Commit Graph

72 Commits

Author SHA1 Message Date
bjorn c6b635a2ec rm lovr.graphics.setProjection; 2017-03-11 21:19:26 -08:00
bjorn a2e1fd8972 Rename Buffer to Mesh; 2017-03-11 14:13:49 -08:00
bjorn aa470d6fab Fix vive rendering; 2017-02-17 00:48:43 -08:00
bjorn ebb40867e0 lovr.graphics.print geometry; 2017-02-16 16:23:52 -08:00
bjorn ff5a114e65 Font transforms; Font refcounting; 2017-02-10 03:24:13 -08:00
bjorn 458aa43700 Default font; 2017-02-09 21:06:07 -08:00
bjorn f80e3e5a13 More font rendering; 2017-02-09 21:06:07 -08:00
bjorn ab2d0ee79a Really terrible font rendering; 2017-02-09 21:06:07 -08:00
bjorn e80f390151 Try #pragma once; 2017-01-26 02:21:56 -08:00
bjorn 9e0d8801b6 mat4_setTransform; 2017-01-20 20:43:00 -08:00
bjorn 8a3d52b3c6 Cleanup ugh; 2017-01-20 19:55:54 -08:00
bjorn 5e2cfcc9bd graphics.cube and Model:draw accept Transform; 2017-01-20 18:39:49 -08:00
bjorn 3dbafc8214 Cleanup; 2017-01-20 18:39:48 -08:00
bjorn e8e2a99e5b Finish internal math library; 2017-01-20 18:39:46 -08:00
bjorn a8b7af311e Improve graphics primitives; 2017-01-13 01:59:00 -08:00
bjorn af3957d3c3 Perspective projection textures; 2017-01-12 01:26:44 -08:00
bjorn eba3996984 Improve CanvasState; 2017-01-11 20:26:08 -08:00
bjorn b05e2630dd CanvasState; 2017-01-11 09:25:43 -08:00
bjorn 83fb958ac0 Simplify rotations; 2016-12-01 17:32:58 -08:00
bjorn 40eeeabcff Optimize matrix stack; 2016-11-27 10:57:36 -08:00
bjorn d44cbfa5e7 Clean up textures; 2016-11-27 02:06:47 -08:00
bjorn 9b0712bb66 Add default texture; 2016-11-26 18:58:58 -08:00
bjorn 9f4a441bf1 Allow disabling of depth test; 2016-11-24 15:45:59 -08:00
bjorn a5fd7962f4 Organize lovr.graphics; 2016-11-22 21:16:13 -08:00
bjorn f18ee761cd lovr.graphics.setWireframe; 2016-11-22 21:07:33 -08:00
bjorn 15174b8299 lovr.graphics.setDepthTest; 2016-11-22 20:59:11 -08:00
bjorn 3d89338fec lovr.graphics.triangle; 2016-11-22 20:43:22 -08:00
bjorn 7e4e9a6108 Clean up includes; 2016-11-19 01:28:01 -08:00
bjorn 954592d8bd Refactor graphics state, especially shaders;
This should improve performance, if not then I have failed.
2016-11-14 15:48:17 -08:00
bjorn 21aba100a1 Refactor lovr.graphics.getDimensions and friends; 2016-11-14 13:47:15 -08:00
bjorn 11d96f1826 lovr.graphics.setPointSize; 2016-11-12 17:38:49 -08:00
bjorn 48ff1fa93c lovr.graphics.points; 2016-11-07 23:16:33 -08:00
bjorn 94a9c0e8cb lovrGraphicsTransform; 2016-11-01 20:48:04 -07:00
bjorn fb6c1c28ed Model; 2016-10-31 13:54:32 -07:00
bjorn 703b0c2af0 Skybox; 2016-10-24 15:02:23 -07:00
bjorn 406eab420c lovrGraphicsSetShapeData; 2016-10-23 19:01:27 -07:00
bjorn 4afc3841d8 Fix lovrGraphicsPrepare; 2016-10-23 19:01:00 -07:00
bjorn a6df0c58c7 Rework shape internals; 2016-10-06 23:34:35 -07:00
bjorn 78f0c2d947 Clean up, clean up;
Everybody everywhere!
2016-10-04 15:13:57 -07:00
bjorn 3aa079b531 Start Model; Reorganize constructors; 2016-10-03 21:54:27 -07:00
bjorn 8ac95f4038 lovr.graphics.plane; 2016-10-03 20:56:45 -07:00
bjorn 5ef7a6a588 Graphics culling; 2016-10-03 12:02:49 -07:00
bjorn 2e48c00876 ColorMask is char; 2016-10-03 11:41:31 -07:00
bjorn 809c71d5b4 lovr.graphics.setLineWidth; 2016-10-01 13:48:31 -07:00
bjorn 9ece6c6c2c Cube rotation;
Angle-axis
2016-10-01 13:39:38 -07:00
bjorn 82916b373b Set up draw modes; 2016-10-01 12:10:38 -07:00
bjorn 5f884710e6 lovr.graphics.cube test; 2016-09-29 23:18:51 -07:00
bjorn d4f20c8379 lovr.graphics.line; 2016-09-29 19:39:25 -07:00
bjorn 8ab7c06612 Improve Vive rendering; 2016-09-29 00:21:38 -07:00
bjorn 93f007f329 Shape infrastructure; 2016-09-29 00:00:02 -07:00