Commit Graph

3372 Commits

Author SHA1 Message Date
bjorn be1cedc922 Always enable fullIndexBufferRange feature; 2022-04-22 01:07:07 -07:00
bjorn 557f18ab3c Add gpu_webgpu;
Send help
2022-04-21 17:58:26 -07:00
bjorn 9a54102387 Image rework: KTX1 and KTX2 loaders; 2022-04-21 17:39:59 -07:00
bjorn f37c1824da lovr.graphics.getDevice/getFeatures/getLimits; 2022-04-21 17:39:59 -07:00
bjorn 40e9a4ab73 core/gpu; 2022-04-21 17:39:59 -07:00
bjorn f0827de864 Re-add ASTC loader; 2022-04-21 17:39:59 -07:00
bjorn f2e95e147a Re-add STB loader; 2022-04-21 17:39:59 -07:00
bjorn 0c4d3cb8da WIP new Image implementation and DDS loader;
- Image supports loading files with multiple layers
- Image supports semantic flags like srgb, premultiplied, etc.
- Image:getPixel and :setPixel support more formats
- DDS loader supports BC4-BC7, DXT2/DXT4, uncompressed formats, etc.
2022-04-21 17:39:59 -07:00
bjorn cf2f63f147 Add missing include; 2022-04-21 17:39:59 -07:00
bjorn 60cabcff3e rm unused variables in headset bindings; 2022-04-21 17:39:59 -07:00
bjorn e05c2cd593 renderTo no longer uses removed graphics functions; 2022-04-21 17:39:59 -07:00
bjorn d9ec003e79 Start Image rework; 2022-04-21 17:39:59 -07:00
bjorn 37221afbc6 rm graphics module; 2022-04-21 17:39:58 -07:00
bjorn a2cb611b6c Fix mipmaps with nearest filtering; 2022-04-14 16:16:22 -07:00
bjorn 85ee89d36f Fix weirdness with vec2 scale arguments; 2022-04-06 10:10:27 -07:00
bjorn cd0e458af9 lovr.filesystem.write/append returns success instead of size;
We don't have a good way of returning filesystem error messages yet,
but it's still useful to return a boolean instead of a number to
detect failure of zero byte writes.  Exposing the number of bytes
written is kind of weird since it's not very actionable.
2022-03-30 22:45:09 -07:00
bjorn 42e618fa00 World:getContacts; 2022-03-30 22:32:20 -07:00
bjorn 8fcdfd2bb4 Minor physics cleanup; 2022-03-30 22:05:10 -07:00
bjorn b115e5865f Fix miniaudio warning; 2022-03-30 21:15:51 -07:00
bjorn efbcb5e4c2 Merge branch 'master' into dev 2022-03-30 13:52:58 -07:00
bjorn b32244b787 OpenXR: Make update idempotent;
The state tracking here is getting pretty complicated... oh well!
2022-03-30 13:33:02 -07:00
bjorn 0238549e66 OpenXR: sync all subaction paths; 2022-03-30 13:33:02 -07:00
bjorn 8235965eca rm util from os_macos; 2022-03-30 12:42:01 -07:00
bjorn 5d271de91a mv map util; 2022-03-30 12:34:38 -07:00
bjorn faa42ee38b mv resources etc; 2022-03-30 12:34:34 -07:00
bjorn 2ec5a1a9dd OpenXR: Valve Index grip improvements; 2022-03-30 11:13:55 -07:00
bjorn 3972a8df20 Reset OpenXR event type after polling;
Otherwise the struct will have the wrong type when polling the next
event.  Kind of annoying.
2022-03-29 08:56:26 -07:00
bjorn 72c93630ce Shift arguments up by one in fused mode;
There's a bug where arguments start at 0 instead of 1 in fused mode.

In fused mode, we aren't going to consume one of the command line
arguments for the project path like we normally do, so in order to
provide that argument to the lovr project at index 1, shift them all up
by one in boot.lua.  We can only do this after the filesystem module is
loaded, so it can't go in main.c with all the other arg stuff.

