Commit Graph

3845 Commits

Author SHA1 Message Date
bjorn ae9f970f77 PhysFS docs; PhysFS tooling; 2016-10-31 17:25:49 -07:00
bjorn e988f7ae41 Start lovr.filesystem; 2016-10-31 17:14:31 -07:00
bjorn 116701036a Update README; 2016-10-31 13:56:27 -07:00
bjorn fb6c1c28ed Model; 2016-10-31 13:54:32 -07:00
bjorn 9d6b6dddb4 ModelData; 2016-10-29 15:18:10 -07:00
bjorn 4a8c0f479b Fix missing include; 2016-10-29 15:17:49 -07:00
bjorn 629b26ae05 Move includes; 2016-10-28 23:40:31 -07:00
bjorn 9975e695dd Headset display dimensions; 2016-10-24 16:03:29 -07:00
bjorn 769ded9c71 Controller:getHand; 2016-10-24 15:52:16 -07:00
bjorn 703b0c2af0 Skybox; 2016-10-24 15:02:23 -07:00
bjorn 3972b3ce56 Ignore data directory; 2016-10-24 14:15:48 -07:00
bjorn e31ca5e812 Merge COMPILING into README; 2016-10-24 14:15:39 -07:00
bjorn 222b7d1e19 Compiling notes; 2016-10-24 14:14:07 -07:00
bjorn 2b11142970 Improve compilation UX; 2016-10-24 14:09:32 -07:00
bjorn 2267396e5a Render to window if headset unavailable; 2016-10-24 13:43:07 -07:00
bjorn b3cd1a103e Improve error messages in main.lua; 2016-10-24 13:39:09 -07:00
bjorn 125e2d0e13 Skybox rough draft; 2016-10-23 19:03:10 -07:00
bjorn 406eab420c lovrGraphicsSetShapeData; 2016-10-23 19:01:27 -07:00
bjorn 4afc3841d8 Fix lovrGraphicsPrepare; 2016-10-23 19:01:00 -07:00
bjorn b446d8d734 Fix lovr.graphics.setShader will nil arg; 2016-10-21 19:21:43 -07:00
bjorn 12476af804 Remove warning about conf.lua; 2016-10-21 19:21:16 -07:00
bjorn 79397fc0e6 Fix shader uniforms; 2016-10-18 15:29:26 -07:00
bjorn 851054ae01 Notes about compiling gotchas; 2016-10-18 13:02:02 -07:00
bjorn 53409920c6 Skybox texture parameters; 2016-10-16 21:21:26 -07:00
bjorn 3d5625c482 Fix lovr.headset.renderTo callback arg; 2016-10-15 20:12:56 -07:00
bjorn 15f69d1d8a Start Skybox; 2016-10-15 20:11:54 -07:00
bjorn 9f9b2ef7e2 Include stb_image I guess ugh; 2016-10-15 16:36:31 -07:00
bjorn 36677afa76 Add stb_image; 2016-10-15 16:32:46 -07:00
bjorn 61b18a847a Link to documentation site; 2016-10-14 17:47:38 -07:00
bjorn a521cdaa68 Add optional exit code to lovr.event.quit; 2016-10-13 23:50:57 -07:00
bjorn 7cd168aa46 Custom Buffer vertex attribute formats; 2016-10-09 17:40:02 -07:00
bjorn 6c4100e7fb Fix ModelData memory leak; 2016-10-08 21:54:23 -07:00
bjorn e07dc76bf9 Basic ModelData; 2016-10-08 21:52:58 -07:00
bjorn d35287499f Use constants for shader attributes; 2016-10-07 18:30:37 -07:00
bjorn aa5e9943ef Use explicit generic attribute indices; 2016-10-07 18:28:09 -07:00
bjorn a6df0c58c7 Rework shape internals; 2016-10-06 23:34:35 -07:00
bjorn 78f0c2d947 Clean up, clean up;
Everybody everywhere!
2016-10-04 15:13:57 -07:00
bjorn 93979f9ae6 Clean up matrix; 2016-10-04 15:05:34 -07:00
bjorn 7fab9741fe Ignore Tupfile;
It's messy anyway ;_;
2016-10-04 15:03:21 -07:00
bjorn 8db1b1db06 Documentation; 2016-10-04 15:01:29 -07:00
bjorn b3447f4af7 Improve CMakeLists.txt; 2016-10-04 14:47:48 -07:00
bjorn 8edcd18c52 Fix typos; 2016-10-04 12:16:49 -07:00
bjorn e2ef9a89ad Some documentation; 2016-10-04 12:10:25 -07:00
bjorn 3aa079b531 Start Model; Reorganize constructors; 2016-10-03 21:54:27 -07:00
bjorn 8ac95f4038 lovr.graphics.plane; 2016-10-03 20:56:45 -07:00
bjorn a2c51e17ab Fix vive orientation math; 2016-10-03 18:00:33 -07:00
bjorn d66e7c0d81 Improve vive orientation; 2016-10-03 17:02:01 -07:00
bjorn 5ef7a6a588 Graphics culling; 2016-10-03 12:02:49 -07:00
bjorn 2e48c00876 ColorMask is char; 2016-10-03 11:41:31 -07:00
bjorn e6dcfad12d lovrHeadsetIsPresent returns char; 2016-10-03 11:40:20 -07:00