lovr/etc/shaders
bjorn 6a669bd967 rm var shader macro;
It is no longer necessary, and wasn't widely used/documented.
2024-02-21 10:28:30 -08:00
..
animator.comp Model uses sn10x3 normals and tangents; 2024-01-20 17:39:36 -08:00
blender.comp Model uses sn10x3 normals and tangents; 2024-01-20 17:39:36 -08:00
cubemap.frag Fix cubemap orientation; 2024-01-06 13:58:14 -08:00
cubemap.vert Fix cubemap shader; 2022-08-26 22:22:37 -07:00
equirect.frag Fix seam in equirect shader; 2023-05-10 18:14:09 +01:00
fill.vert Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00
fill_array.frag Add GL_EXT_samplerless_texture_functions; 2023-06-24 14:00:22 -07:00
font.frag Add GL_EXT_samplerless_texture_functions; 2023-06-24 14:00:22 -07:00
lovr.glsl rm var shader macro; 2024-02-21 10:28:30 -08:00
normal.frag Add normal DefaultShader; 2022-09-10 11:07:55 -07:00
tallymerge.comp Pass rework; 2023-05-02 00:06:01 -07:00
unlit.frag Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00
unlit.vert Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00