lovr/src/api/l_graphics_shaderBlock.c

135 lines
5.0 KiB
C

#include "api.h"
#include "graphics/buffer.h"
#include "graphics/shader.h"
#include "data/blob.h"
#include <lua.h>
#include <lauxlib.h>
#include <stdlib.h>
#include <string.h>
static int l_lovrShaderBlockGetType(lua_State* L) {
ShaderBlock* block = luax_checktype(L, 1, ShaderBlock);
luax_pushenum(L, BlockType, lovrShaderBlockGetType(block));
return 1;
}
static int l_lovrShaderBlockGetSize(lua_State* L) {
ShaderBlock* block = luax_checktype(L, 1, ShaderBlock);
Buffer* buffer = lovrShaderBlockGetBuffer(block);
lua_pushinteger(L, lovrBufferGetSize(buffer));
return 1;
}
static int l_lovrShaderBlockGetOffset(lua_State* L) {
ShaderBlock* block = luax_checktype(L, 1, ShaderBlock);
const char* name = luaL_checkstring(L, 2);
const Uniform* uniform = lovrShaderBlockGetUniform(block, name);
lovrAssert(uniform, "Unknown uniform for ShaderBlock '%s'", name);
lua_pushinteger(L, uniform->offset);
return 1;
}
static int l_lovrShaderBlockSend(lua_State* L) {
ShaderBlock* block = luax_checktype(L, 1, ShaderBlock);
Buffer* buffer = lovrShaderBlockGetBuffer(block);
if (lua_type(L, 2) == LUA_TSTRING) {
const char* name = luaL_checkstring(L, 2);
const Uniform* uniform = lovrShaderBlockGetUniform(block, name);
lovrAssert(uniform, "Unknown uniform for ShaderBlock '%s'", name);
uint8_t* data = lovrBufferMap(buffer, uniform->offset, false);
luax_checkuniform(L, 3, uniform, data, name);
lovrBufferFlush(buffer, uniform->offset, uniform->size);
return 0;
} else {
Blob* blob = luax_checktype(L, 2, Blob);
size_t srcOffset = luaL_optinteger(L, 3, 0);
size_t dstOffset = luaL_optinteger(L, 4, 0);
size_t bufferSize = lovrBufferGetSize(buffer);
// TODO make/use shared helper to check srcOffset/dstOffset/size are non-negative to make these errors better
lovrAssert(srcOffset <= blob->size, "Source offset is bigger than the Blob size (%d > %d)", srcOffset, blob->size);
lovrAssert(dstOffset <= bufferSize, "Destination offset is bigger than the ShaderBlock size (%d > %d)", dstOffset, bufferSize);
size_t maxSize = MIN(blob->size - srcOffset, bufferSize - dstOffset);
size_t size = luaL_optinteger(L, 5, maxSize);
lovrAssert(size <= blob->size - srcOffset, "Source offset plus copy size exceeds Blob size (%d > %d)", srcOffset + size, blob->size);
lovrAssert(size <= bufferSize - dstOffset, "Destination offset plus copy size exceeds ShaderBlock size (%d > %d)", dstOffset + size, bufferSize);
char* dst = lovrBufferMap(buffer, dstOffset, false);
char* src = (char*) blob->data + srcOffset;
memcpy(dst, src, size);
lovrBufferFlush(buffer, dstOffset, size);
lua_pushinteger(L, size);
return 1;
}
}
static int l_lovrShaderBlockRead(lua_State* L) {
ShaderBlock* block = luax_checktype(L, 1, ShaderBlock);
const char* name = luaL_checkstring(L, 2);
const Uniform* uniform = lovrShaderBlockGetUniform(block, name);
lovrAssert(uniform, "Unknown uniform for ShaderBlock '%s'", name);
Buffer* buffer = lovrShaderBlockGetBuffer(block);
lovrAssert(lovrBufferIsReadable(buffer), "ShaderBlock:read requires the ShaderBlock to be created with the readable flag");
union { float* floats; int* ints; } data = { .floats = lovrBufferMap(buffer, uniform->offset, false) };
int components = uniform->components;
if (uniform->type == UNIFORM_MATRIX) {
components *= components;
}
lua_createtable(L, uniform->count, 0);
for (int i = 0; i < uniform->count; i++) {
if (components == 1) {
switch (uniform->type) {
case UNIFORM_FLOAT:
lua_pushnumber(L, data.floats[i]);
lua_rawseti(L, -2, i + 1);
break;
case UNIFORM_INT:
lua_pushinteger(L, data.ints[i]);
lua_rawseti(L, -2, i + 1);
break;
default: break;
}
} else {
lua_createtable(L, components, 0);
for (int j = 0; j < components; j++) {
switch (uniform->type) {
case UNIFORM_FLOAT:
case UNIFORM_MATRIX:
lua_pushnumber(L, data.floats[i * components + j]);
lua_rawseti(L, -2, j + 1);
break;
case UNIFORM_INT:
lua_pushinteger(L, data.ints[i * components + j]);
lua_rawseti(L, -2, j + 1);
break;
default: break;
}
}
lua_rawseti(L, -2, i + 1);
}
}
return 1;
}
static int l_lovrShaderBlockGetShaderCode(lua_State* L) {
ShaderBlock* block = luax_checktype(L, 1, ShaderBlock);
const char* blockName = luaL_checkstring(L, 2);
const char* namespace = luaL_optstring(L, 3, NULL);
size_t length;
char* code = lovrShaderBlockGetShaderCode(block, blockName, namespace, &length);
lua_pushlstring(L, code, length);
free(code);
return 1;
}
const luaL_Reg lovrShaderBlock[] = {
{ "getType", l_lovrShaderBlockGetType },
{ "getSize", l_lovrShaderBlockGetSize },
{ "getOffset", l_lovrShaderBlockGetOffset },
{ "read", l_lovrShaderBlockRead },
{ "send", l_lovrShaderBlockSend },
{ "getShaderCode", l_lovrShaderBlockGetShaderCode },
{ NULL, NULL }
};