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lovr/src/graphics
2017-04-02 05:55:21 -07:00
..
font.c Don't mess with depth test when rendering fonts; 2017-04-01 15:33:32 -07:00
font.h Font metrics; 2017-03-16 01:12:32 -07:00
graphics.c No game screen; 2017-04-02 05:55:21 -07:00
graphics.h lovr.graphics.getSystemLimits; 2017-03-31 04:22:18 -07:00
mesh.c Meshes use mapped buffers; 2017-03-11 17:27:18 -08:00
mesh.h Meshes use mapped buffers; 2017-03-11 17:27:18 -08:00
model.c Meshes use mapped buffers; 2017-03-11 17:27:18 -08:00
model.h Rename Buffer to Mesh; 2017-03-11 14:13:49 -08:00
shader.c Clean up includes; 2017-01-21 18:00:32 -08:00
shader.h Rename vendor to lib; 2017-03-11 02:19:33 -08:00
skybox.c No game screen; 2017-04-02 05:55:21 -07:00
skybox.h No game screen; 2017-04-02 05:55:21 -07:00
texture.c rm lovr.graphics.setProjection; 2017-03-11 21:19:26 -08:00
texture.h Refactor loaders; 2017-02-19 01:54:58 -08:00