lovr/src/api/l_graphics.c

1560 lines
46 KiB
C
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#include "api.h"
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#include "graphics/graphics.h"
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#include "data/blob.h"
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#include "data/image.h"
#include "data/modelData.h"
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#include "data/rasterizer.h"
#include "util.h"
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#include <stdlib.h>
#include <string.h>
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StringEntry lovrBlendAlphaMode[] = {
[BLEND_ALPHA_MULTIPLY] = ENTRY("alphamultiply"),
[BLEND_PREMULTIPLIED] = ENTRY("premultiplied"),
{ 0 }
};
StringEntry lovrBlendMode[] = {
[BLEND_ALPHA] = ENTRY("alpha"),
[BLEND_ADD] = ENTRY("add"),
[BLEND_SUBTRACT] = ENTRY("subtract"),
[BLEND_MULTIPLY] = ENTRY("multiply"),
[BLEND_LIGHTEN] = ENTRY("lighten"),
[BLEND_DARKEN] = ENTRY("darken"),
[BLEND_SCREEN] = ENTRY("screen"),
{ 0 }
};
StringEntry lovrBufferLayout[] = {
[LAYOUT_PACKED] = ENTRY("packed"),
[LAYOUT_STD140] = ENTRY("std140"),
[LAYOUT_STD430] = ENTRY("std430"),
{ 0 }
};
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StringEntry lovrCompareMode[] = {
[COMPARE_NONE] = ENTRY("none"),
[COMPARE_EQUAL] = ENTRY("equal"),
[COMPARE_NEQUAL] = ENTRY("notequal"),
[COMPARE_LESS] = ENTRY("less"),
[COMPARE_LEQUAL] = ENTRY("lequal"),
[COMPARE_GREATER] = ENTRY("greater"),
[COMPARE_GEQUAL] = ENTRY("gequal"),
{ 0 }
};
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StringEntry lovrCullMode[] = {
[CULL_NONE] = ENTRY("none"),
[CULL_FRONT] = ENTRY("front"),
[CULL_BACK] = ENTRY("back"),
{ 0 }
};
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StringEntry lovrDefaultShader[] = {
[SHADER_UNLIT] = ENTRY("unlit"),
[SHADER_NORMAL] = ENTRY("normal"),
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[SHADER_FONT] = ENTRY("font"),
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[SHADER_CUBEMAP] = ENTRY("cubemap"),
[SHADER_EQUIRECT] = ENTRY("equirect"),
[SHADER_FILL_2D] = ENTRY("fill"),
[SHADER_FILL_ARRAY] = ENTRY("fillarray"),
[SHADER_LOGO] = ENTRY("logo"),
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{ 0 }
};
StringEntry lovrDrawStyle[] = {
[STYLE_FILL] = ENTRY("fill"),
[STYLE_LINE] = ENTRY("line"),
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{ 0 }
};
StringEntry lovrFieldType[] = {
[FIELD_I8x4] = ENTRY("i8x4"),
[FIELD_U8x4] = ENTRY("u8x4"),
[FIELD_SN8x4] = ENTRY("sn8x4"),
[FIELD_UN8x4] = ENTRY("un8x4"),
[FIELD_UN10x3] = ENTRY("un10x3"),
[FIELD_I16] = ENTRY("i16"),
[FIELD_I16x2] = ENTRY("i16x2"),
[FIELD_I16x4] = ENTRY("i16x4"),
[FIELD_U16] = ENTRY("u16"),
[FIELD_U16x2] = ENTRY("u16x2"),
[FIELD_U16x4] = ENTRY("u16x4"),
[FIELD_SN16x2] = ENTRY("sn16x2"),
[FIELD_SN16x4] = ENTRY("sn16x4"),
[FIELD_UN16x2] = ENTRY("un16x2"),
[FIELD_UN16x4] = ENTRY("un16x4"),
[FIELD_I32] = ENTRY("i32"),
[FIELD_I32x2] = ENTRY("i32x2"),
[FIELD_I32x3] = ENTRY("i32x3"),
[FIELD_I32x4] = ENTRY("i32x4"),
[FIELD_U32] = ENTRY("u32"),
[FIELD_U32x2] = ENTRY("u32x2"),
[FIELD_U32x3] = ENTRY("u32x3"),
[FIELD_U32x4] = ENTRY("u32x4"),
[FIELD_F16x2] = ENTRY("f16x2"),
[FIELD_F16x4] = ENTRY("f16x4"),
[FIELD_F32] = ENTRY("f32"),
[FIELD_F32x2] = ENTRY("f32x2"),
[FIELD_F32x3] = ENTRY("f32x3"),
[FIELD_F32x4] = ENTRY("f32x4"),
[FIELD_MAT2] = ENTRY("mat2"),
[FIELD_MAT3] = ENTRY("mat3"),
[FIELD_MAT4] = ENTRY("mat4"),
[FIELD_INDEX16] = ENTRY("index16"),
[FIELD_INDEX32] = ENTRY("index32"),
{ 0 }
};
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StringEntry lovrFilterMode[] = {