The zero'th argument in fused mode is now the source path, just like how
it works in non-fused mode.  This means the executable path is in the
arg table twice, which is sensible since in fused mode both the
interpreter and the interpreter's source are the same file.
2022-03-28 13:24:44 -07:00
monolifed af3ec874f0 Keep winding with flip 2022-03-28 12:37:21 -07:00
bjorn d70619ec96 Source:isSpatial; Separate spatial from effects; 2022-03-27 19:09:25 -07:00
bjorn c824c5c135 obj: triangulate faces;
Supports faces with any number of vertices by converting to triangle
fans.
2022-03-27 18:35:38 -07:00
bjorn e47f3eb108 Use doubles for noise; 2022-03-27 14:51:06 -07:00
bjorn f347ac98d9 Switch to simplex noise;
Pending test
2022-03-27 01:21:52 -07:00
bjorn 342f92940e Add :equals method to vector objects; 2022-03-25 16:05:38 -07:00
bjorn 03df236e63 Fix Canvas depth buffer mipmap generation; 2022-03-25 13:12:18 -07:00
bjorn 6c9531564e Make physics structs private; 2022-03-25 12:40:29 -07:00
bjorn 985d8c7a61 Fix glTF base64 precedence issue; 2022-03-25 12:22:07 -07:00
bjorn 56dbb346e7 ODE uses 4-component vec3s too; 2022-03-25 12:15:38 -07:00
bjorn dc6de4ca14 Freeze! GCC police; 2022-03-25 12:15:38 -07:00
bjorn fdb4db2297 Support base64 images in glTF; 2022-03-25 03:58:06 -07:00
bjorn bb9a20aaf2 Add basic help command line flag; 2022-03-25 03:58:06 -07:00
bjorn 5e752f0b25 Fix error when passing objects as thread arguments; 2022-03-23 23:16:34 -07:00
bjorn 301f7b2cc9 Android mounts save directory earlier;
This fixes issues with conf.lua not getting read properly, and also
the weird quirk of getIdentity not working until setIdentity runs.
2022-03-23 18:27:05 -07:00
bjorn dcd1e58d0d rm tracking drivers; 2022-03-23 13:11:16 -07:00
bjorn a1d0b2fa11 Use fixed-size audio callbacks;
WebAudio may need...attention.
2022-03-23 10:57:30 -07:00
bjorn 20caeca69a Upgrade miniaudio; 2022-03-23 10:57:30 -07:00
bjorn 243e686ea4 rm lovr.headset.getDisplayMask; 2022-03-22 19:45:44 -07:00
bjorn 1eed2bc83c lovr.headset.isFocused; 2022-03-22 19:43:00 -07:00
bjorn 3d542b4791 rm beacon devices;
They are no longer supported by any headset drivers.
2022-03-22 18:08:44 -07:00
bjorn b7527c3584 More people use COUNTOF; 2022-03-22 17:56:26 -07:00
bjorn 98e186af5b Fix duplicate field; 2022-03-22 17:53:47 -07:00
bjorn 1f3c5dea79 dt uses headset time instead of system time; 2022-03-22 17:52:16 -07:00
bjorn d1dc2f3199 rm pico;
Notes:

