bjorn
902239c017
lovr.graphics.wait; Barrier;
2018-08-11 00:08:34 -07:00
bjorn
e371359193
Compute shader glsl prefix;
2018-08-11 00:08:33 -07:00
bjorn
98e518683a
Add computeshaders to lovr.graphics.getSupported;
2018-08-11 00:08:33 -07:00
bjorn
3b51056870
lovr.graphics.compute;
2018-08-11 00:08:33 -07:00
bjorn
2cb6de47f2
Compute shader creation;
2018-08-11 00:08:33 -07:00
bjorn
b1079f5ce8
Separate initialization for graphics/compute shaders;
2018-08-11 00:08:33 -07:00
bjorn
bf3ed3ed1f
Texture improvements;
...
Textures no longer keep references to their TextureData.
lovrTextureAllocate can now be used to allocate texture storage,
and isn't weirdly coupled to lovrTextureReplacePixels.
Better error messages for textures.
2018-08-09 16:12:57 -07:00
Bjorn Swenson
06379f33ee
Merge pull request #49 from bjornbytes/shader-block
...
ShaderBlock
2018-08-07 15:17:06 -07:00
bjorn
ae70728ae1
Ok is this a driver bug or what;
2018-08-07 13:26:28 -07:00
bjorn
bdf130800e
ShaderBlock:getShaderCode;
2018-08-06 11:46:42 -07:00
bjorn
e3e17bc84c
ShaderBlock:isWritable;
2018-08-06 10:41:57 -07:00
bjorn
70b27bd846
Use new table shorthand for newShaderBlock formats;
...
Also luax_checkuniformtype and error message improvements.
2018-08-06 10:34:12 -07:00
bjorn
08b113f755
opps;
2018-08-06 09:12:59 -07:00
bjorn
22b674b737
emscripten guards;
2018-08-06 08:51:06 -07:00
bjorn
5cefe023d1
Fix issue where binding msaa canvas could fail;
2018-08-04 18:46:04 -07:00
bjorn
c770ec6226
Fix undefined variable;
2018-08-03 19:21:15 -07:00
bjorn
b33e0e33c5
Improve error messages slightly;
2018-08-03 13:19:28 -07:00
bjorn
66c1f373d3
Fix (i)vec3 std140;
2018-08-03 12:36:25 -07:00
bjorn
75159a7823
Error if you try to create an SSBO but it's not supported;
2018-08-03 12:30:01 -07:00
bjorn
96a1d96798
Shader refcounts its blocks;
2018-08-03 12:28:25 -07:00
bjorn
1d4992a1ff
Enforce limits on UBO/SSBO count in Shaders;
2018-08-03 12:24:41 -07:00
bjorn
5e9ef9a757
rm writable from UniformBlock;
2018-08-03 12:22:28 -07:00