bjorn
ee27af1a85
graphics: forward declarations;
2019-04-05 04:59:14 -07:00
bjorn
9e7b9642de
data: forward declarations;
2019-04-05 04:27:48 -07:00
bjorn
14cab6cd3c
Move utf helper into lib;
2019-04-05 04:04:52 -07:00
bjorn
d31dca5520
Free objects in their destructors;
2019-04-05 03:56:10 -07:00
bjorn
6fdeda9e61
Make lovrRelease non-generic;
...
We know what type we're releasing 99% of the time, we don't need to
play a guessing game in lovrRelease, just have the caller say which
destructor to use.
There is lovrGenericRelease for situations where we need it, which
does the slower lookup of the destructor.
2019-04-05 03:41:03 -07:00
bjorn
64b7ee85f7
Fix rendering with vertexCount of 0;
2019-04-05 01:28:17 -07:00
bjorn
c2c4322e3b
Add drawMode to lovrModelDraw Batch;
2019-04-05 01:23:48 -07:00
bjorn
a28b333899
Split draw data stream into two streams;
...
Also the max number of draws can be hardcoded to 256 now.
2019-04-05 00:49:50 -07:00
bjorn
88b54a7ab9
Make cursors generic;
2019-04-05 00:49:50 -07:00
bjorn
efbc88073e
Write vertices at batch time;
2019-04-05 00:49:50 -07:00
bjorn
10305a4fed
Fix batching problem;
2019-03-25 11:36:29 +09:00
bjorn
85c51399a6
Fix MSVC warnings;
2019-03-17 00:58:13 -07:00
bjorn
9744d95039
Fix snprintf warning;
...
There's a potential string truncation here if you have a uniform array with a really long name.
2019-03-16 19:43:04 -07:00
bjorn
7441456aab
Rename lovr.graphics.getSupported and getSystemLimits;
...
"Features" and "Limits" will be the standard terminology used now.
2019-03-14 21:24:25 -07:00
bjorn
25fe88b493
Limit UBO size in WebGL;
...
Currently glBindBufferRange does not seem to work properly if the
offset is bigger than the maximum size of a uniform buffer. The
size of the draw data buffer is being limited as a workaround.
2019-03-14 13:40:19 -07:00
bjorn
8722b6e296
Improve Canvas attachment errors;
2019-03-13 09:35:28 -07:00
bjorn
c1705da8b7
Improve shader compilation error;
2019-03-13 09:31:06 -07:00
bjorn
e008ea7a28
Consistency;
2019-03-13 09:21:14 -07:00
bjorn
ce20447260
Use proper ifdefs for LOVR_WEBGL;
2019-03-12 13:18:14 -07:00
bjorn
a14e15f856
Only fence when needed;
...
There appears to be some sort of problem where syncing on WASM and
Android leads to dropped frames. The only sync that causes this
problem is the delayed sync that occurs after rolling over a
buffer -- in that case the sync is often placed one frame late
once we realize that the rollover has occurred. I'm not sure if
this is a driver quirk or an improper use of glFenceSync but for
right now avoiding the fence on the problematic platforms fixes
the immediate issue.
2019-03-12 13:09:21 -07:00
bjorn
90d6e2b407
Make binding functions static;
2019-02-17 14:52:22 -08:00
bjorn
e05b835927
Fix prototypes;
2019-02-17 14:39:51 -08:00
bjorn
d529620fea
rm unused variables;
2019-02-17 14:19:39 -08:00
bjorn
581d1d7a74
Fix warnings;
2019-02-16 23:43:20 -08:00
bjorn
e80e806b9d
Always flush ShaderBlocks;
2019-02-14 10:20:19 -08:00
bjorn
241abb5b2b
Explicitly set generic int attribute for WebGL;
2019-02-14 10:11:10 -08:00
bjorn
1d3b05a515
Make bone IDs unsigned for WebGL;
2019-02-14 09:49:31 -08:00
bjorn
912dec3c78
Reduce clientWiatSync timeout for WebGL;
2019-02-14 09:43:49 -08:00
bjorn
69b6e599e9
Re-add Model:getMaterial and Model:setMaterial;
2019-02-13 23:55:47 -08:00
bjorn
b9b719e862
Fix gamma correct issue with built-in Camera;
2019-02-13 21:14:45 -08:00
bjorn
be58911276
Fix several Mesh problems;
2019-02-13 17:20:43 -08:00
bjorn
a02d4eb659
rm VertexData;
2019-02-13 15:10:52 -08:00
bjorn
4373e29bea
OBJ groups/materials;
2019-02-13 15:10:52 -08:00
bjorn
9136c7e3c1
Model:getAABB;
...
It takes animated node transforms into account! But not skinning.
2019-02-13 15:10:52 -08:00
bjorn
a24d7e5447
Bugfixes during testing;
2019-02-13 15:10:52 -08:00
bjorn
9deab224da
Handle scene root properly;
2019-02-13 15:10:52 -08:00
bjorn
db391a7d68
Make cubic spline error more polite;
2019-02-13 15:10:52 -08:00
bjorn
3911c9d7c8
Support animation names;
2019-02-13 15:10:52 -08:00
bjorn
d25f59582e
Handle missing textures better;
2019-02-13 15:10:52 -08:00
bjorn
2338e0ceb1
Change animator iteration;
2019-02-13 15:10:52 -08:00
bjorn
bea2140676
Animation optimization; Cleanup;
2019-02-13 15:10:52 -08:00
bjorn
09936a8ae2
Load animation names; General testing;
2019-02-13 15:10:52 -08:00
bjorn
a8566e2c7c
Load materials;
2019-02-13 15:10:52 -08:00
bjorn
540b6a60e0
Refactoring;
2019-02-13 15:10:52 -08:00
bjorn
6bb569192f
Make sure bone indices are ints;
2019-02-13 15:10:52 -08:00
bjorn
0a4344577e
Skinning work; Bugfixes;
2019-02-13 15:10:52 -08:00
bjorn
70dc871f88
More work on Animator;
2019-02-13 15:10:52 -08:00
bjorn
40b8b8da7c
Fix primitive restart overflow for u32 indices;
2019-02-13 15:10:52 -08:00
bjorn
d14af4a79c
Fix traversal;
2019-02-13 15:10:52 -08:00
bjorn
80b584aeb5
Compute global transforms better;
2019-02-13 15:10:52 -08:00