lovr/src/modules/graphics/canvas.h

43 lines
1.4 KiB
C

#include "data/image.h"
#pragma once
#define MAX_CANVAS_ATTACHMENTS 4
struct Image;
struct Texture;
typedef struct Attachment {
struct Texture* texture;
uint32_t slice;
uint32_t level;
} Attachment;
typedef struct {
struct {
bool enabled;
bool readable;
TextureFormat format;
} depth;
uint32_t msaa;
bool stereo;
bool mipmaps;
} CanvasFlags;
typedef struct Canvas Canvas;
Canvas* lovrCanvasCreate(uint32_t width, uint32_t height, CanvasFlags flags);
Canvas* lovrCanvasCreateFromHandle(uint32_t width, uint32_t height, CanvasFlags flags, uint32_t framebuffer, uint32_t depthBuffer, uint32_t resolveBuffer, uint32_t attachmentCount, bool immortal);
void lovrCanvasDestroy(void* ref);
const Attachment* lovrCanvasGetAttachments(Canvas* canvas, uint32_t* count);
void lovrCanvasSetAttachments(Canvas* canvas, Attachment* attachments, uint32_t count);
void lovrCanvasResolve(Canvas* canvas);
bool lovrCanvasIsStereo(Canvas* canvas);
void lovrCanvasSetStereo(Canvas* canvas, bool stereo);
uint32_t lovrCanvasGetWidth(Canvas* canvas);
uint32_t lovrCanvasGetHeight(Canvas* canvas);
void lovrCanvasSetWidth(Canvas* canvas, uint32_t width);
void lovrCanvasSetHeight(Canvas* canvas, uint32_t height);
uint32_t lovrCanvasGetMSAA(Canvas* canvas);
struct Texture* lovrCanvasGetDepthTexture(Canvas* canvas);
struct Image* lovrCanvasNewImage(Canvas* canvas, uint32_t index);