bjorn
6be9bf4911
Fix primitive restart on GLES;
2019-01-29 16:05:27 -08:00
bjorn
6c961bb404
rm math copy functions;
...
They are redundant.
2019-01-29 03:57:11 -08:00
bjorn
1bd58d6cef
Rebuild boot.lua;
2019-01-29 02:07:34 -08:00
bjorn
b37fc5dbbe
Remove fixed-function mirroring code from headset drivers;
2019-01-28 18:29:50 -08:00
bjorn
f2cb7e7e3d
Reset color to white after drawing nogame screen;
2019-01-28 18:21:46 -08:00
mcc
b09c3adeec
Fixes to lovr.mirror() requested in PR
2019-01-28 15:03:58 -08:00
mcc
aab1bda92d
Implementation of getMirrorTexture()
2019-01-28 15:03:58 -08:00
mcc
95fcc3eb0b
Attempt to make a lovr.mirror() for Window purposes as discussed in chat.
...
Adds lovr.graphics.hasWindow()
2019-01-28 15:03:58 -08:00
bjorn
b410227990
Font:getRasterizer; Font:setPixelDensity(nil);
2019-01-25 12:54:11 -08:00
bjorn
6fd4b9ef4c
Header cleanup;
2019-01-24 17:43:25 -08:00
bjorn
5770b63108
Revert "Add stb_sprintf;"
...
This reverts commit da565296fd
.
2019-01-24 17:40:22 -08:00
bjorn
cb9f166234
Revert "Replace sprintf with stb version;"
...
This reverts commit 8f9d24c51f
.
2019-01-24 17:39:27 -08:00
bjorn
bf19fd5c15
Avoid more implicit float-double conversions;
2019-01-24 17:00:41 -08:00
bjorn
bda248b86e
Be more intentional about doubles vs. floats;
2019-01-24 16:48:06 -08:00
bjorn
bec98004ff
Fix vertical text align;
...
Off-by-one error with counting lines.
2019-01-24 14:07:02 -08:00
bjorn
c473bf50e8
Buffers individually keep track of their flush range;
...
Fixes bugs with attached Mesh attributes, where flushing wasn't
happening when it should have.
2019-01-22 12:11:01 -08:00
bjorn
25606738c5
rm Curve:getDegree;
2019-01-21 09:49:07 -08:00
bjorn
eeecd65029
Update Curve error messages;
2019-01-20 20:40:40 -08:00
bjorn
8e0ccbf09a
Curve:split -> Curve:slice;
2019-01-20 20:36:42 -08:00
bjorn
5deae0a103
Rename setWindow back to createWindow;
...
I'm not sure why this was changed. It doesn't make very much sense
because setWindow can't be called multiple times, and it can't be
called with nil/NULL.
2019-01-20 20:06:40 -08:00
bjorn
8f9d24c51f
Replace sprintf with stb version;
2019-01-18 08:55:29 -08:00
bjorn
da565296fd
Add stb_sprintf;
2019-01-18 08:55:29 -08:00
bjorn
347a399890
Adjust util.h macros;
2019-01-18 08:44:03 -08:00
bjorn
e6d9b82bba
Adjust BlockType; getValue -> read;
2019-01-16 10:02:44 -08:00
bjorn
ee7544eba8
ShaderBlock:getValue; Shader:send vector fixes;
...
Allows you to read back values from a ShaderBlock.
- This is also probably useful for Shaders.
- This creates SO MANY tables. It feels so bad to expose this. But
also it's the only way to read values back from a compute operation,
so it's pretty indispensable. In the future there could be a Blob
variant.
2019-01-16 10:02:44 -08:00
bjorn
3d2488a577
I forgot DRAW_ID and VERTEX need the same counts;
2019-01-15 19:43:11 -08:00
mcc
d8147dd67d
Small portability compile fixes in headers
2019-01-14 13:17:40 -08:00
bjorn
27000d2238
Rebuild math.lua.h;
2019-01-14 12:30:47 -08:00
bjorn
5ac3c51607
Fix shifting precedence;
2019-01-14 12:29:25 -08:00
bjorn
aa56cbc7b0
Fix crash on repeated calls to Channel:peek;
2019-01-12 20:51:50 -08:00
bjorn
5382bc3379
Fix some batching edge cases;
...
- Reduce size of vertex buffer by one to account for primitive restart.
- Always write to the draw ID buffer to prevent it from going out of sync with the vertex buffer and prevent a potential problem with geometry reuse.
2019-01-12 18:25:38 -08:00
bjorn
bb9d354ac9
Fix missing LuaJIT return;
2019-01-12 05:06:57 -08:00
bjorn
6bfc6623ac
More consistent matrix out args;
2019-01-12 04:58:05 -08:00
bjorn
577ed57b2d
oops, access the two types of Pools properly;
2019-01-12 04:22:11 -08:00
bjorn
c41a5c4e3c
Math copy functions allow you to specify a Pool;
2019-01-12 03:46:14 -08:00
bjorn
990544d3f4
Fix quat:save in LuaJIT;
2019-01-12 03:06:40 -08:00
bjorn
90cacd03ca
Handle numbers more consistently in Lua API;
...
I still don't know if I should cast or not, but at least now things
will be consistently right or wrong.
2019-01-11 22:37:54 -08:00
bjorn
538f5f8aa1
Trim stbtt;
...
Removes functionality from stb_truetype that isn't being used.
This makes it compile 25% faster (~.5s).
2019-01-11 14:01:55 -08:00
bjorn
c85fd69079
Optimize uniform parsing;
...
By only parsing the first uniform in an array.
2019-01-11 12:27:40 -08:00
bjorn
305acb89a9
Fix quaternion multiplication signs;
2019-01-11 05:35:08 -08:00
bjorn
fa79420cbf
Year;
2019-01-10 14:13:13 -08:00
bjorn
7338c82d7f
Add resizable vector pools;
...
It seems too dangerous/annoying to have pools error when they run
out of memory. Instead, we'll make it so you can choose to make
a pool resizable, where it enlarges its memory if it runs out. By
default Pools aren't resizable, but the default math pool is.
Also, reduce the size of the default pool from 640k to 4k.
2019-01-10 14:10:04 -08:00
bjorn
f709a6849b
Fix crashes with :save'd vectors in LuaJIT;
2019-01-08 02:37:50 -08:00
bjorn
dee53f953c
Fix vector save functions in LuaJIT;
2019-01-08 00:54:07 -08:00
bjorn
40c7deaefe
Vector API improvements;
2019-01-06 03:25:00 -08:00
bjorn
c7fa8f8497
Fix vec3:set;
2019-01-05 00:21:56 -08:00
bjorn
49b0aaa986
Pool allocation failures throw an error;
...
For now.
2019-01-05 00:11:23 -08:00
bjorn
cc88a0b919
Expose option to flip TextureData on load;
2019-01-04 23:32:25 -08:00
bjorn
ed71485fcc
Fix header vs. implementation pool function names;
2019-01-04 23:32:25 -08:00
bjorn
e1c656c288
Primitive restart is automatic in WebGL;
2019-01-04 18:01:01 -08:00