bjorn
ea7f3d48a2
Refactor MeshFormat;
2018-01-26 19:01:41 -08:00
bjorn
3cce5fd991
ModelData;
2018-01-22 18:24:39 -08:00
bjorn
881a515687
Fix model transform initialization;
2018-01-04 08:49:58 -08:00
bjorn
ddd905627b
Mesh:drawInstanced; Model:drawInstanced;
...
No attribute divisors yet.
2017-11-25 19:45:44 -08:00
bjorn
cb2265e547
Remove material from graphics state;
...
It is now local state to models and meshes and can be passed as
an optional first argument to most primitives.
2017-11-25 19:02:28 -08:00
bjorn
a9c53372ad
Ensure animator is NULL on model creation;
2017-11-25 13:30:02 -08:00
bjorn
1695cc6be1
Subdivide meshes with high bone counts;
2017-11-25 12:03:59 -08:00
bjorn
65418da1ec
Use nodeMap to avoid node index lookup;
2017-11-20 21:19:46 -08:00
bjorn
652c31f8d4
Optional pose;
2017-11-20 21:16:16 -08:00
bjorn
c1b95c2bd6
More multidimensional arrays;
2017-11-20 18:50:06 -08:00
bjorn
5edd616da8
Cleanup;
2017-11-20 18:42:29 -08:00
bjorn
803cdaa8a5
Early return for renderNode;
2017-11-20 18:19:39 -08:00
bjorn
17ffebd6ae
Use computed global transforms instead of local;
2017-11-20 18:17:06 -08:00
bjorn
2f0aab03be
Model:getAnimationCount;
2017-11-20 18:15:10 -08:00
bjorn
1a73fcb3cc
Use pose instead of boneTransform;
2017-11-20 18:12:08 -08:00
bjorn
b9b9a42a05
Everything works but is gross;
2017-11-19 16:45:00 -08:00
bjorn
49ab151b53
WIP;
2017-11-13 17:47:56 -08:00
bjorn
69b5569f9e
Model computes bone transforms from Animator;
2017-11-06 20:25:08 -08:00
bjorn
c3749eb9bd
Model:getAnimator; Model:setAnimator;
2017-11-05 13:41:47 -08:00
bjorn
2c6cb28224
Use references when dealing with model materials;
2017-11-01 23:11:35 -07:00
bjorn
194382643b
Add back Model:getAABB;
2017-11-01 19:27:58 -07:00
bjorn
ecde864ec4
Use spooky BOOleans everywhere;
2017-10-31 01:14:09 -07:00
bjorn
1ebc527c74
Load vertex colors for models;
2017-10-23 19:24:29 -07:00
bjorn
9e9b0b7b94
Material support for Models;
2017-10-21 15:20:16 -07:00
bjorn
e8f2166e00
Remove textures from Models and Meshes;
2017-10-21 12:34:58 -07:00
bjorn
b124f7e7c2
Model:getMesh;
2017-10-15 10:26:33 -07:00
bjorn
f5e8535726
Use internal scene graph for models;
...
Allows for loading of more complicated models and multiple materials
for a single model. Also fixes bugs with Mesh draw ranges. Model:getAABB
is temporarily removed.
2017-10-14 18:01:00 -07:00
bjorn
03c01cb97a
Use access bits better when mapping Meshes;
2017-08-08 01:33:52 -07:00
bjorn
b2feefe98a
Fix Model:getAABB more;
2017-06-25 04:16:47 -07:00
bjorn
7843e24028
Fix Model:getAABB;
2017-06-25 01:30:19 -07:00
bjorn
a13c793769
Model:getAABB;
2017-06-21 18:53:11 -07:00
bjorn
25e6f3ce4e
Fix Mesh unmapping;
2017-04-09 13:40:20 -07:00
bjorn
94a5dab7b5
Meshes use mapped buffers;
2017-03-11 17:27:18 -08:00
bjorn
a2e1fd8972
Rename Buffer to Mesh;
2017-03-11 14:13:49 -08:00
bjorn
8571783b4f
Refactor loaders;
2017-02-19 01:54:58 -08:00
bjorn
4a3f284881
Buffer:draw accepts transform arguments;
2017-01-29 19:12:25 -08:00
bjorn
1f4ecad44b
Shuffle things around;
2017-01-20 20:16:59 -08:00
bjorn
8a3d52b3c6
Cleanup ugh;
2017-01-20 19:55:54 -08:00
bjorn
5e2cfcc9bd
graphics.cube and Model:draw accept Transform;
2017-01-20 18:39:49 -08:00
bjorn
3dbafc8214
Cleanup;
2017-01-20 18:39:48 -08:00
bjorn
e8e2a99e5b
Finish internal math library;
2017-01-20 18:39:46 -08:00
bjorn
b7d1b1e5dc
Style;
2016-11-30 20:32:14 -08:00
bjorn
9b0712bb66
Add default texture;
2016-11-26 18:58:58 -08:00
bjorn
3d18eb99e6
Refactor model loader;
2016-11-25 23:15:04 -08:00
bjorn
9602a3af2f
ModelFace always has 3 indices;
2016-11-25 03:16:11 -08:00
bjorn
83af2cacd7
Fix Model texture binding;
2016-11-25 03:15:13 -08:00
bjorn
7ce7c589bb
Fix naming error in buffer format;
2016-11-25 03:14:48 -08:00
bjorn
172ecbbd56
Refactor Model constructor;
2016-11-25 00:49:19 -08:00
bjorn
08d63ca19c
Model texture rendering;
2016-11-23 00:02:19 -08:00
bjorn
cbcaef4e77
Standardize shader uniforms;
...
All built in uniforms are prefixed with "lovr".
Added helper functions "position" and "color" to improve general use case.
This is a breaking change.
2016-11-22 22:17:49 -08:00