1
0
Fork 0
mirror of https://github.com/bjornbytes/lovr.git synced 2024-07-12 17:03:34 +00:00
lovr/etc/shaders
2023-05-10 18:14:09 +01:00
..
animator.comp Blend shapes and skinning work at the same time; 2023-03-31 18:45:16 -07:00
blender.comp Optimize blend shape shader; 2023-04-05 21:53:39 -07:00
cubemap.frag Fix cubemaps being horizontally flipped; 2022-09-20 22:17:58 -07:00
cubemap.vert Fix cubemap shader; 2022-08-26 22:22:37 -07:00
equirect.frag Fix seam in equirect shader; 2023-05-10 18:14:09 +01:00
fill.vert Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00
fill_array.frag Simplify fill shaders; 2023-04-26 22:18:06 -07:00
font.frag Shader changes; 2022-07-31 12:49:18 -07:00
logo.frag Make the logo a default shader; 2022-09-13 17:36:10 -07:00
lovr.glsl Change cofactor/normal matrix to mat3; 2023-04-27 20:22:31 -07:00
normal.frag Add normal DefaultShader; 2022-09-10 11:07:55 -07:00
tallymerge.comp Pass rework; 2023-05-02 00:06:01 -07:00
unlit.frag Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00
unlit.vert Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00