Commit Graph

3856 Commits

Author SHA1 Message Date
bjorn d9977a6b99 lovr.graphics.setColorMask; 2016-09-27 21:32:57 -07:00
bjorn 0d7d57acea Remove getProjection from now; 2016-09-27 20:49:31 -07:00
bjorn ad0e014c5a lovr.graphics.reset; 2016-09-27 20:20:08 -07:00
bjorn e4ecf2452f Switch to start and count for Buffer draw range; 2016-09-27 20:08:54 -07:00
bjorn 41db7ea9de Fix int->pointer conversion I think; 2016-09-27 20:05:55 -07:00
bjorn bb6a5979f5 Remove comment; 2016-09-27 19:58:54 -07:00
bjorn 64361660b9 Default shader; 2016-09-27 19:56:36 -07:00
bjorn dba017c8df Fix windows; 2016-09-27 00:24:28 -07:00
bjorn 435d7a9cf8 Projection matrices; 2016-09-26 23:48:09 -07:00
bjorn f531be3fc5 Fix typo; 2016-09-26 19:56:17 -07:00
bjorn 5f7e335f27 Vive rendering; 2016-09-26 18:38:45 -07:00
bjorn 4d4d2c34ff Fix windows; 2016-09-24 22:39:36 -07:00
bjorn d6374f6ad7 mat4_invert; 2016-09-24 22:39:00 -07:00
bjorn 9ce7ba8c0a Fix pointer issue; 2016-09-24 22:38:48 -07:00
bjorn 6220cf73f4 rm minor redundant assignment; 2016-09-23 22:13:43 -07:00
bjorn 6efa85848c rm mat4_getProjection declaration; 2016-09-23 22:13:16 -07:00
bjorn 8a545a0575 lovr.graphics.setProjection; 2016-09-23 22:11:56 -07:00
bjorn 1f0f586952 lovr.graphics.prepare; 2016-09-23 20:58:56 -07:00
bjorn 9f254fc783 More graphics transform functions;
lovr.graphics.translate
lovr.graphics.rotate
lovr.graphics.scale
2016-09-22 21:53:17 -07:00
bjorn 0786b67f0b lovr.graphics.origin; 2016-09-21 15:26:05 -07:00
bjorn 4ae08b771f Make graphicsState static again; 2016-09-21 00:58:31 -07:00
bjorn 579a3f9b72 Start matrix stack operations; 2016-09-21 00:55:53 -07:00
bjorn 4eb449c63d Fix mat4_copy; 2016-09-19 23:45:22 -07:00
bjorn 2a0334e054 Start matrix; 2016-09-19 23:43:16 -07:00
bjorn 55481a1e53 rm matrixMultiply; 2016-09-19 23:43:03 -07:00
bjorn af3282a261 Fix buffer header; 2016-09-19 23:42:21 -07:00
bjorn 374c0dabce Fix dependencies; 2016-09-17 18:18:37 -07:00
bjorn 35f87acfa7 Add note about supported hardware; 2016-09-17 18:18:16 -07:00
bjorn 315475e5be Remove global variable; 2016-09-17 18:15:47 -07:00
bjorn 32d7562d8e Buffer vertex maps; 2016-09-17 17:52:52 -07:00
bjorn d3ba10a129 Buffer:getVertexCount; 2016-09-17 16:29:39 -07:00
bjorn 0751ac01bc Fix Buffer:setDrawMode and Buffer:getDrawMode; 2016-09-17 15:50:29 -07:00
bjorn e6d2fa4afc Improved Buffer constructor; Buffer usage hint; 2016-09-17 15:38:13 -07:00
bjorn 2ad62e4890 Organization; 2016-09-17 14:25:08 -07:00
bjorn c85c82183f Include vive.h better; 2016-09-16 21:39:20 -07:00
bjorn 6c3b0abc0f Make Headset a generic interface; 2016-09-16 21:37:30 -07:00
bjorn 1009e39174 Update README; 2016-09-16 20:18:53 -07:00
bjorn 020a4207bb Improve lovr.graphics.clear; 2016-09-16 20:11:11 -07:00
bjorn 55f804de7a Vive API; 2016-09-16 19:43:43 -07:00
bjorn 09edcd19cb More headset functions; 2016-09-15 23:57:01 -07:00
bjorn 6091e5bb26 lovr.headset.getDisplayDimensions; 2016-09-14 21:42:38 -07:00
bjorn e24169bbe7 Rendering works; 2016-09-13 23:30:11 -07:00
bjorn 98994d52fb Basic VR rendering; 2016-09-13 17:02:23 -07:00
bjorn 4cd0bf06c8 Remove osvr; Use openvr; 2016-09-06 10:13:49 -07:00
bjorn d13cefdb9c Headset ready timeout; 2016-09-05 14:07:43 -07:00
bjorn 54b5e43dfe Windows util fix; 2016-09-05 14:07:27 -07:00
bjorn 34b6ab4f34 Shader fix; 2016-09-05 14:06:52 -07:00
bjorn 6b0f97e7f5 Sending things to shaders basically works; 2016-08-28 13:37:10 -07:00
bjorn 604c5bcbab Fix some headset issues; 2016-08-16 20:35:32 -07:00
bjorn 49297ba59b Allow absent main.lua; 2016-08-16 19:11:53 -07:00