5c43ad0792
Pass:fill;
0a3ccb4f8a
stb_image sets srgb flag properly;
fbf2a039b7
setMaterial takes Texture in addition to Material;
f729320793
Fix creating Material from Texture;
c1d8c64c45
Pass:copy can copy tables to buffers;
cb4275bff7
Add DrawStyle;
499cf9c0dc
More Font APIs;
71f6a88a62
Font uses padding;
ad0595ff35
lovr.graphics.getDefaultFont;
cfc0f52449
Support tab codepoints;
0c36f53fe6
Placeholder error screen;
362b389131
Pass:text;
af8c061c50
Default buffer can be used for colors;
a654cec40f
lovr.graphics.newFont;
b89c61a8f4
HorizontalAlign and VerticalAlign enums;
3c5288e979
Default fragment shader samples default texture;
0d7fed1fa7
Rasterizer:getBoundingBox;
c1bb47d737
Merge branch 'master' into dev
86b2c934e8
Materials, mostly;
af8f650a07
Make map_t size deterministic;
fbe54d5dca
Physics shape dimensions must be positive;
7605d0b04e
CMake: always move libraries;
fcc2758046
Potentially add support for KHR_texture_transform;
fb42bf3fbb
Rearrange some ModelData stuff;
7de6bdf242
Shaders; Rework vertex formats;
3d83d0fcfe
Pass:multimesh;
2896dc0bfa
gpu: indirect draws accept optional stride;
fc616f92c2
Pass:mesh; Pass:setMeshMode;
2abf1a4a0c
Fix luax_optu32;
3009e1d45c
Rename transfers to uploads;
ab2c52bc05
Fix attachment cache;
988393bb7f
gpu: properly expunge render passes and framebuffers;
451e8a53ed
Discard attachments more;
1cc8cf9f4a
Update glslang to accept array of shader strings;
b2e681ddfd
Allow hexcode for render pass clear;