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lovr/etc/shaders
bjorn ee3cc30851 Animator renormalizes quantized weights;
It would be nice to do this in the importer, but it was 50+ lines and
was really tricky to write without reading from uncached GPU-mapped
memory.  Instead, it's 1 line here.

I hope zero-weight vertices aren't a thing?
2022-10-03 01:29:01 -07:00
..
animator.comp Animator renormalizes quantized weights; 2022-10-03 01:29:01 -07:00
cubemap.frag Fix cubemaps being horizontally flipped; 2022-09-20 22:17:58 -07:00
cubemap.vert Fix cubemap shader; 2022-08-26 22:22:37 -07:00
equirect.frag Lighting helper fixes; 2022-09-23 23:44:31 -07:00
fill.vert Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00
fill_array.frag Improve Pass:fill; 2022-08-26 09:57:51 -07:00
fill_layer.frag Fix stereo mirror window; 2022-09-15 20:45:26 -07:00
font.frag Shader changes; 2022-07-31 12:49:18 -07:00
logo.frag Make the logo a default shader; 2022-09-13 17:36:10 -07:00
lovr.glsl Use correct roughness for indirect specular lighting; 2022-09-23 23:58:47 -07:00
normal.frag Add normal DefaultShader; 2022-09-10 11:07:55 -07:00
timewizard.comp Add new 'Constants' helper; 2022-08-12 22:44:18 -07:00
unlit.frag Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00
unlit.vert Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00