lovr/src/api/l_audio.c

345 lines
9.7 KiB
C

#include "api.h"
#include "audio/audio.h"
#include "data/blob.h"
#include "data/sound.h"
#include "core/maf.h"
#include "util.h"
#include <lua.h>
#include <lauxlib.h>
#include <stdlib.h>
StringEntry lovrEffect[] = {
[EFFECT_ABSORPTION] = ENTRY("absorption"),
[EFFECT_ATTENUATION] = ENTRY("attenuation"),
[EFFECT_OCCLUSION] = ENTRY("occlusion"),
[EFFECT_REVERB] = ENTRY("reverb"),
[EFFECT_SPATIALIZATION] = ENTRY("spatialization"),
[EFFECT_TRANSMISSION] = ENTRY("transmission"),
{ 0 }
};
StringEntry lovrAudioMaterial[] = {
[MATERIAL_GENERIC] = ENTRY("generic"),
[MATERIAL_BRICK] = ENTRY("brick"),
[MATERIAL_CARPET] = ENTRY("carpet"),
[MATERIAL_CERAMIC] = ENTRY("ceramic"),
[MATERIAL_CONCRETE] = ENTRY("concrete"),
[MATERIAL_GLASS] = ENTRY("glass"),
[MATERIAL_GRAVEL] = ENTRY("gravel"),
[MATERIAL_METAL] = ENTRY("metal"),
[MATERIAL_PLASTER] = ENTRY("plaster"),
[MATERIAL_ROCK] = ENTRY("rock"),
[MATERIAL_WOOD] = ENTRY("wood"),
{ 0 }
};
StringEntry lovrAudioShareMode[] = {
[AUDIO_SHARED] = ENTRY("shared"),
[AUDIO_EXCLUSIVE] = ENTRY("exclusive"),
{ 0 }
};
StringEntry lovrAudioType[] = {
[AUDIO_PLAYBACK] = ENTRY("playback"),
[AUDIO_CAPTURE] = ENTRY("capture"),
{ 0 }
};
StringEntry lovrTimeUnit[] = {
[UNIT_SECONDS] = ENTRY("seconds"),
[UNIT_FRAMES] = ENTRY("frames"),
{ 0 }
};
StringEntry lovrVolumeUnit[] = {
[UNIT_LINEAR] = ENTRY("linear"),
[UNIT_DECIBELS] = ENTRY("db"),
{ 0 }
};
static void onDevice(const void* id, size_t size, const char* name, bool isDefault, void* userdata) {
lua_State* L = userdata;
lua_createtable(L, 0, 3);
void* p = lua_newuserdata(L, size);
memcpy(p, id, size);
lua_setfield(L, -2, "id");
lua_pushstring(L, name);
lua_setfield(L, -2, "name");
lua_pushboolean(L, isDefault);
lua_setfield(L, -2, "default");
lua_rawseti(L, -2, luax_len(L, -2) + 1);
}
static int l_lovrAudioGetDevices(lua_State *L) {
AudioType type = luax_checkenum(L, 1, AudioType, "playback");
lua_newtable(L);
lovrAudioEnumerateDevices(type, onDevice, L);
return 1;
}
static int l_lovrAudioSetDevice(lua_State *L) {
AudioType type = luax_checkenum(L, 1, AudioType, "playback");
void* id = lua_touserdata(L, 2);
size_t size = id ? luax_len(L, 2) : 0;
Sound* sink = lua_isnoneornil(L, 3) ? NULL : luax_checktype(L, 3, Sound);
AudioShareMode shareMode = luax_checkenum(L, 4, AudioShareMode, "shared");
bool success = lovrAudioSetDevice(type, id, size, sink, shareMode);
lua_pushboolean(L, success);
return 1;
}
static int l_lovrAudioStart(lua_State* L) {
AudioType type = luax_checkenum(L, 1, AudioType, "playback");
bool started = lovrAudioStart(type);
lua_pushboolean(L, started);
return 1;
}
static int l_lovrAudioStop(lua_State* L) {
AudioType type = luax_checkenum(L, 1, AudioType, "playback");
bool stopped = lovrAudioStop(type);
lua_pushboolean(L, stopped);
return 1;
}
static int l_lovrAudioIsStarted(lua_State* L) {
AudioType type = luax_checkenum(L, 1, AudioType, "playback");
bool started = lovrAudioIsStarted(type);
lua_pushboolean(L, started);
return 1;
}
static int l_lovrAudioGetVolume(lua_State* L) {
