bjorn
|
f973f259c7
|
Update CMakeLists;
|
2018-08-03 18:39:04 -07:00 |
|
bjorn
|
b33e0e33c5
|
Improve error messages slightly;
|
2018-08-03 13:19:28 -07:00 |
|
bjorn
|
66c1f373d3
|
Fix (i)vec3 std140;
|
2018-08-03 12:36:25 -07:00 |
|
bjorn
|
75159a7823
|
Error if you try to create an SSBO but it's not supported;
|
2018-08-03 12:30:01 -07:00 |
|
bjorn
|
96a1d96798
|
Shader refcounts its blocks;
|
2018-08-03 12:28:25 -07:00 |
|
bjorn
|
1d4992a1ff
|
Enforce limits on UBO/SSBO count in Shaders;
|
2018-08-03 12:24:41 -07:00 |
|
bjorn
|
5e9ef9a757
|
rm writable from UniformBlock;
|
2018-08-03 12:22:28 -07:00 |
|
bjorn
|
1b7261de5c
|
lovr.graphics.getSupported;
|
2018-08-03 11:46:21 -07:00 |
|
bjorn
|
f6f322fc7f
|
Treat UBOs and SSBOs more similarly to reduce duplication;
|
2018-08-03 11:34:11 -07:00 |
|
bjorn
|
76fb1681fa
|
Storage buffer variable introspection;
|
2018-08-03 11:19:40 -07:00 |
|
bjorn
|
da3356bb2f
|
Shader introspection for storage blocks;
|
2018-08-02 17:18:03 -07:00 |
|
bjorn
|
7d9b728669
|
Remove 32 uniform limit;
|
2018-08-02 16:13:27 -07:00 |
|
bjorn
|
085ee71d86
|
ARB_compute_shader; ARB_program_interface_query; ARB_shader_storage_buffer_object;
|
2018-08-02 15:34:58 -07:00 |
|
bjorn
|
1946f860f8
|
More storage block stuff;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
b8faff6986
|
Add writable and usage flags to ShaderBlock;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
ee213c8b5a
|
Yeah yeah whatever std140;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
d1923ce711
|
Put back apple instancing fix;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
73b50c22cd
|
Fix some typos;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
5e8f4bb69c
|
Shader:setBlock validation;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
7e3f256ba2
|
Spacing;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
ce19599fec
|
Improve uniform error messages;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
4589ce66d0
|
luax_checkuniform supports samplers;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
2b093b5828
|
ShaderBlock:send; Helper function for reading uniforms;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
18ee139341
|
rm shaderblock header;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
a4052430a4
|
Shader:getBlock; Shader:setBlock;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
854431c9ea
|
Rebase;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
a372abb810
|
Reorganize uniform/block data structures;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
e8afcb9b71
|
Shaders introspect their blocks;
|
2018-08-02 05:03:28 -07:00 |
|
bjorn
|
85ff844d24
|
lovrShaderBlockCreate;
|
2018-08-02 05:03:28 -07:00 |
|
bjorn
|
823886f03f
|
Start newShaderBlock;
|
2018-08-02 05:03:28 -07:00 |
|
bjorn
|
0b70285e30
|
Fix WebGL memcpys;
|
2018-08-02 03:40:47 -07:00 |
|
bjorn
|
b6afc59b33
|
rm gpu.h
|
2018-08-02 03:31:45 -07:00 |
|
bjorn
|
76023b4b6c
|
Fix Shader uniform leak;
|
2018-08-02 03:27:16 -07:00 |
|
bjorn
|
abd1c75140
|
Properly release glyph TextureData;
|
2018-08-02 03:27:16 -07:00 |
|
bjorn
|
ae4f0e1e6c
|
Fix potential ModelData leaks;
|
2018-08-02 03:27:16 -07:00 |
|
bjorn
|
61e545c7e6
|
Fix Texture:encode leak;
|
2018-08-02 03:27:16 -07:00 |
|
bjorn
|
e5fd9c7412
|
Fix SoundData leaks;
|
2018-08-02 03:27:16 -07:00 |
|
bjorn
|
2acc4761b7
|
Fixes for WebGL; rm sharpness from texture filter;
|
2018-08-02 01:31:23 -07:00 |
|
bjorn
|
d7bb4321d0
|
Add parentheses around braced initializer lists;
|
2018-08-01 21:06:16 -07:00 |
|
bjorn
|
190e2cfb33
|
Deploy zip artifacts from msater to lovr.org;
|
2018-07-29 17:42:31 -07:00 |
|
bjorn
|
87ff99108d
|
Update boot.lua;
|
2018-07-28 18:41:51 -07:00 |
|
bjorn
|
785913fd45
|
Add conf.headset.msaa config;
For separate window/headset msaa settings. Currently only applies
to OpenVR since the other drivers render directly to the window.
|
2018-07-28 18:12:57 -07:00 |
|
bjorn
|
3c2d644d9f
|
Fake headset doesn't stomp on existing glfw callbacks;
|
2018-07-27 19:53:40 -07:00 |
|
bjorn
|
9e494cae46
|
Make custom events work;
|
2018-07-26 19:38:01 -07:00 |
|
bjorn
|
156c0cde5d
|
Condense event code a bit;
|
2018-07-26 19:38:01 -07:00 |
|
bjorn
|
693766cf3b
|
Hmm, byte vertex attributes can have more than 1 component;
|
2018-07-25 00:01:22 -07:00 |
|
bjorn
|
d79afb44d2
|
Make gl_ViewportIndex work in fragment shaders;
|
2018-07-25 00:01:22 -07:00 |
|
bjorn
|
0b922a9703
|
rm Variant type name tracking;
|
2018-07-24 21:21:37 -07:00 |
|
bjorn
|
d6daa885c8
|
Simplify luax_checktype and inheritance;
|
2018-07-24 21:15:07 -07:00 |
|
bjorn
|
83ddb82162
|
Simplify Lua object management;
|
2018-07-24 20:13:54 -07:00 |
|