mirror of https://github.com/bjornbytes/lovr.git
d1dc2f3199
Notes: - We can actually use a single Activity.java file for oculus/pico now - We can unconditionally compile os_android.c on Android - No need for including extra jars in build system - Headset rendering is guaranteed synchronous now, no need to ref L - Add an "android flavor" build setting to differentiate between oculus and pico devices, since they both use OpenXR. - Update the pico manifest to reflect their OpenXR sample - Remove some OpenGL hacks that aren't necessary anymore |
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headset.c | ||
headset.h | ||
headset_desktop.c | ||
headset_openxr.c | ||
headset_webxr.c |