lovr/src/api/l_graphics_material.c

103 lines
3.3 KiB
C

#include "api.h"
#include "graphics/material.h"
#include "graphics/texture.h"
#include <lua.h>
#include <lauxlib.h>
static int l_lovrMaterialGetColor(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
MaterialColor colorType = luax_checkenum(L, 2, MaterialColor, "diffuse");
Color color = lovrMaterialGetColor(material, colorType);
lua_pushnumber(L, color.r);
lua_pushnumber(L, color.g);
lua_pushnumber(L, color.b);
lua_pushnumber(L, color.a);
return 4;
}
static int l_lovrMaterialSetColor(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
MaterialColor colorType = COLOR_DIFFUSE;
int index = 2;
if (lua_type(L, index) == LUA_TSTRING) {
colorType = luax_checkenum(L, index, MaterialColor, NULL);
index++;
}
Color color;
luax_readcolor(L, index, &color);
lovrMaterialSetColor(material, colorType, color);
return 0;
}
static int l_lovrMaterialGetScalar(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
MaterialScalar scalarType = luax_checkenum(L, 2, MaterialScalar, NULL);
float value = lovrMaterialGetScalar(material, scalarType);
lua_pushnumber(L, value);
return 1;
}
static int l_lovrMaterialSetScalar(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
MaterialScalar scalarType = luax_checkenum(L, 2, MaterialScalar, NULL);
float value = luax_checkfloat(L, 3);
lovrMaterialSetScalar(material, scalarType, value);
return 0;
}
static int l_lovrMaterialGetTexture(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
MaterialTexture textureType = luax_checkenum(L, 2, MaterialTexture, "diffuse");
Texture* texture = lovrMaterialGetTexture(material, textureType);
luax_pushtype(L, Texture, texture);
return 1;
}
static int l_lovrMaterialSetTexture(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
MaterialTexture textureType = TEXTURE_DIFFUSE;
int index = 2;
if (lua_type(L, index) == LUA_TSTRING) {
textureType = luax_checkenum(L, index, MaterialTexture, NULL);
index++;
}
Texture* texture = lua_isnoneornil(L, index) ? NULL : luax_checktype(L, index, Texture);
lovrMaterialSetTexture(material, textureType, texture);
return 0;
}
static int l_lovrMaterialGetTransform(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
float ox, oy, sx, sy, angle;
lovrMaterialGetTransform(material, &ox, &oy, &sx, &sy, &angle);
lua_pushnumber(L, ox);
lua_pushnumber(L, oy);
lua_pushnumber(L, sx);
lua_pushnumber(L, sy);
lua_pushnumber(L, angle);
return 5;
}
static int l_lovrMaterialSetTransform(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
float ox = luax_optfloat(L, 2, 0.f);
float oy = luax_optfloat(L, 3, 0.f);
float sx = luax_optfloat(L, 4, 1.f);
float sy = luax_optfloat(L, 5, sx);
float angle = luax_optfloat(L, 6, 0.f);
lovrMaterialSetTransform(material, ox, oy, sx, sy, angle);
return 0;
}
const luaL_Reg lovrMaterial[] = {
{ "getColor", l_lovrMaterialGetColor },
{ "setColor", l_lovrMaterialSetColor },
{ "getScalar", l_lovrMaterialGetScalar },
{ "setScalar", l_lovrMaterialSetScalar },
{ "getTexture", l_lovrMaterialGetTexture },
{ "setTexture", l_lovrMaterialSetTexture },
{ "getTransform", l_lovrMaterialGetTransform },
{ "setTransform", l_lovrMaterialSetTransform },
{ NULL, NULL }
};