lovr/src/modules/headset
bjorn d1dc2f3199 rm pico;
Notes:

- We can actually use a single Activity.java file for oculus/pico now
- We can unconditionally compile os_android.c on Android
- No need for including extra jars in build system
- Headset rendering is guaranteed synchronous now, no need to ref L
- Add an "android flavor" build setting to differentiate between oculus
  and pico devices, since they both use OpenXR.
- Update the pico manifest to reflect their OpenXR sample
- Remove some OpenGL hacks that aren't necessary anymore
2022-03-22 16:03:21 -07:00
..
headset.c rm pico; 2022-03-22 16:03:21 -07:00
headset.h rm pico; 2022-03-22 16:03:21 -07:00
headset_desktop.c mv util src; 2022-03-22 00:13:38 -07:00
headset_openxr.c mv util src; 2022-03-22 00:13:38 -07:00
headset_webxr.c lovr.headset.init -> lovr.headset.start; 2021-06-10 17:26:15 -06:00