1
0
Fork 0
mirror of https://github.com/bjornbytes/lovr.git synced 2024-07-09 15:33:35 +00:00
lovr/etc/shaders
bjorn 7027defe3c rm attachmentCount shader flag;
It doesn't work as intended (due to glslang issues?).  The current way
to write a shader that uses multiple attachments is to declare multiple
output variables, which is a little better because you can name them
however you want and customize the type.

It would be nice to be able to support a "void" entrypoint for multiple
attachments so you don't need to awkwardly return the first target's
color, but I can't find a way around this right now.
2023-02-05 16:04:17 -08:00
..
animator.comp Animator renormalizes quantized weights; 2022-10-03 01:29:01 -07:00
cubemap.frag Fix cubemaps being horizontally flipped; 2022-09-20 22:17:58 -07:00
cubemap.vert Fix cubemap shader; 2022-08-26 22:22:37 -07:00
equirect.frag Lighting helper fixes; 2022-09-23 23:44:31 -07:00
fill.vert Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00
fill_array.frag Improve Pass:fill; 2022-08-26 09:57:51 -07:00
fill_layer.frag Fix stereo mirror window; 2022-11-07 17:14:27 -08:00
font.frag Shader changes; 2022-07-31 12:49:18 -07:00
logo.frag Make the logo a default shader; 2022-09-13 17:36:10 -07:00
lovr.glsl rm attachmentCount shader flag; 2023-02-05 16:04:17 -08:00
normal.frag Add normal DefaultShader; 2022-09-10 11:07:55 -07:00
timewizard.comp Add new 'Constants' helper; 2022-08-12 22:44:18 -07:00
unlit.frag Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00
unlit.vert Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00