lovr/src/api/audio.c

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#include "api/lovr.h"
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#include "audio/audio.h"
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#include "audio/source.h"
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#include "data/source.h"
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map_int_t TimeUnits;
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int l_lovrAudioInit(lua_State* L) {
lua_newtable(L);
luaL_register(L, NULL, lovrAudio);
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luax_registertype(L, "Source", lovrSource);
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map_init(&TimeUnits);
map_set(&TimeUnits, "seconds", UNIT_SECONDS);
map_set(&TimeUnits, "samples", UNIT_SAMPLES);
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lovrAudioInit();
return 1;
}
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int l_lovrAudioUpdate(lua_State* L) {
lovrAudioUpdate();
return 0;
}
int l_lovrAudioGetOrientation(lua_State* L) {
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float angle, ax, ay, az;
lovrAudioGetOrientation(&angle, &ax, &ay, &az);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
return 4;
}
int l_lovrAudioGetPosition(lua_State* L) {
float x, y, z;
lovrAudioGetPosition(&x, &y, &z);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
}
int l_lovrAudioGetVelocity(lua_State* L) {
float x, y, z;
lovrAudioGetVelocity(&x, &y, &z);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
}
int l_lovrAudioGetVolume(lua_State* L) {
lua_pushnumber(L, lovrAudioGetVolume());
return 1;
}
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int l_lovrAudioIsSpatialized(lua_State* L) {
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lua_pushboolean(L, lovrAudioIsSpatialized());
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return 1;
}
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int l_lovrAudioNewSource(lua_State* L) {
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Blob* blob = luax_readblob(L, 1, "Source");
SourceData* sourceData = lovrSourceDataCreate(blob);
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Source* source = lovrSourceCreate(sourceData);
luax_pushtype(L, Source, source);
lovrRelease(&source->ref);
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lovrRelease(&blob->ref);
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return 1;
}
int l_lovrAudioPause(lua_State* L) {
lovrAudioPause();
return 0;
}
int l_lovrAudioResume(lua_State* L) {
lovrAudioResume();
return 0;
}
int l_lovrAudioRewind(lua_State* L) {
lovrAudioRewind();
return 0;
}
int l_lovrAudioSetOrientation(lua_State* L) {
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float angle = luaL_checknumber(L, 1);
float ax = luaL_checknumber(L, 2);
float ay = luaL_checknumber(L, 3);
float az = luaL_checknumber(L, 4);
lovrAudioSetOrientation(angle, ax, ay, az);
return 0;
}
int l_lovrAudioSetPosition(lua_State* L) {
float x = luaL_checknumber(L, 1);
float y = luaL_checknumber(L, 2);
float z = luaL_checknumber(L, 3);
lovrAudioSetPosition(x, y, z);
return 0;
}
int l_lovrAudioSetVelocity(lua_State* L) {
float x = luaL_checknumber(L, 1);
float y = luaL_checknumber(L, 2);
float z = luaL_checknumber(L, 3);
lovrAudioSetVelocity(x, y, z);
return 0;
}
int l_lovrAudioSetVolume(lua_State* L) {
float volume = luaL_checknumber(L, 1);
lovrAudioSetVolume(volume);
return 0;
}
int l_lovrAudioStop(lua_State* L) {
lovrAudioStop();
return 0;
}
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const luaL_Reg lovrAudio[] = {
{ "update", l_lovrAudioUpdate },
{ "getOrientation", l_lovrAudioGetOrientation },
{ "getPosition", l_lovrAudioGetPosition },
{ "getVelocity", l_lovrAudioGetVelocity },
{ "getVolume", l_lovrAudioGetVolume },
{ "isSpatialized", l_lovrAudioIsSpatialized },
{ "newSource", l_lovrAudioNewSource },
{ "pause", l_lovrAudioPause },
{ "resume", l_lovrAudioResume },
{ "rewind", l_lovrAudioRewind },
{ "setOrientation", l_lovrAudioSetOrientation },
{ "setPosition", l_lovrAudioSetPosition },
{ "setVelocity", l_lovrAudioSetVelocity },
{ "setVolume", l_lovrAudioSetVolume },
{ "stop", l_lovrAudioStop },
{ NULL, NULL }
};