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10 lines
490 B
C
10 lines
490 B
C
#include "graphics/canvas.h"
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#include "graphics/shader.h"
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#include "graphics/texture.h"
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int luax_checkuniform(lua_State* L, int index, const Uniform* uniform, void* dest, const char* debug);
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void luax_checkuniformtype(lua_State* L, int index, UniformType* baseType, int* components);
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int luax_optmipmap(lua_State* L, int index, Texture* texture);
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Texture* luax_checktexture(lua_State* L, int index);
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void luax_readattachments(lua_State* L, int index, Attachment* attachments, int* count);
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