bjorn
e9cec44298
Update emscripten compile flags;
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- wasm is the default now
- -Os makes things way smaller
- rm unused mat4_translate function
2019-10-09 13:36:35 -07:00
bjorn
ac53f5a56f
Fix Collider:addShape and Collider:removeShape;
2019-10-08 15:45:53 -07:00
bjorn
6ef27ec7cc
Merge branch 'master' of github.com:bjornbytes/lovr
2019-10-08 15:29:04 -07:00
Bjorn
cac73705af
Merge pull request #156 from programmer02/world_collide_fix
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Fix World:Collide to use new luax_checkshape
2019-10-08 15:18:34 -07:00
programmer2
ba0aa13835
Fix World:Collide to use new luax_checkshape
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This appears to have been missed in commit 22fe333
2019-10-08 21:30:03 +02:00
bjorn
5f404e2b1f
WebVR fixes;
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- Re-add the maf.c file that exports all the maf symbols.
- Fix lovrGpuTock for WebGL.
2019-10-07 19:50:17 -07:00
bjorn
0c642a6790
Improve mat4:unpack;
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- Orientation is correct when the matrix is scaled
- Orientation calculation is more efficient
2019-10-04 19:26:09 -07:00
bjorn
eb83962fc6
OpenXR fixes;
2019-10-02 16:29:09 -07:00
bjorn
17dda66b69
boot.lua works without headset module;
2019-10-02 16:20:50 -07:00
bjorn
cc858e062c
Don't mind me;
2019-09-26 21:58:26 -07:00
Bjorn
c210d4e11d
Merge pull request #152 from bjornbytes/mac-bundle
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Load .lovr files from the macOS app bundle;
2019-09-26 20:21:50 -07:00
bjorn
2e44926767
Cleanup;
2019-09-26 20:19:50 -07:00
bjorn
f4c6e9bd12
oculus_mobile: set error callback based on current coroutine;
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Currently:
- load/update/run/etc. take place on the boot.lua coroutine.
- draw happens "asynchronously" on the main thread.
When C needs to throw an error, it doesn't know which thread to
throw the error on. If it throws it on the wrong thread, you get
a crash instead of an error screen.
One way to fix this is to change the error context based on the
thread that's currently running, so that errors in C are thrown
on the correct thread. This is the approach that's taken here.
A potentially better approach would be to run all the code on the
same thread, but I ran into issues when I tried to do this.
It may also be possible to (ab)use the Lua panic handler to catch
errors on one of the threads and somehow forward them to the other.
2019-09-26 18:46:19 -07:00
Bjorn
d23f2f5810
Merge pull request #151 from sophiabaldonado/oculus-mobile-fix-error-screen
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Throw lua errors in the error handler
2019-09-26 18:44:05 -07:00
Bjorn
9d75c0472d
Merge pull request #153 from mcclure/oculus-mobile-vibrate
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Vibrate function for Oculus Quest
2019-09-26 16:51:07 -07:00
mcc
dc92eb5c58
Oculus mobile vibrate() returns false on illicit second call; style changes
2019-09-26 19:32:12 -04:00
mcc
4a41f98562
Vibrate function for Oculus Quest, first pass
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Only does "simple" vibrate (hard on/off). Supports duration but not frequency. Requires a corresponding commit in the lovr-oculus-mobile repo.
2019-09-26 18:40:04 -04:00
bjorn
0129a80b27
Load .lovr files from the macOS app bundle;
2019-09-24 21:37:44 -07:00
sophia
ef84a16716
Throw lua errors in the error handler;
2019-09-24 12:04:36 -07:00
bjorn
403b217781
Fix Model destructor memory issues;
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- Memory leaks.
- Freeing things that weren't allocated.
2019-09-20 13:46:27 -07:00
bjorn
2c29119e44
Fix non-interpolated cubic spline keyframe evaluation;
2019-09-19 23:01:50 -07:00
bjorn
22beccedc3
Model:getAnimationDuration;
2019-09-19 19:21:31 -07:00
bjorn
1902787b1b
Modify GPU timer API;
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- lovr.graphics.tock returns the latest value of the timer, or 0.
- Timers are not in the stats table anymore.
This is to prepare for an upcoming internal change that affects timers.
