bjorn
d5b3a2243e
Rename internal canvas to view;
2017-10-22 03:34:45 -07:00
bjorn
16915e4fa2
Material graphics state;
2017-10-21 14:32:41 -07:00
bjorn
4935816457
Remove texturing from primitives;
2017-10-21 13:54:50 -07:00
bjorn
32b05cb15d
Support multiple texture slots;
2017-10-21 13:21:28 -07:00
bjorn
a2860361e9
Consolidate Texture and Skybox;
2017-10-21 13:00:13 -07:00
bjorn
0311232ae1
Add lovrModel and lovrView matrices;
2017-08-10 22:23:19 -07:00
bjorn
74f585ca8d
Use lovrAssert and lovrThrow for better errors;
2017-08-10 01:05:04 -07:00
bjorn
3cd245f2b0
Window customization via conf.lua;
2017-08-09 20:02:02 -07:00
bjorn
6c316c7587
Fix Shader bugs;
2017-08-09 00:56:13 -07:00
bjorn
60867925e4
Move unused header includes;
2017-08-08 22:34:23 -07:00
bjorn
d849f2429c
Everything is probably broken;
2017-08-08 21:10:56 -07:00
bjorn
76f94e8ade
Rename primitive data structures;
2017-08-08 18:57:41 -07:00
bjorn
88a32fd951
Simplify Skybox stuff;
2017-08-08 18:52:28 -07:00
bjorn
abbe5e36d0
Canvas state is internal;
2017-08-08 02:20:55 -07:00
bjorn
c89301c284
Texture is internal state;
2017-08-08 02:14:50 -07:00
bjorn
fe570e19f1
Diff vao, vbo, and ibo;
2017-08-08 02:13:07 -07:00
bjorn
ef58eea4b8
Projection is transform state;
2017-08-08 01:37:23 -07:00
bjorn
6077cae95a
Font state;
2017-08-08 01:36:29 -07:00
bjorn
80c9d7f4d8
Shader state;
2017-08-08 01:33:52 -07:00
bjorn
3da48027ce
Use struct for shape state;
2017-08-08 01:33:52 -07:00
bjorn
b65673bc3f
Color object;
2017-08-08 01:33:52 -07:00
bjorn
9efa89768c
Organize graphics state;
2017-08-08 01:33:52 -07:00
bjorn
ef06a19fa4
Refactor texture filter structure;
2017-08-08 01:33:52 -07:00
bjorn
bb2ec5b49c
No pointers for CanvasState;
2017-08-08 01:33:52 -07:00
bjorn
f649a50264
rm lovrGraphicsSetPerspective;
2017-08-08 01:33:52 -07:00
bjorn
38c5342d8a
Private lovrGraphicsEnsureFont;
2017-08-08 01:33:52 -07:00
bjorn
1402213029
Clean up system limits;
2017-08-08 01:33:52 -07:00
bjorn
fd176a608a
Private graphics primitive functions;
2017-08-08 01:33:52 -07:00
bjorn
0e474ad6af
Reorganize lovrFontPrint;
2017-08-08 01:33:52 -07:00
bjorn
6b0f903b2e
rm lovr.graphics.getColorMask; rm lovr.graphics.setColorMask;
2017-08-08 01:33:52 -07:00
bjorn
ed25eef2d3
rm lovr.graphics.getScissor; rm lovr.graphics.setScissor;
2017-08-08 01:33:52 -07:00
bjorn
a1007a1545
Add anisotropy system limit;
2017-07-23 16:24:43 -07:00
bjorn
7d31410c8c
New Texture filter modes; lovr.graphics.setDefaultFilter;
2017-07-23 16:24:43 -07:00
bjorn
8ad3e64a2d
Font shader;
2017-07-19 07:00:11 +09:00
bjorn
41210b1bd0
lovr.graphics.plane takes regular transform;
2017-07-19 05:07:18 +09:00
bjorn
83118a5012
lovr.graphics.sphere;
2017-06-21 23:10:45 -07:00
bjorn
dd1db4c86f
lovr.graphics.box; Better non-uniform scale;
2017-06-21 19:42:34 -07:00
bjorn
dfd6c91dec
lovr.graphics.cylinder;
2017-06-20 20:54:22 -07:00
bjorn
8beac66db0
OpenGL ES3; Remove glad;
...
Stop using OpenGL extensions and drop support for OpenGL ES2,
WebGL 1, and OpenGL 2. Remove glad.
2017-06-18 15:55:01 -07:00
bjorn
613b1ea67f
Refactor GL extension code;
2017-06-10 16:25:46 -07:00
bjorn
24a980446a
Add extra room to transform stack;
...
Currently the transform stack doesn't take into account the fact that internal functions use
transforms. Performing error checking for the transform stack in the internal functions is kind of
difficult (right now we just segfault), so it's easier to just reserve a few of the transforms for
internal use.
2017-06-10 14:44:04 -07:00
bjorn
ef89de2b5f
Cleanup;
2017-05-17 13:10:37 -06:00
bjorn
9eb4d7b393
Move all window code into graphics module;
2017-04-12 19:48:47 -07:00
bjorn
a04e5013ad
lovr.graphics.getSystemLimits;
2017-03-31 04:22:18 -07:00
bjorn
390220f945
Font alignment;
2017-03-15 20:46:01 -07:00
bjorn
a4257378f0
Panorama Skybox fixes;
2017-03-12 16:57:27 -07:00
bjorn
062086991e
Blend modes;
2017-03-12 04:03:36 -07:00
bjorn
c6b635a2ec
rm lovr.graphics.setProjection;
2017-03-11 21:19:26 -08:00
bjorn
a2e1fd8972
Rename Buffer to Mesh;
2017-03-11 14:13:49 -08:00
bjorn
aa470d6fab
Fix vive rendering;
2017-02-17 00:48:43 -08:00