- We can actually use a single Activity.java file for oculus/pico now
- We can unconditionally compile os_android.c on Android
- No need for including extra jars in build system
- Headset rendering is guaranteed synchronous now, no need to ref L
- Add an "android flavor" build setting to differentiate between oculus
  and pico devices, since they both use OpenXR.
- Update the pico manifest to reflect their OpenXR sample
- Remove some OpenGL hacks that aren't necessary anymore
2022-03-22 16:03:21 -07:00
bjorn f1cc668298 rm vrapi; 2022-03-22 16:02:45 -07:00
bjorn 4f39f4f68f rm oculus; 2022-03-22 16:02:45 -07:00
bjorn b9889ca97a rm openvr; 2022-03-22 16:02:45 -07:00
bjorn 2da18d419b mv util src; 2022-03-22 00:13:38 -07:00
bjorn 721d4e180d Clean up OpenXR extensions;
One per line, with scannable name strings.
2022-03-21 17:01:03 -07:00
bjorn 428b569bfc OpenXR uses COUNTOF; 2022-03-21 17:00:56 -07:00
bjorn 64f7c49a0f COUNTOF; 2022-03-21 17:00:30 -07:00
bjorn 339f75f579 Sketch support for XR_FB_hand_tracking_aim;
This adds support for /point devices and the trigger axis (mapped to
pinch) with hand tracking.
2022-03-21 15:45:48 -07:00
bjorn 0c17046847 Add eye/gaze device;
This provides an accurate pose for what the user is looking at, instead
of the poses of the individual eyes.  Supported on some OpenXR
implementations.
2022-03-21 15:05:23 -07:00
bjorn 9214ac8b29 rm unnecessary include; 2022-03-21 12:33:46 -07:00
bjorn ad4072d109 OpenXR: Bail if extensions can't be queried; 2022-03-21 12:27:32 -07:00
bjorn 0b2c2525ba rm openxr_oculus.h;
It is now an empty file in the Oculus OpenXR SDK, because the
corresponding extensions have been integrated into the main OpenXR SDK.
2022-03-21 01:00:28 -07:00
bjorn bebeff4fc2 OpenXR: Support getDisplayFrequency;
Quest only.  We don't support setting/querying/events yet, since it
isn't clear that this will be standardized behavior.
2022-03-21 00:51:24 -07:00
bjorn dc11e048a2 LOVR_RESTRICT -> restrict; 2022-03-21 00:22:25 -07:00
bjorn 0a2c60e5dd LOVR_NORETURN -> _Noreturn; 2022-03-21 00:22:25 -07:00
bjorn e4eb4e0df1 OpenXR: Support vive trackers; 2022-03-20 18:04:06 -07:00
bjorn ef9754c114 OpenXR: Rework actions;
Inline in the driver, less hand-centric.
2022-03-20 15:39:02 -07:00
bjorn b132eaf889 Patch tinycthread to work with Visual Studio C11; 2022-03-20 01:42:31 -07:00
bjorn 29cbe63b1d OpenXR: Add support for XR_FB_hand_tracking_mesh;
This adds the ability to load and animate a mesh for hand tracking on
the Oculus Quest.  It is more or less identical to the current
functionality on the vrapi driver.

One key part of this change is that getPose in OpenXR will see if action
spaces are active before locating their spaces.  This is due to some
behavior observed on the Oculus Quest with hand tracking  where pose
actions for controllers would return invalid data with all of the
location flags erroneously set.  The only way to detect and work around
this is to check the pose action state.  When this happens, we fall back
to returning the pose of the wrist joint, which is where the Oculus hand
mesh wants to be drawn.  In the event that both controllers and hand
tracking are active, the controller pose will be returned by getPose but
the wrist joint can still be accessed using getSkeleton.

Note that this does not yet include support for properly scaling the
hand mesh.

There are numerous opportunities for optimization here that may be
investigated in the future, though performance is well within an
acceptable range right now.
2022-03-19 17:49:13 -07:00
bjorn 8955c6fc02 Remove assert for missing glyphs;
The notdef glyph will get rendered instead, which is slightly better.

Note that the default font does not have a notdef glyph (bug).

