mirror of https://github.com/bjornbytes/lovr.git
d1dc2f3199
Notes: - We can actually use a single Activity.java file for oculus/pico now - We can unconditionally compile os_android.c on Android - No need for including extra jars in build system - Headset rendering is guaranteed synchronous now, no need to ref L - Add an "android flavor" build setting to differentiate between oculus and pico devices, since they both use OpenXR. - Update the pico manifest to reflect their OpenXR sample - Remove some OpenGL hacks that aren't necessary anymore |
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.. | ||
api.c | ||
api.h | ||
l_audio.c | ||
l_audio_source.c | ||
l_data.c | ||
l_data_blob.c | ||
l_data_image.c | ||
l_data_modelData.c | ||
l_data_rasterizer.c | ||
l_data_sound.c | ||
l_event.c | ||
l_filesystem.c | ||
l_graphics.c | ||
l_graphics_canvas.c | ||
l_graphics_font.c | ||
l_graphics_material.c | ||
l_graphics_mesh.c | ||
l_graphics_model.c | ||
l_graphics_shader.c | ||
l_graphics_shaderBlock.c | ||
l_graphics_texture.c | ||
l_headset.c | ||
l_lovr.c | ||
l_math.c | ||
l_math_curve.c | ||
l_math_randomGenerator.c | ||
l_math_vectors.c | ||
l_physics.c | ||
l_physics_collider.c | ||
l_physics_joints.c | ||
l_physics_shapes.c | ||
l_physics_world.c | ||
l_system.c | ||
l_thread.c | ||
l_thread_channel.c | ||
l_thread_thread.c | ||
l_timer.c |