bjorn
5c0b9e51ed
Pass:setShader clears/resets bindings;
2022-05-23 22:32:36 -07:00
bjorn
d9e8b81b72
Default buffer/texture/sampler;
2022-05-23 22:32:12 -07:00
bjorn
6dce0be2da
pipeline lookup;
2022-05-23 21:44:42 -07:00
bjorn
e054218713
gpu_bundle; gpu_bundle_pool; layouts;
2022-05-23 21:40:57 -07:00
bjorn
a0db01959d
Shader:clone;
2022-05-22 15:10:07 -07:00
bjorn
a64fd216ea
newShader;
2022-05-22 15:09:09 -07:00
bjorn
de30337374
core/spv;
2022-05-22 15:02:42 -07:00
bjorn
355b2bf85b
Switch to glslang fork;
...
The reason is that the glslang C API doesn't support the extra
overloads that let you provide multiple strings or the lengths for
strings. In our case our shader blobs are not null terminated, so
sending them to glslang would overrun the buffer. I forked glslang
and modified the C API to support a length parameter.
2022-05-22 14:58:07 -07:00
bjorn
4f568ed84d
s/setColorMask/setColorWrite; Pass:setColor;
2022-05-11 17:30:08 -07:00
bjorn
070e4f304d
lovr.graphics.get/setBackground;
2022-05-11 15:38:05 -07:00
bjorn
970a84a514
Surface, swapchain, window texture, vsync;
2022-05-11 15:28:04 -07:00
bjorn
f7b4ec725f
Render passes;
2022-05-11 12:51:13 -07:00
bjorn
24f09ea608
lovr.graphics.submit works;
2022-05-11 12:50:49 -07:00
bjorn
bfa0d94f2d
Pass pipeline API;
2022-05-11 12:50:26 -07:00
bjorn
bd970a5ec8
gpu_pipeline;
2022-05-11 12:49:05 -07:00
bjorn
3ff13edfb6
util: Add BREAK;
2022-05-11 12:47:12 -07:00
bjorn
e820e40e08
Move window opening to lovr.system;
2022-05-09 12:43:19 -07:00
bjorn
91c48e57d5
macOS: implement virtual memory functions;
2022-05-09 12:41:21 -07:00
bjorn
d9e5ba8b9f
Slightly broken compileShader/newShader;
2022-05-09 11:47:06 -07:00
bjorn
9ae285afa7
Add glslang;
2022-05-09 11:45:15 -07:00
bjorn
88296a7c16
gpu_layout;
...
Stores a declaration of a group of shader resources.
2022-05-07 16:08:49 -07:00
bjorn
22edbe4f64
BC1 is rgb;
2022-05-06 17:27:16 -07:00
bjorn
5d078461a2
Rename copy texture usage to transfer;
2022-05-06 17:26:59 -07:00
bjorn
1fde5a36d0
Transform stack;
2022-05-06 17:26:38 -07:00
bjorn
7ac9f357d8
Sampler API;
2022-05-01 15:48:41 -07:00
bjorn
22e15513f9
Sampler;
2022-05-01 15:47:17 -07:00
bjorn
203a60c63a
rm model samplers;
2022-05-01 15:41:34 -07:00
bjorn
f13bfabb5d
Fix texture allocator block sizes;
2022-05-01 15:41:03 -07:00
bjorn
211e3ef0f8
Compile fixes;
2022-05-01 15:18:56 -07:00
bjorn
77a32333e0
lovr.graphics.pass;
2022-04-30 18:56:38 -07:00
bjorn
ebe77e5924
Sketch out Texture uploads;
2022-04-30 18:49:46 -07:00
bjorn
b7aa3f29a4
gpu: add texture transfer functions;
2022-04-30 15:58:19 -07:00
bjorn
dbc4f08fa5
You can write quats to buffers now;
2022-04-30 15:58:09 -07:00
bjorn
0316378f74
Fix renderView precedence;
2022-04-30 09:13:21 -07:00
bjorn
445f813524
Ignore srgb flag for formats that don't support it;
2022-04-30 09:13:16 -07:00
bjorn
0772d8b4de
newTexture;
2022-04-30 03:06:14 -07:00
bjorn
e80d254dc6
Texture API;
...
Except newTexture because it's hard or something
2022-04-29 20:56:23 -07:00
bjorn
c60116ad61
rm Color;
2022-04-29 20:55:54 -07:00
bjorn
4be958195d
Start Texture;
2022-04-29 20:38:34 -07:00
bjorn
e53ddfa03b
isFormatSupported;
2022-04-29 17:16:16 -07:00
bjorn
bc6b98123b
gpu_texture;
2022-04-29 15:09:01 -07:00
bjorn
48e2509a3c
lovr.graphics.wait;
2022-04-28 22:37:03 -07:00
bjorn
7aee0a4656
Add Pass; Buffer transfers; lovr.graphics.submit; Bugfixes;
2022-04-28 22:30:31 -07:00
bjorn
874c35120b
mv getBuffer buffer;
2022-04-28 20:57:36 -07:00
bjorn
d76936c48d
gpu: add ticks and streams;
2022-04-28 20:57:36 -07:00
bjorn
6ee2b901f7
Fix to buffer constructor;
2022-04-28 20:26:47 -07:00
bjorn
c285d0cdf9
Buffer:getFormat uses string keys;
2022-04-28 20:19:11 -07:00
bjorn
a97193caac
Buffer stride can not be smaller than the size of a single item;
2022-04-28 15:39:45 -07:00
bjorn
a8b7bc75a8
Adjust;
2022-04-27 00:35:09 -07:00
bjorn
9e5510b9a7
Adjust;
2022-04-27 00:32:01 -07:00