font.c
|
Don't mess with depth test when rendering fonts;
|
2017-04-01 15:33:32 -07:00 |
font.h
|
Font metrics;
|
2017-03-16 01:12:32 -07:00 |
graphics.c
|
No game screen;
|
2017-04-02 05:55:21 -07:00 |
graphics.h
|
lovr.graphics.getSystemLimits;
|
2017-03-31 04:22:18 -07:00 |
mesh.c
|
Meshes use mapped buffers;
|
2017-03-11 17:27:18 -08:00 |
mesh.h
|
Meshes use mapped buffers;
|
2017-03-11 17:27:18 -08:00 |
model.c
|
Meshes use mapped buffers;
|
2017-03-11 17:27:18 -08:00 |
model.h
|
Rename Buffer to Mesh;
|
2017-03-11 14:13:49 -08:00 |
shader.c
|
Clean up includes;
|
2017-01-21 18:00:32 -08:00 |
shader.h
|
Rename vendor to lib;
|
2017-03-11 02:19:33 -08:00 |
skybox.c
|
No game screen;
|
2017-04-02 05:55:21 -07:00 |
skybox.h
|
No game screen;
|
2017-04-02 05:55:21 -07:00 |
texture.c
|
rm lovr.graphics.setProjection;
|
2017-03-11 21:19:26 -08:00 |
texture.h
|
Refactor loaders;
|
2017-02-19 01:54:58 -08:00 |