bjorn
a5f37f7d7d
better lovrBufferIsTemporary;
2022-05-25 19:23:01 -07:00
bjorn
73f13ef3c7
Initialize buffer data properly;
2022-05-24 22:30:59 -07:00
bjorn
99ecd04e27
Pass:send;
2022-05-23 23:10:11 -07:00
bjorn
5c0b9e51ed
Pass:setShader clears/resets bindings;
2022-05-23 22:32:36 -07:00
bjorn
d9e8b81b72
Default buffer/texture/sampler;
2022-05-23 22:32:12 -07:00
bjorn
6dce0be2da
pipeline lookup;
2022-05-23 21:44:42 -07:00
bjorn
e054218713
gpu_bundle; gpu_bundle_pool; layouts;
2022-05-23 21:40:57 -07:00
bjorn
a0db01959d
Shader:clone;
2022-05-22 15:10:07 -07:00
bjorn
a64fd216ea
newShader;
2022-05-22 15:09:09 -07:00
bjorn
355b2bf85b
Switch to glslang fork;
...
The reason is that the glslang C API doesn't support the extra
overloads that let you provide multiple strings or the lengths for
strings. In our case our shader blobs are not null terminated, so
sending them to glslang would overrun the buffer. I forked glslang
and modified the C API to support a length parameter.
2022-05-22 14:58:07 -07:00
bjorn
4f568ed84d
s/setColorMask/setColorWrite; Pass:setColor;
2022-05-11 17:30:08 -07:00
bjorn
070e4f304d
lovr.graphics.get/setBackground;
2022-05-11 15:38:05 -07:00
bjorn
970a84a514
Surface, swapchain, window texture, vsync;
2022-05-11 15:28:04 -07:00
bjorn
f7b4ec725f
Render passes;
2022-05-11 12:51:13 -07:00
bjorn
bfa0d94f2d
Pass pipeline API;
2022-05-11 12:50:26 -07:00
bjorn
d9e5ba8b9f
Slightly broken compileShader/newShader;
2022-05-09 11:47:06 -07:00
bjorn
5d078461a2
Rename copy texture usage to transfer;
2022-05-06 17:26:59 -07:00
bjorn
1fde5a36d0
Transform stack;
2022-05-06 17:26:38 -07:00
bjorn
22e15513f9
Sampler;
2022-05-01 15:47:17 -07:00
bjorn
211e3ef0f8
Compile fixes;
2022-05-01 15:18:56 -07:00
bjorn
ebe77e5924
Sketch out Texture uploads;
2022-04-30 18:49:46 -07:00
bjorn
0316378f74
Fix renderView precedence;
2022-04-30 09:13:21 -07:00
bjorn
e80d254dc6
Texture API;
...
Except newTexture because it's hard or something
2022-04-29 20:56:23 -07:00
bjorn
4be958195d
Start Texture;
2022-04-29 20:38:34 -07:00
bjorn
e53ddfa03b
isFormatSupported;
2022-04-29 17:16:16 -07:00
bjorn
48e2509a3c
lovr.graphics.wait;
2022-04-28 22:37:03 -07:00
bjorn
7aee0a4656
Add Pass; Buffer transfers; lovr.graphics.submit; Bugfixes;
2022-04-28 22:30:31 -07:00
bjorn
a97193caac
Buffer stride can not be smaller than the size of a single item;
2022-04-28 15:39:45 -07:00
bjorn
a8b7bc75a8
Adjust;
2022-04-27 00:35:09 -07:00
bjorn
e8c809a870
Temporary buffers;
2022-04-27 00:28:39 -07:00
bjorn
43f56c223c
Tell Vulkan about the engine name and version;
2022-04-27 00:21:04 -07:00
bjorn
d2110af83a
Fixup;
2022-04-26 22:51:24 -07:00
bjorn
39418b8393
Add temp frame allocator;
2022-04-26 22:44:44 -07:00
bjorn
a3438274b5
Add non-scratchpad Buffers;
...
This includes the memory allocator and the morgue.
You can't actually write any data to the buffer yet, since we don't have
commands or temp buffers. Temp buffers (scratchpads) are coming soon.
2022-04-26 15:32:54 -07:00
bjorn
50ebed697e
Update some features and limits;
...
- rm dynamicIndexing and nonUniformIndexing, for now (arrays aren't well
supported)
- rename compressed texture features
- move clip/cull distance to limit instead of feature (limit can be 0)
2022-04-26 15:31:51 -07:00
bjorn
3ae0ff568f
Rework device info;
2022-04-22 13:28:59 -07:00
bjorn
be1cedc922
Always enable fullIndexBufferRange feature;
2022-04-22 01:07:07 -07:00
bjorn
f37c1824da
lovr.graphics.getDevice/getFeatures/getLimits;
2022-04-21 17:39:59 -07:00
bjorn
40e9a4ab73
core/gpu;
2022-04-21 17:39:59 -07:00
bjorn
cf2f63f147
Add missing include;
2022-04-21 17:39:59 -07:00
bjorn
37221afbc6
rm graphics module;
2022-04-21 17:39:58 -07:00
bjorn
d1dc2f3199
rm pico;
...
Notes:
- We can actually use a single Activity.java file for oculus/pico now
- We can unconditionally compile os_android.c on Android
- No need for including extra jars in build system
- Headset rendering is guaranteed synchronous now, no need to ref L
- Add an "android flavor" build setting to differentiate between oculus
and pico devices, since they both use OpenXR.
- Update the pico manifest to reflect their OpenXR sample
- Remove some OpenGL hacks that aren't necessary anymore
2022-03-22 16:03:21 -07:00
bjorn
2da18d419b
mv util src;
2022-03-22 00:13:38 -07:00
bjorn
a4faad39f8
Font:getFilter; Font:setFilter;
2022-03-15 16:02:35 -07:00
bjorn
fdfcb5539f
Merge branch 'master' into dev
2022-03-14 13:19:59 -07:00
murat g
ee3ba6ef3e
Font filtering now respects the default setting.
2022-03-03 22:41:47 -08:00
bjorn
20e4567bd6
Merge branch 'master' into dev
2021-12-20 17:12:39 +02:00
bjorn
0a2f968850
Fix circle uvs;
...
After changing circle scale from diameter to radius, the uvs broke,
since they are calculated from the position.
2021-10-09 03:52:11 -07:00
bjorn
04d6996b94
Font:getWidth also returns width of last line;
2021-09-06 16:14:47 -07:00
bjorn
a3b791a7e7
Fix Canvas flushing;
2021-03-07 21:19:24 -07:00