Pass stores draw commands rather than sending them to Vulkan
immediately.
The main motivation is to allow more flexibility in the Lua API. Passes
are now regular objects, aren't invalidated whenever submit is called,
and can cache their draws across multiple frames. Draws can also be
internally culled, sorted, and batched.
Some API methods (tallies) are missing, and there are still some bugs to
fix, notably with background color.
- Add Buffer:newReadback
- Add Buffer:getData
- Buffer:getPointer works with permanent buffers
- Buffer:setData works with permanent buffers
- Buffer:clear works with permanent buffers
- Add Texture:newReadback
- Add Texture:getPixels
- Add Texture:setPixels
- Add Texture:clear
- Add Texture:generateMipmaps
- Buffer readbacks can now return tables in addition to Blobs using Readback:getData
Tally is coming back soon with an improved API, it's temporarily removed
since it made the transfer rework a bit easier.
Note that synchronous readbacks (Buffer:getData, Texture:getPixels)
internally call lovr.graphics.submit, so they invalidate existing Pass
objects. This will be improved soon.