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lovr/etc/shaders
bjorn 1b1bc182bf Fix cubemap orientation;
+Z is the front face in a cubemap, not -Z.  Currently cubemap faces are
flipped in both the X and Z directions.

Some kind of flip is required because cubemaps use a left-handed
coordinate space instead of lovr's/vulkan's right-handed coordinate
space.

Equirect does not need any changes.
2024-01-06 13:58:14 -08:00
..
animator.comp Fix bitangent sign; 2023-11-09 16:50:52 -08:00
blender.comp Fix bitangent sign; 2023-11-09 16:50:52 -08:00
cubemap.frag Fix cubemap orientation; 2024-01-06 13:58:14 -08:00
cubemap.vert Fix cubemap shader; 2022-08-26 22:22:37 -07:00
equirect.frag Fix seam in equirect shader; 2023-05-10 18:14:09 +01:00
fill.vert Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00
fill_array.frag Add GL_EXT_samplerless_texture_functions; 2023-06-24 14:00:22 -07:00
font.frag Add GL_EXT_samplerless_texture_functions; 2023-06-24 14:00:22 -07:00
logo.frag Make the logo a default shader; 2022-09-13 17:36:10 -07:00
lovr.glsl Add support for cubemap arrays; 2023-11-10 11:15:16 -08:00
normal.frag Add normal DefaultShader; 2022-09-10 11:07:55 -07:00
tallymerge.comp Pass rework; 2023-05-02 00:06:01 -07:00
unlit.frag Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00
unlit.vert Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00