bjorn
fa6c4a6b39
Organization;
2019-06-27 21:04:15 -07:00
bjorn
370124c88d
Batching cleanup;
...
- Rename drawMode to topology in some places.
- Batch uses DrawCommand internally to simplify stuff.
- Do less work while flushing.
- Store global head/tail cursors instead of unused per-batch cursors.
2019-06-27 20:58:42 -07:00
bjorn
779949964f
More small batching changes;
...
- Reduce number of batches to 4. Yeah it's arbitrary, will monitor.
- Just use memcmp for BatchParams. Since we're using designated initializers,
we aren't running into issues with memcmp+struct padding bits, and in the
event it does lead to false positives on some platforms, at worst we'll just
experience a harmless reduction in batching efficiency.
2019-06-27 19:05:54 -07:00
bjorn
6da17b0a91
Optimize gamma correction;
...
Currently, we gamma correct colors on every clear and every draw.
It's taking a lot of time. Instead, we'll gamma correct colors
when they're changed using lovr.graphics.setColor/setBackgroundColor.
2019-06-27 15:41:57 -07:00
bjorn
7e067da8e7
Add defaultCanvas;
...
Having a normal Canvas object that represents the backbuffer reduces
some indirection where we have to last-minute check if a Canvas is
set. It also means that all of the draw-related info that was _sometimes_
on the Canvas is now _always_ on the Canvas, which reduces the amount
of redundant information we need to provide for a draw call.
There may be some issues related to changing the width/height/stereo
of the default Canvas.
2019-06-27 15:36:51 -07:00
bjorn
111872904a
Update LuaJIT;
2019-06-27 15:01:52 -07:00
bjorn
26e474bcfc
Simplify Mesh handling;
...
Removes some indirection from flush (I guess moves it into batch,
not sure what's better).
2019-06-27 14:14:31 -07:00
bjorn
551dea8c86
Adjust includes;
2019-06-27 13:44:09 -07:00
bjorn
b8e63adcbf
graphics: Cleanup;
...
Make batching structs and defines private.
2019-06-27 13:38:38 -07:00
bjorn
fe21de403b
lovrGraphicsDrawMesh;
2019-06-27 13:35:43 -07:00
bjorn
b3080ae5d9
rm macos instancing hack;
...
I haven't been able to see adverse affects from it anymore. Can
always put it back if it resurfaces.
2019-06-27 13:27:43 -07:00
bjorn
39b0d2d754
graphics: Minor refactoring;
2019-06-27 13:26:39 -07:00
bjorn
297208c205
Minor cleanup to stream buffer code;
2019-06-27 13:01:04 -07:00
bjorn
052990aa47
Make some graphics structs private;
2019-06-27 01:48:35 -07:00
bjorn
2baa8d03ee
Make singlepass detection more readable;
2019-06-26 21:47:22 -07:00
bjorn
adf5e69ea1
oculus: Remove unused variable;
2019-06-26 14:51:32 -07:00
mcc
fc90a03584
Fix MSVC-specific warnings
2019-06-25 19:16:48 -07:00
mcc
430fbc27d5
ovrHand -> ovrHandType in oculus.c. We don't understand how this worked before but it fixes the oculus-windows build.
2019-06-25 19:16:48 -07:00
bjorn
6b2de4a0a1
Temporary implementation for persistent buffer discard;
...
Should fix potential crashes with persistent buffers.
2019-06-25 19:16:08 -07:00
bjorn
010bbff519
openvr: Fix stereo Canvas dimensions mismatch;
...
(The width is automatically doubled when stereo now)
2019-06-25 19:15:38 -07:00
bjorn
312a7617c3
Fix typo in shader;
2019-06-25 19:15:11 -07:00
bjorn
09b6f74acf
Native textures: initialize mipmapCount;
2019-06-25 18:59:31 -07:00
bjorn
749774e2fc
Native texture depth must be explicitly specified;
...
To fix validation errors when attaching them to Canvases.
2019-06-25 18:57:18 -07:00
bjorn
5745ffa226
tup: Add LibOVR include path when CONFIG_OCULUS is set;
2019-06-25 18:19:36 -07:00
bjorn
7e65116add
Fix oculus backend;
2019-06-25 18:16:54 -07:00
bjorn
a3d5371d01
rm lib/vec/vec from oculus.c;
2019-06-25 18:07:56 -07:00
bjorn
928ccee5f1
Multiview;
2019-06-25 01:21:59 -07:00
bjorn
a691192af9
lovrBufferDiscard;
2019-06-25 01:21:59 -07:00
bjorn
5cd93b66c6
rm fence syncs;
...
They are too buggy and are not as efficient as orphaning.
2019-06-24 19:17:55 -07:00
bjorn
b17d01e4aa
Don't return NULL from mat4_invert;
2019-06-22 17:25:48 -07:00
bjorn
8d2f005bf3
Add stdlib.h to oculus_mobile;
2019-06-21 11:28:40 -07:00
bjorn
9f3638b018
TextureData:paste;
2019-06-20 23:36:18 -07:00
bjorn
7ebee200ea
rm strdup;
...
It isn't part of C, causing compiler errors on some platforms.
2019-06-20 22:21:31 -07:00
bjorn
879c789a08
Polyfill M_PI;
...
It technically isn't part of C, which is causing problems on some systems.
2019-06-20 21:43:40 -07:00
bjorn
807c519397
Fix typo;
2019-06-20 21:36:07 -07:00
bjorn
b6d65922af
Standard shader: spherical harmonics irradiance;
2019-06-20 21:17:32 -07:00
bjorn
286cb711e4
Standard shader: emissive;
2019-06-20 18:22:49 -07:00
bjorn
a9241e781b
Standard shader: emissive;
2019-06-20 18:20:07 -07:00
bjorn
179071023f
Standard shader: diffuse, specular, normal mapping;
...
No shader flags yet. Still need occlusion, emissive, configurable
lighting, IBL.
2019-06-20 17:46:22 -07:00
bjorn
b54f68a3d5
glTF: Support Textures with missing images and samplers;
2019-06-20 17:44:30 -07:00
bjorn
5881bdd5b1
Fix gpu timer array;
2019-06-20 14:44:28 -07:00
bjorn
4611b1c9a3
Add no-op standard shader;
2019-06-20 14:21:35 -07:00
bjorn
612f699aa4
Rename default shader to unlit;
2019-06-20 14:09:55 -07:00
bjorn
c10851d726
Fix tostring;
2019-06-20 13:47:43 -07:00
bjorn
d856f6d592
opengl: Create default texture at startup;
...
More predictable performance, fixes an obscure bug.
2019-06-20 11:35:46 -07:00
bjorn
6b2d06e766
Add lovrPlatformOpenConsole;
2019-06-16 18:55:43 -07:00
bjorn
eb1e257209
Add new array implementation; Upgrade filesystem;
...
Filesystem:
- Uses streaming file IO.
- Uses less memory when requiring files.
- Simplifies its require path implementation.
2019-06-16 13:30:30 -07:00
bjorn
f8f6d98df4
Use better default for identity quat;
2019-06-14 15:04:17 -07:00
bjorn
9e42fe295a
math.lua: Fix vec3:sub;
2019-06-14 13:30:07 -07:00
bjorn
9c322495fa
Fix bug when reading mat4s;
2019-06-14 13:22:13 -07:00