bjorn
|
7e74441afd
|
getCanvas; setCanvas; Canvas attachments;
|
2018-08-29 21:18:33 -07:00 |
|
bjorn
|
d39e9f1687
|
Depth texture formats;
I hope I don't hate myself for calling them d16, d32, etc.
|
2018-08-29 21:18:32 -07:00 |
|
bjorn
|
f09f0d9424
|
newTexture takes w/h/format;
|
2018-08-29 21:18:32 -07:00 |
|
bjorn
|
e9ebdc2d58
|
Rework TextureData creation functions;
|
2018-08-29 21:18:32 -07:00 |
|
bjorn
|
7795bb9276
|
I came in like a wrecking ball;
|
2018-08-29 21:18:32 -07:00 |
|
bjorn
|
87c1429778
|
Rebuild boot.lua.h;
|
2018-08-23 12:53:05 -07:00 |
|
bjorn
|
7569b7934f
|
conf flag for singlepass; Shader fixes;
|
2018-08-23 12:52:18 -07:00 |
|
bjorn
|
b50c2d018a
|
Texture is optional in lovr.graphics.fill;
|
2018-08-23 11:44:00 -07:00 |
|
bjorn
|
6f72166f59
|
Only use 1 texture for skybox;
|
2018-08-22 12:09:51 -07:00 |
|
bjorn
|
3cc263454b
|
rm CONTROLLER_BUTTON_JOYSTICK;
|
2018-08-22 11:27:36 -07:00 |
|
bjorn
|
7a866552e9
|
Fix remaining physics leaks;
|
2018-08-22 09:29:34 -07:00 |
|
bjorn
|
c3b79b7274
|
Use updateWindow in fake headset getDisplayDimensions;
|
2018-08-20 15:09:08 -07:00 |
|
bjorn
|
5a55e56d9c
|
Add sleep back to main loop;
To avoid pegging the CPU.
|
2018-08-20 14:48:06 -07:00 |
|
Bjorn Swenson
|
72b2dca38d
|
Merge pull request #52 from mcclure/no_openal_pr
Introduce -DUSE_OPENAL=0 CMake option which prevents inclusion of OpenAL
|
2018-08-20 13:42:49 -07:00 |
|
mcc
|
883883f0fa
|
Introduce -DUSE_OPENAL=0 CMake option which prevents inclusion of OpenAL
|
2018-08-20 16:33:16 -04:00 |
|
mcc
|
f69f6169fe
|
Fix ControllerButton ordering, which broke isDown
The first item in ControllerButtons was NULL, which meant luaL_checkoption could not work.
|
2018-08-20 13:29:45 -04:00 |
|
bjorn
|
1f00948da0
|
Fix world/collider memory leaks;
|
2018-08-18 21:16:19 -07:00 |
|
bjorn
|
d2b6def5c2
|
Shader:sendImage;
Can be used to bind images with specific slices, mipmap levels,
and access hints.
|
2018-08-17 19:53:54 -07:00 |
|
bjorn
|
cab12ba945
|
Shader:setBlock accepts access hint;
|
2018-08-17 19:53:54 -07:00 |
|
bjorn
|
a32b53b2cc
|
UniformAccess for read/write block/image hints;
|
2018-08-17 19:53:54 -07:00 |
|
bjorn
|
198400828d
|
Source:getType;
|
2018-08-17 19:53:54 -07:00 |
|
bjorn
|
b5d7c0742f
|
Fix Texture:setFilter;
|
2018-08-17 19:53:54 -07:00 |
|
bjorn
|
3eca158025
|
ty compiler;
|
2018-08-16 17:54:48 -07:00 |
|
bjorn
|
255bf4cb62
|
Load modules from lua_modules to support luarocks;
|
2018-08-16 14:57:31 -07:00 |
|
bjorn
|
96cfeedc94
|
Add rg16f and rg32f texture formats;
|
2018-08-16 14:54:37 -07:00 |
|
bjorn
|
bd1bb5850e
|
Load HDR files in floating point format;
|
2018-08-16 14:28:10 -07:00 |
|
bjorn
|
a30fdc9749
|
Texture:getFormat;
|
2018-08-16 14:27:45 -07:00 |
|
bjorn
|
3d691ed087
|
Use defines to shrink stb_image footprint;
|
2018-08-16 14:21:24 -07:00 |
|
bjorn
|
7f158a3473
|
Tiny fix for headset msaa default;
|
2018-08-15 17:57:05 -07:00 |
|
bjorn
|
29e733503f
|
Canvas works with new texture allocation method;
|
2018-08-15 17:56:19 -07:00 |
|
bjorn
|
d036388209
|
Fix GL_IMAGE_2d constant;
|
2018-08-15 16:55:50 -07:00 |
|
bjorn
|
a18540a934
|
Proper validation of uniform texture types;
|
2018-08-13 17:03:39 -07:00 |
|
bjorn
|
c03ca73fba
|
Use ifdefs for nvidia glsl extensions;
I think they still work if I do this.
|
2018-08-13 17:03:39 -07:00 |
|
bjorn
|
0e0ac05c6f
|
Attempt towards more comprehensive barriers;
|
2018-08-11 21:17:22 -07:00 |
|
bjorn
|
246e9b13b9
|
Better shader compilation error messages;
|
2018-08-11 00:09:47 -07:00 |
|
bjorn
|
1295481dc0
|
Better error message;
|
2018-08-11 00:09:47 -07:00 |
|
bjorn
|
cc440c9784
|
Support format parameter in newTextureData;
|
2018-08-11 00:09:47 -07:00 |
|
bjorn
|
58dc34ec64
|
Proper format support for image uniforms;
|
2018-08-11 00:08:34 -07:00 |
|
bjorn
|
7528ac2db8
|
Fix texture format for image uniforms;
|
2018-08-11 00:08:34 -07:00 |
|
bjorn
|
a1f200cb61
|
Use GLSL version 430 for compute shaders;
|
2018-08-11 00:08:34 -07:00 |
|
bjorn
|
6d10f5c7d0
|
Post-merge fixes;
|
2018-08-11 00:08:34 -07:00 |
|
bjorn
|
9ce462a67f
|
Image uniforms;
|
2018-08-11 00:08:34 -07:00 |
|
bjorn
|
d961614184
|
Attempt automatic glMemoryBarrier;
|
2018-08-11 00:08:34 -07:00 |
|
bjorn
|
9e111071e8
|
webgl stuff;
I shouldn't need to do this but will fix it later.
|
2018-08-11 00:08:34 -07:00 |
|
bjorn
|
c3823a6f9a
|
ARB_shader_image_load_store; rm opengl es from glad;
This means we had to remove rgb565 and FRAMEBUFFER_INCOMPLETE_DIMENSIONS.
|
2018-08-11 00:08:34 -07:00 |
|
bjorn
|
902239c017
|
lovr.graphics.wait; Barrier;
|
2018-08-11 00:08:34 -07:00 |
|
bjorn
|
94b15c40c2
|
line 0 in compute prefix;
|
2018-08-11 00:08:34 -07:00 |
|
bjorn
|
b891a930bf
|
shaders.c: consistent ordering in header and implementation;
|
2018-08-11 00:08:34 -07:00 |
|
bjorn
|
5c65fc811f
|
Change "drawing" to "rendering" in comments;
|
2018-08-11 00:08:33 -07:00 |
|
bjorn
|
3dabe0cf34
|
setShader errors on compute shaders;
|
2018-08-11 00:08:33 -07:00 |
|