VolumeUnit units = luax_checkenum(L, 1, VolumeUnit, "linear");
lua_pushnumber(L, lovrAudioGetVolume(units));
return 1;
}
static int l_lovrAudioSetVolume(lua_State* L) {
float volume = luax_checkfloat(L, 1);
VolumeUnit units = luax_checkenum(L, 2, VolumeUnit, "linear");
lovrAudioSetVolume(volume, units);
return 0;
}
static int l_lovrAudioGetPosition(lua_State* L) {
float position[4], orientation[4];
lovrAudioGetPose(position, orientation);
lua_pushnumber(L, position[0]);
lua_pushnumber(L, position[1]);
lua_pushnumber(L, position[2]);
return 3;
}
static int l_lovrAudioSetPosition(lua_State* L) {
float position[4], orientation[4];
lovrAudioGetPose(position, orientation);
luax_readvec3(L, 1, position, NULL);
lovrAudioSetPose(position, orientation);
return 0;
}
static int l_lovrAudioGetOrientation(lua_State* L) {
float position[4], orientation[4], angle, ax, ay, az;
lovrAudioGetPose(position, orientation);
quat_getAngleAxis(orientation, &angle, &ax, &ay, &az);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
return 4;
}
static int l_lovrAudioSetOrientation(lua_State* L) {
float position[4], orientation[4];
lovrAudioGetPose(position, orientation);
luax_readquat(L, 1, orientation, NULL);
lovrAudioSetPose(position, orientation);
return 0;
}
static int l_lovrAudioGetPose(lua_State *L) {
float position[4], orientation[4], angle, ax, ay, az;
lovrAudioGetPose(position, orientation);
quat_getAngleAxis(orientation, &angle, &ax, &ay, &az);
lua_pushnumber(L, position[0]);
lua_pushnumber(L, position[1]);
lua_pushnumber(L, position[2]);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
return 7;
}
static int l_lovrAudioSetPose(lua_State *L) {
int index = 1;
float position[4], orientation[4];
index = luax_readvec3(L, index, position, NULL);
index = luax_readquat(L, index, orientation, NULL);
lovrAudioSetPose(position, orientation);
return 0;
}
static int l_lovrAudioSetGeometry(lua_State* L) {
float* vertices;
uint32_t* indices;
uint32_t vertexCount, indexCount;
bool shouldFree;
int index = luax_readmesh(L, 1, &vertices, &vertexCount, &indices, &indexCount, &shouldFree);
AudioMaterial material = luax_checkenum(L, index, AudioMaterial, "generic");
bool success = lovrAudioSetGeometry(vertices, indices, vertexCount, indexCount, material);
if (shouldFree) {
free(vertices);
free(indices);
}
lua_pushboolean(L, success);
return 1;
}
static int l_lovrAudioGetSpatializer(lua_State *L) {
lua_pushstring(L, lovrAudioGetSpatializer());
return 1;
}
static int l_lovrAudioGetSampleRate(lua_State *L) {
lua_pushinteger(L, lovrAudioGetSampleRate());
return 1;
}
static int l_lovrAudioGetAbsorption(lua_State* L) {
float absorption[3];
lovrAudioGetAbsorption(absorption);
lua_pushnumber(L, absorption[0]);
lua_pushnumber(L, absorption[1]);
lua_pushnumber(L, absorption[2]);
return 3;
}
static int l_lovrAudioSetAbsorption(lua_State* L) {
float absorption[3];
absorption[0] = luax_checkfloat(L, 1);
absorption[1] = luax_checkfloat(L, 2);
absorption[2] = luax_checkfloat(L, 3);
lovrAudioSetAbsorption(absorption);