Note that notdef will be rasterized multiple times right now.
2022-03-19 13:26:28 -07:00
bjorn 5113290e1b OpenXR: Add bindings for Windows Mixed Reality controllers; 2022-03-18 15:23:21 -07:00
bjorn 36c7b93fed Details; 2022-03-17 19:30:53 -07:00
bjorn 99e2809db5 OpenXR: formatting; Use infinite swapchain wait timeout; 2022-03-17 19:30:21 -07:00
bjorn ad4ce298f1 s/os_get_context/os_get_win32_context; 2022-03-17 19:14:34 -07:00
bjorn c35c2bb7eb OpenXR doesn't crash if lovr.draw errors;
renderTo is idempotent in openxr driver now.
2022-03-17 19:11:07 -07:00
bjorn 99a42c5c71 OpenXR: Support /point devices; 2022-03-17 17:58:30 -07:00
bjorn 4417481a92 OpenXR: Support ABXY buttons; 2022-03-17 16:33:37 -07:00
bjorn 1ca3d1c8e1 Fix unintended int truncation in Font:getLineHeight; 2022-03-16 12:23:59 -07:00
bjorn 99a4c38712 Standard shader uses material alpha; 2022-03-16 12:17:37 -07:00
bjorn bbd502153a Formatting; 2022-03-15 16:33:53 -07:00
bjorn a4faad39f8 Font:getFilter; Font:setFilter; 2022-03-15 16:02:35 -07:00
Patrik Sjöberg 766b44f77a MeshShapes gets hits on all passed surfaces. Callback for each of them.
Fixes crash due to MAX_CONTACTS being sent to dCollide as the number of 
dContacts available.
2022-03-15 15:34:16 -07:00
bjorn 450ee72c89 OpenXR: Windows graphics plugin properly uses HDC instead of HWND;
The HWND was getting passed in directly instead of first converting
it to an HDC.  This was causing SteamVR to fail to create its OpenGL
context.
2022-03-15 15:21:31 -07:00
bjorn 17c05b1760 Merge branch 'master' into dev 2022-03-14 14:10:25 -07:00
bjorn a11121d739 OpenXR: fix thumbrest action; 2022-03-14 14:10:12 -07:00
bjorn fdfcb5539f Merge branch 'master' into dev 2022-03-14 13:19:59 -07:00
bjorn c9fe026a66 Fix undefined behavior in arr_free;
Currently there is a single allocator function used in arr_t.  Its
behavior depends on the values for the pointer and size arguments:

- If pointer is NULL, it should allocate new memory.
- If pointer is non-NULL and size is positive, it should resize memory.
- If size is zero, it should free memory.

All instances of arr_t use realloc for this right now.  The problem
is that realloc's behavior is undefined when the size argument is zero.
On Windows and Linux, realloc will free the pointer, but on macOS this
isn't the case.  This means that arr_t leaks memory on macOS.

It's best to not rely on undefined behavior like this, so let's instead
use a helper function that behaves the way we want.
2022-03-14 12:27:58 -07:00
Patrik Sjöberg 2c55d05be6 Fix a discrepancy between lovrRasterizerMeasure and lovrFontRender wrapping 2022-03-11 12:27:00 -08:00
bjorn 1e91eea9b0 Fix Mat4:__mul(Vec3);
The matrix was transforming the input vector, not the new vector.
2022-03-10 07:41:44 -08:00
bjorn 54154a643a Thumbrest support; 2022-03-06 17:43:04 -08:00
Josip Miskovic 2e5c529faf Return nil if device doesn't have that button
Functions `lh.isDown()` and `isTouched()` should return nil if device
doesn't have the queried button.
2022-03-06 17:41:33 -08:00
Josip Miskovic 2e82dfce92 For Quest, discern left/right XY/AB buttons
The VrApi implementation now checks that X, Y, A, B buttons exist on that
specific controller. X,Y are on left; A,B on the right controller. That
mapping covers Quest Touch and Quest 2 controllers.
2022-03-06 17:41:33 -08:00
murat g ee3ba6ef3e Font filtering now respects the default setting. 2022-03-03 22:41:47 -08:00
Luna ea1bc6c5c4 Use Texture's format when creating an Image from Canvas 2022-03-03 18:25:22 -08:00
Josip Miskovic ef41e06fc9 Add Vec2/3/4:angle(other)
Functions to calculate the angle between two vectors. Angle is always
positive. Implementations give the same result as this Lua code:

```lua
local function lua_angle(v1, v2)
  return math.acos(v1:dot(v2) / (v1:length() * v2:length()))
end
```

If either vector is zero-length, the pi/2 value is returned.
2022-03-03 14:12:56 -08:00
bjorn b22dbd8f0c Add luax_checku32 and luax_optu32;
These functions read an unsigned 32 bit integer from the Lua stack
and error if the value is negative or too big.  Currently converting
Lua numbers to integers will silently wrap or invoke undefined behavior
when they are outside of the acceptable range.

For projects that don't want the overhead of type/bounds checks, the
supercharge build option (LOVR_UNCHECKED) can now be used to skip all
type/bounds checks.
2022-02-21 14:19:24 -08:00
Josip Miskovic 517b104c1e Fix NaN handling when calculating angle for mat4
The arccos was incorrectly calculated when cosangle was larger than 1.0
2022-02-21 14:18:49 -08:00