2019-09-18 18:21:38 -07:00
bjorn
e96c541244
Multithreaded builds on Windows; Formatting;
2019-09-18 16:12:08 -07:00
bjorn
f82bcb703b
Finalize skeletal input API;
2019-09-18 16:12:08 -07:00
bjorn
6c130ebd86
Fix warning;
2019-09-18 16:12:08 -07:00
bjorn
b3f1b1db0c
mat4:rotate uses y axis by default;
2019-09-13 23:22:29 -07:00
Bjorn
e4d54f8aa6
Merge pull request #148 from mcclure/signed-lovrViewID
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Make lovrViewID signed on Oculus Mobile (fix "mask" example)
2019-09-12 00:01:28 -07:00
Bjorn
c4b90c04cf
Merge pull request #149 from mcclure/info-print
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Oculus mobile: Promote Lua print() statements to INFO
2019-09-12 00:00:29 -07:00
mcc
785c7c722b
Oculus mobile: Promote Lua print() statements to INFO
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This means Lua print() statements can be uniquely filtered out vs anything else (because internal Lovr logging uses loglevel DEBUG and lovr errors use loglevel WARN).
2019-09-11 19:43:44 -04:00
mcc
38f4204661
Make lovrViewID signed on Oculus Mobile
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The "mask" example was failing on Oculus Mobile on the line of glsl:
if (lovrViewID == 1) {
because lovrViewID was unsigned and 1 was signed. One way to fix this would be to replace 1 with 1u as that is unsigned, but this would be the wrong fix because lovrViewID is in fact signed on all platforms other than Oculus Mobile. lovrViewID was depending on platform defined to either gl_ViewportIndex (signed), a signed uniform, or gl_ViewID_OVR (unsigned). The solution is to place an explicit cast in the multiview definition of lovrViewID so that it is signed on all platforms.
2019-09-11 18:22:06 -04:00
Bjorn
cc3a3ed302
Merge pull request #146 from mcclure/getMaterialName
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model:getMaterialName(idx)
2019-09-04 18:33:24 -07:00
mcc
c9cc5362bd
model:getAnimationName(idx) and model:getNodeName(idx)
2019-09-04 21:09:54 -04:00
mcc
8b18c735ca
model:getMaterialName(idx)
2019-09-04 17:17:56 -04:00
bjorn
5ed132635a
Fix error screen when headset module is disabled;
2019-09-03 15:34:41 -07:00
bjorn
3e47f958ad
Fix mat4:lookAt;
2019-08-31 05:45:19 -07:00
bjorn
39376a10d5
normalTexture -> normalMap;
2019-08-31 05:31:20 -07:00
bjorn
79b5d2962c
Fix problem with vector lightuserdata handles;
2019-08-31 03:08:42 -07:00
bjorn
9ea785d210
Fix normal matrix;
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Now that lighting is in world space.
2019-08-31 03:00:54 -07:00
bjorn
17ae64baec
Fix sphere winding;
2019-08-31 03:00:40 -07:00
bjorn
00412e2e79
Add a conf.lua flag for making the window resizable;
2019-08-28 00:59:03 -07:00
bjorn
50a1629dbc
Model:get[Animation|Material|Node]Count;
2019-08-27 15:02:24 -07:00
bjorn
31fed6a940
Fix stereo flag for custom shaders;
2019-08-27 14:59:17 -07:00
bjorn
f97031a8ec
Fix Android print with multiple arguments;
2019-08-26 16:19:58 -07:00
bjorn
305596adf8
Fix windows build;
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LOVR_EXPORT needs to be on the declaration, unfortunately.
2019-08-26 15:53:10 -07:00
bjorn
5fb3d55f37
Increase specificity of 'test' gitignore;
2019-08-26 15:46:38 -07:00
bjorn
f64e2064ef
Adjust Canvas padding so it's 128 bytes;
2019-08-23 01:43:35 -07:00
bjorn
80eaea21f1
Adjust Buffer padding so it's 48 bytes;
2019-08-23 01:35:46 -07:00
bjorn
8d8f4eef73
Adjust Texture padding so it's 64 bytes;
2019-08-23 01:34:23 -07:00
bjorn
a073206c20
Standard shader: Fix some precision issues in GLES;
2019-08-22 21:57:59 -07:00