return 0;
}
static int l_lovrAudioNewSource(lua_State* L) {
Sound* sound = luax_totype(L, 1, Sound);
bool decode = false;
uint32_t effects = EFFECT_ALL;
if (lua_gettop(L) >= 2) {
luaL_checktype(L, 2, LUA_TTABLE);
lua_getfield(L, 2, "decode");
decode = lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, 2, "effects");
switch (lua_type(L, -1)) {
case LUA_TNIL: effects = EFFECT_ALL; break;
case LUA_TBOOLEAN: effects = lua_toboolean(L, -1) ? EFFECT_ALL : EFFECT_NONE; break;
case LUA_TTABLE:
effects = 0;
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
if (lua_type(L, -2) == LUA_TSTRING) {
Effect effect = luax_checkenum(L, -2, Effect, NULL);
if (lua_toboolean(L, -1)) {
effects |= (1 << effect);
} else {
effects &= ~(1 << effect);
}
} else if (lua_type(L, -2) == LUA_TNUMBER) {
Effect effect = luax_checkenum(L, -1, Effect, NULL);
effects |= (1 << effect);
}
lua_pop(L, 1);
}
break;
default: break;
}
lua_pop(L, 1);
}
if (!sound) {
Blob* blob = luax_readblob(L, 1, "Source");
sound = lovrSoundCreateFromFile(blob, decode);
lovrRelease(blob, lovrBlobDestroy);
} else {
lovrRetain(sound);
}
Source* source = lovrSourceCreate(sound, effects);
luax_pushtype(L, Source, source);
lovrRelease(sound, lovrSoundDestroy);
lovrRelease(source, lovrSourceDestroy);
return 1;
}
static const luaL_Reg lovrAudio[] = {
{ "getDevices", l_lovrAudioGetDevices },
{ "setDevice", l_lovrAudioSetDevice },
{ "start", l_lovrAudioStart },
{ "stop", l_lovrAudioStop },
{ "isStarted", l_lovrAudioIsStarted },
{ "getVolume", l_lovrAudioGetVolume },
{ "setVolume", l_lovrAudioSetVolume },
{ "getPosition", l_lovrAudioGetPosition },
{ "setPosition", l_lovrAudioSetPosition },
{ "getOrientation", l_lovrAudioGetOrientation },
{ "setOrientation", l_lovrAudioSetOrientation },
{ "getPose", l_lovrAudioGetPose },
{ "setPose", l_lovrAudioSetPose },
{ "setGeometry", l_lovrAudioSetGeometry },
{ "getSpatializer", l_lovrAudioGetSpatializer },
{ "getSampleRate", l_lovrAudioGetSampleRate },
{ "getAbsorption", l_lovrAudioGetAbsorption },
{ "setAbsorption", l_lovrAudioSetAbsorption },
{ "newSource", l_lovrAudioNewSource },
{ NULL, NULL }
};
extern const luaL_Reg lovrSource[];
int luaopen_lovr_audio(lua_State* L) {
lua_newtable(L);
luax_register(L, lovrAudio);
luax_registertype(L, Source);
bool start = true;
const char *spatializer = NULL;
uint32_t sampleRate = 48000; // Set default here
luax_pushconf(L);
if (lua_istable(L, -1)) {
lua_getfield(L, -1, "audio");
if (lua_istable(L, -1)) {
lua_getfield(L, -1, "spatializer");
spatializer = lua_tostring(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "samplerate");
sampleRate = lua_isnil(L, -1) ? sampleRate : luax_checku32(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "start");
start = lua_isnil(L, -1) || lua_toboolean(L, -1);
lua_pop(L, 1);
}
lua_pop(L, 1);
}
lua_pop(L, 1);
if (lovrAudioInit(spatializer, sampleRate)) {
luax_atexit(L, lovrAudioDestroy);
if (start) {
lovrAudioSetDevice(AUDIO_PLAYBACK, NULL, 0, NULL, AUDIO_SHARED);
lovrAudioStart(AUDIO_PLAYBACK);
}
}
return 1;
}