lovr/src/api/audio.c

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#include "api.h"
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#include "audio/audio.h"
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#include "audio/source.h"
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#include "data/audioStream.h"
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const char* SourceTypes[] = {
[SOURCE_STATIC] = "static",
[SOURCE_STREAM] = "stream",
NULL
};
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const char* TimeUnits[] = {
[UNIT_SECONDS] = "seconds",
[UNIT_SAMPLES] = "samples",
NULL
};
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int l_lovrAudioInit(lua_State* L) {
lua_newtable(L);
luaL_register(L, NULL, lovrAudio);
luax_registertype(L, "Microphone", lovrMicrophone);
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luax_registertype(L, "Source", lovrSource);
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lovrAudioInit();
return 1;
}
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int l_lovrAudioUpdate(lua_State* L) {
lovrAudioUpdate();
return 0;
}
int l_lovrAudioGetDopplerEffect(lua_State* L) {
float factor, speedOfSound;
lovrAudioGetDopplerEffect(&factor, &speedOfSound);
lua_pushnumber(L, factor);
lua_pushnumber(L, speedOfSound);
return 2;
}
int l_lovrAudioGetMicrophoneNames(lua_State* L) {
const char* names[MAX_MICROPHONES];
uint8_t count;
lovrAudioGetMicrophoneNames(names, &count);
if (lua_istable(L, 1)) {
lua_settop(L, 1);
} else {
lua_settop(L, 0);
lua_createtable(L, count, 0);
}
for (int i = 0; i < count; i++) {
lua_pushstring(L, names[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int l_lovrAudioGetOrientation(lua_State* L) {
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float angle, ax, ay, az;
lovrAudioGetOrientation(&angle, &ax, &ay, &az);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
return 4;
}
int l_lovrAudioGetPosition(lua_State* L) {
float x, y, z;
lovrAudioGetPosition(&x, &y, &z);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
}
int l_lovrAudioGetVelocity(lua_State* L) {
float x, y, z;
lovrAudioGetVelocity(&x, &y, &z);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
}
int l_lovrAudioGetVolume(lua_State* L) {
lua_pushnumber(L, lovrAudioGetVolume());
return 1;
}
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int l_lovrAudioIsSpatialized(lua_State* L) {
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lua_pushboolean(L, lovrAudioIsSpatialized());
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return 1;
}
int l_lovrAudioNewMicrophone(lua_State* L) {
const char* name = luaL_optstring(L, 1, NULL);
int samples = luaL_optinteger(L, 2, 1024);
int sampleRate = luaL_optinteger(L, 3, 8000);
int bitDepth = luaL_optinteger(L, 4, 16);
int channelCount = luaL_optinteger(L, 5, 1);
Microphone* microphone = lovrMicrophoneCreate(name, samples, sampleRate, bitDepth, channelCount);
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luax_pushobject(L, microphone);
lovrRelease(microphone);
return 1;
}
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int l_lovrAudioNewSource(lua_State* L) {
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Source* source = NULL;
SoundData* soundData = luax_totype(L, 1, SoundData);
AudioStream* stream = luax_totype(L, 1, AudioStream);
bool isStatic = soundData || luaL_checkoption(L, 2, NULL, SourceTypes) == SOURCE_STATIC;
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if (isStatic) {
if (soundData) {
source = lovrSourceCreateStatic(soundData);
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} else {
if (stream) {
soundData = lovrSoundDataCreateFromAudioStream(stream);
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} else {
Blob* blob = luax_readblob(L, 1, "Source");
soundData = lovrSoundDataCreateFromBlob(blob);
lovrRelease(blob);
}
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lovrAssert(soundData, "Could not create static Source");
source = lovrSourceCreateStatic(soundData);
lovrRelease(soundData);
}
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} else {
if (stream) {
source = lovrSourceCreateStream(stream);
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} else {
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Blob* blob = luax_readblob(L, 1, "Source");
stream = lovrAudioStreamCreate(blob, 4096);
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lovrAssert(stream, "Could not create stream Source");
source = lovrSourceCreateStream(stream);
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lovrRelease(blob);
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lovrRelease(stream);
}
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}
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luax_pushobject(L, source);
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lovrRelease(source);
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return 1;
}
int l_lovrAudioPause(lua_State* L) {
lovrAudioPause();
return 0;
}
int l_lovrAudioResume(lua_State* L) {
lovrAudioResume();
return 0;
}
int l_lovrAudioRewind(lua_State* L) {
lovrAudioRewind();
return 0;
}
int l_lovrAudioSetDopplerEffect(lua_State* L) {
float factor = luaL_optnumber(L, 1, 1.);
float speedOfSound = luaL_optnumber(L, 2, 343.29);
lovrAudioSetDopplerEffect(factor, speedOfSound);
return 0;
}
int l_lovrAudioSetOrientation(lua_State* L) {
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float angle = luaL_checknumber(L, 1);
float ax = luaL_checknumber(L, 2);
float ay = luaL_checknumber(L, 3);
float az = luaL_checknumber(L, 4);
lovrAudioSetOrientation(angle, ax, ay, az);
return 0;
}
int l_lovrAudioSetPosition(lua_State* L) {
float x = luaL_checknumber(L, 1);
float y = luaL_checknumber(L, 2);
float z = luaL_checknumber(L, 3);
lovrAudioSetPosition(x, y, z);
return 0;
}
int l_lovrAudioSetVelocity(lua_State* L) {
float x = luaL_checknumber(L, 1);
float y = luaL_checknumber(L, 2);
float z = luaL_checknumber(L, 3);
lovrAudioSetVelocity(x, y, z);
return 0;
}
int l_lovrAudioSetVolume(lua_State* L) {
float volume = luaL_checknumber(L, 1);
lovrAudioSetVolume(volume);
return 0;
}
int l_lovrAudioStop(lua_State* L) {
lovrAudioStop();
return 0;
}
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const luaL_Reg lovrAudio[] = {
{ "update", l_lovrAudioUpdate },
{ "getDopplerEffect", l_lovrAudioGetDopplerEffect },
{ "getMicrophoneNames", l_lovrAudioGetMicrophoneNames },
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{ "getOrientation", l_lovrAudioGetOrientation },
{ "getPosition", l_lovrAudioGetPosition },
{ "getVelocity", l_lovrAudioGetVelocity },
{ "getVolume", l_lovrAudioGetVolume },
{ "isSpatialized", l_lovrAudioIsSpatialized },
{ "newMicrophone", l_lovrAudioNewMicrophone },
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{ "newSource", l_lovrAudioNewSource },
{ "pause", l_lovrAudioPause },
{ "resume", l_lovrAudioResume },
{ "rewind", l_lovrAudioRewind },
{ "setDopplerEffect", l_lovrAudioSetDopplerEffect },
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{ "setOrientation", l_lovrAudioSetOrientation },
{ "setPosition", l_lovrAudioSetPosition },
{ "setVelocity", l_lovrAudioSetVelocity },
{ "setVolume", l_lovrAudioSetVolume },
{ "stop", l_lovrAudioStop },
{ NULL, NULL }
};