mirror of https://github.com/bjornbytes/lovr.git
d1dc2f3199
Notes: - We can actually use a single Activity.java file for oculus/pico now - We can unconditionally compile os_android.c on Android - No need for including extra jars in build system - Headset rendering is guaranteed synchronous now, no need to ref L - Add an "android flavor" build setting to differentiate between oculus and pico devices, since they both use OpenXR. - Update the pico manifest to reflect their OpenXR sample - Remove some OpenGL hacks that aren't necessary anymore |
||
---|---|---|
.. | ||
buffer.h | ||
canvas.h | ||
font.c | ||
font.h | ||
graphics.c | ||
graphics.h | ||
material.c | ||
material.h | ||
mesh.h | ||
model.c | ||
model.h | ||
opengl.c | ||
shader.h | ||
texture.h |