bjorn
0d30448bd0
audio: forward declarations;
2019-04-05 04:16:34 -07:00
bjorn
ae470d8804
Make registertype/extend type a macro;
...
Just a nice-to-have.
2019-04-05 03:48:36 -07:00
bjorn
6fdeda9e61
Make lovrRelease non-generic;
...
We know what type we're releasing 99% of the time, we don't need to
play a guessing game in lovrRelease, just have the caller say which
destructor to use.
There is lovrGenericRelease for situations where we need it, which
does the slower lookup of the destructor.
2019-04-05 03:41:03 -07:00
bjorn
0cba1ba28d
lovr.audio.getPose; lovr.audio.setPose;
2019-02-17 18:26:56 -08:00
bjorn
bf89216997
Explicitly convert lua_Numbers to floats;
2019-01-29 22:04:04 -08:00
bjorn
a878139e26
rm math out args;
...
Needs more consideration before it can be added at the desired quality level.
2019-01-29 16:05:48 -08:00
bjorn
90cacd03ca
Handle numbers more consistently in Lua API;
...
I still don't know if I should cast or not, but at least now things
will be consistently right or wrong.
2019-01-11 22:37:54 -08:00
bjorn
c7934b3b13
Update API to work with vectors;
2018-12-02 12:08:07 -08:00
bjorn
0e99d47394
Fix module destruction;
...
There is a problem when a Thread stops: it destroys all of the modules
that it required. This is because we unconditionally call luax_atexit
when modules are required, and when the thread lua_State dies it takes
all of the modules with it. To fix this, lovr<Module>Init will return
whether or not initialization successfully happened, which provides us
with enough info to know if we should place the luax_atexit destructor
2018-11-19 09:24:28 -08:00
bjorn
816fda2177
Fix everything and merge;
2018-09-27 18:38:44 -07:00
bjorn
cee3c28f4e
luax_atexit; rm lovrDestroy;
...
Modules register themselves in the registry for destruction at
lua_close instead of having a hardcoded list in lovrDestroy.
2018-09-27 18:38:44 -07:00
bjorn
e02d22365f
api: refactor;
2018-09-27 18:38:44 -07:00
bjorn
d6daa885c8
Simplify luax_checktype and inheritance;
2018-07-24 21:15:07 -07:00
bjorn
83ddb82162
Simplify Lua object management;
2018-07-24 20:13:54 -07:00
bjorn
b650f2b770
Add Microphone objects for audio capture;
2018-07-06 17:57:31 -07:00
bjorn
fdef90b7bc
Add AudioStream:decode;
2018-07-05 23:30:37 -07:00
bjorn
a670435239
Load static and stream Sources;
2018-07-05 22:08:14 -07:00
bjorn
f903b6014c
Use arrays for enums instead of maps;
2018-07-04 20:11:52 -07:00
bjorn
bdc9b63b8a
Fix lots of memory leaks;
...
Especially when restarting or using threads.
2018-03-23 19:31:45 -07:00
bjorn
4df836727c
Simplify refcounting;
2018-02-26 00:59:03 -08:00
bjorn
ac582890fc
Resurrect lovr.audio.getDopplerEffect and setDopplerEffect;
2018-02-25 22:07:14 -08:00
mcc
b1cbb4bb1e
Error message instead of crash on audio.newSource with non-understood file
2018-02-03 09:34:30 -05:00
bjorn
89891811b7
Create Sources from AudioStreams;
2018-01-22 08:14:24 -08:00
bjorn
fa630b6414
AudioStream bufferSize is configurable;
2018-01-21 13:10:16 -08:00
bjorn
9cd47faf05
Rename SourceData to AudioStream;
2018-01-21 12:54:16 -08:00
bjorn
1d20e49829
Move api header;
2017-12-10 12:41:43 -08:00
bjorn
72aa7e858a
Rename loaders to data;
2017-12-10 12:41:43 -08:00
bjorn
ecde864ec4
Use spooky BOOleans everywhere;
2017-10-31 01:14:09 -07:00
bjorn
18fa9f7d76
Remove doppler effect;
2017-06-18 16:20:30 -07:00
bjorn
7f687f9732
No game screen;
2017-04-02 05:55:21 -07:00
bjorn
fce7746b16
Simplify api structure;
2017-03-11 03:08:07 -08:00
bjorn
fa74254e64
Rename lovr to api;
2017-03-11 02:25:39 -08:00