lovr/src/graphics/graphics.h

146 lines
4.7 KiB
C

#include "graphics/font.h"
#include "graphics/mesh.h"
#include "graphics/model.h"
#include "graphics/shader.h"
#include "graphics/skybox.h"
#include "graphics/texture.h"
#include "math/math.h"
#pragma once
#define MAX_TRANSFORMS 64
#define MAX_CANVASES 4
typedef enum {
DRAW_MODE_FILL,
DRAW_MODE_LINE
} DrawMode;
typedef enum {
POLYGON_WINDING_CLOCKWISE = GL_CW,
POLYGON_WINDING_COUNTERCLOCKWISE = GL_CCW
} PolygonWinding;
typedef enum {
COMPARE_NONE = 0,
COMPARE_EQUAL = GL_EQUAL,
COMPARE_NOT_EQUAL = GL_NOTEQUAL,
COMPARE_LESS = GL_LESS,
COMPARE_LEQUAL = GL_LEQUAL,
COMPARE_GEQUAL = GL_GEQUAL,
COMPARE_GREATER = GL_GREATER
} CompareMode;
typedef struct {
int x;
int y;
int width;
int height;
} ScissorRectangle;
typedef struct CanvasState {
int framebuffer;
float projection[16];
int viewport[4];
} CanvasState;
typedef struct {
Shader* activeShader;
Shader* defaultShader;
Shader* skyboxShader;
Shader* fullscreenShader;
Font* activeFont;
Font* defaultFont;
Texture* activeTexture;
Texture* defaultTexture;
float transforms[MAX_TRANSFORMS][16];
CanvasState* canvases[MAX_CANVASES];
int transform;
int canvas;
unsigned int color;
char colorMask;
int isScissorEnabled;
ScissorRectangle scissor;
GLuint shapeArray;
GLuint shapeBuffer;
GLuint shapeIndexBuffer;
vec_float_t shapeData;
vec_uint_t shapeIndices;
float lineWidth;
float pointSize;
int isCullingEnabled;
PolygonWinding polygonWinding;
CompareMode depthTest;
int isWireframe;
} GraphicsState;
// Base
void lovrGraphicsInit();
void lovrGraphicsDestroy();
void lovrGraphicsReset();
void lovrGraphicsClear(int color, int depth);
void lovrGraphicsPresent();
void lovrGraphicsPrepare();
// State
void lovrGraphicsGetBackgroundColor(float* r, float* g, float* b, float* a);
void lovrGraphicsSetBackgroundColor(float r, float g, float b, float a);
void lovrGraphicsGetColor(unsigned char* r, unsigned char* g, unsigned char* b, unsigned char* a);
void lovrGraphicsSetColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
void lovrGraphicsGetColorMask(char* r, char* g, char* b, char* a);
void lovrGraphicsSetColorMask(char r, char g, char b, char a);
int lovrGraphicsIsScissorEnabled();
void lovrGraphicsSetScissorEnabled(int isEnabled);
void lovrGraphicsGetScissor(int* x, int* y, int* width, int* height);
void lovrGraphicsSetScissor(int x, int y, int width, int height);
Shader* lovrGraphicsGetShader();
void lovrGraphicsSetShader(Shader* shader);
void lovrGraphicsEnsureFont();
Font* lovrGraphicsGetFont();
void lovrGraphicsSetFont(Font* font);
Texture* lovrGraphicsGetTexture();
void lovrGraphicsBindTexture(Texture* texture);
mat4 lovrGraphicsGetProjection();
void lovrGraphicsSetProjection(mat4 projection);
void lovrGraphicsSetPerspective(float near, float far, float fov);
float lovrGraphicsGetLineWidth();
void lovrGraphicsSetLineWidth(float width);
float lovrGraphicsGetPointSize();
void lovrGraphicsSetPointSize(float size);
int lovrGraphicsIsCullingEnabled();
void lovrGraphicsSetCullingEnabled(int isEnabled);
PolygonWinding lovrGraphicsGetPolygonWinding();
void lovrGraphicsSetPolygonWinding(PolygonWinding winding);
CompareMode lovrGraphicsGetDepthTest();
void lovrGraphicsSetDepthTest(CompareMode depthTest);
int lovrGraphicsIsWireframe();
void lovrGraphicsSetWireframe(int wireframe);
int lovrGraphicsGetWidth();
int lovrGraphicsGetHeight();
void lovrGraphicsPushCanvas();
void lovrGraphicsPopCanvas();
void lovrGraphicsSetViewport(int x, int y, int w, int h);
void lovrGraphicsBindFramebuffer(int framebuffer);
// Transforms
int lovrGraphicsPush();
int lovrGraphicsPop();
void lovrGraphicsOrigin();
void lovrGraphicsTranslate(float x, float y, float z);
void lovrGraphicsRotate(float angle, float ax, float ay, float az);
void lovrGraphicsScale(float x, float y, float z);
void lovrGraphicsMatrixTransform(mat4 transform);
// Primitives
void lovrGraphicsSetShapeData(float* data, int length);
void lovrGraphicsSetIndexData(unsigned int* data, int length);
void lovrGraphicsDrawPrimitive(GLenum mode, Texture* texture, int hasNormals, int hasTexCoords, int useIndices);
void lovrGraphicsPoints(float* points, int count);
void lovrGraphicsLine(float* points, int count);
void lovrGraphicsTriangle(DrawMode mode, float* points);
void lovrGraphicsPlane(DrawMode mode, Texture* texture, float x, float y, float z, float size, float nx, float ny, float nz);
void lovrGraphicsPlaneFullscreen(Texture* texture);
void lovrGraphicsCube(DrawMode mode, Texture* texture, mat4 transform);
void lovrGraphicsSkybox(Skybox* skybox, float angle, float ax, float ay, float az);
void lovrGraphicsPrint(const char* str, float x, float y, float z, float w, float h, float angle, float ax, float ay, float az);