[FILTER_NEAREST] = ENTRY("nearest"),
[FILTER_LINEAR] = ENTRY("linear"),
{ 0 }
};
StringEntry lovrHorizontalAlign[] = {
[ALIGN_LEFT] = ENTRY("left"),
[ALIGN_CENTER] = ENTRY("center"),
[ALIGN_RIGHT] = ENTRY("right"),
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{ 0 }
};
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StringEntry lovrMeshMode[] = {
[MESH_POINTS] = ENTRY("points"),
[MESH_LINES] = ENTRY("lines"),
[MESH_TRIANGLES] = ENTRY("triangles"),
{ 0 }
};
StringEntry lovrOriginType[] = {
[ORIGIN_ROOT] = ENTRY("root"),
[ORIGIN_PARENT] = ENTRY("parent"),
{ 0 }
};
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StringEntry lovrPassType[] = {
[PASS_RENDER] = ENTRY("render"),
[PASS_COMPUTE] = ENTRY("compute"),
{ 0 }
};
StringEntry lovrShaderStage[] = {
[STAGE_VERTEX] = ENTRY("vertex"),
[STAGE_FRAGMENT] = ENTRY("fragment"),
[STAGE_COMPUTE] = ENTRY("compute"),
{ 0 }
};
StringEntry lovrShaderType[] = {
[SHADER_GRAPHICS] = ENTRY("graphics"),
[SHADER_COMPUTE] = ENTRY("compute"),
{ 0 }
};
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StringEntry lovrStackType[] = {
[STACK_TRANSFORM] = ENTRY("transform"),
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[STACK_STATE] = ENTRY("state"),
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{ 0 }
};
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StringEntry lovrStencilAction[] = {
[STENCIL_KEEP] = ENTRY("keep"),
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[STENCIL_ZERO] = ENTRY("zero"),
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[STENCIL_REPLACE] = ENTRY("replace"),
[STENCIL_INCREMENT] = ENTRY("increment"),
[STENCIL_DECREMENT] = ENTRY("decrement"),
[STENCIL_INCREMENT_WRAP] = ENTRY("incrementwrap"),
[STENCIL_DECREMENT_WRAP] = ENTRY("decrementwrap"),
[STENCIL_INVERT] = ENTRY("invert"),
{ 0 }
};
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StringEntry lovrTextureFeature[] = {
[0] = ENTRY("sample"),
[1] = ENTRY("filter"),
[2] = ENTRY("render"),
[3] = ENTRY("blend"),
[4] = ENTRY("storage"),
[5] = ENTRY("atomic"),
[6] = ENTRY("blitsrc"),
[7] = ENTRY("blitdst"),
{ 0 }
};
StringEntry lovrTextureType[] = {
[TEXTURE_2D] = ENTRY("2d"),
[TEXTURE_3D] = ENTRY("3d"),
[TEXTURE_CUBE] = ENTRY("cube"),
[TEXTURE_ARRAY] = ENTRY("array"),
{ 0 }
};
StringEntry lovrTextureUsage[] = {
[0] = ENTRY("sample"),
[1] = ENTRY("render"),
[2] = ENTRY("storage"),
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[3] = ENTRY("transfer"),
{ 0 }
};
StringEntry lovrVerticalAlign[] = {
[ALIGN_TOP] = ENTRY("top"),
[ALIGN_MIDDLE] = ENTRY("middle"),
[ALIGN_BOTTOM] = ENTRY("bottom"),
{ 0 }
};
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StringEntry lovrWinding[] = {
[WINDING_COUNTERCLOCKWISE] = ENTRY("counterclockwise"),
[WINDING_CLOCKWISE] = ENTRY("clockwise"),
{ 0 }
};
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StringEntry lovrWrapMode[] = {
[WRAP_CLAMP] = ENTRY("clamp"),
[WRAP_REPEAT] = ENTRY("repeat"),
{ 0 }
};
static uint32_t luax_checkfieldtype(lua_State* L, int index) {
size_t length;
const char* string = luaL_checklstring(L, index, &length);
if (length < 3) {
return luaL_error(L, "invalid FieldType '%s'", string), 0;
}
// Plurals are allowed and ignored
if (string[length - 1] == 's') {
length--;
}
// x1 is allowed and ignored
if (string[length - 2] == 'x' && string[length - 1] == '1') {
length -= 2;
}
// vec[234]
if (length == 4 && string[0] == 'v' && string[1] == 'e' && string[2] == 'c' && string[3] >= '2' && string[3] <= '4') {
return FIELD_F32x2 + string[3] - '2';
}
if (length == 3 && !memcmp(string, "int", length)) {
return FIELD_I32;
}
if (length == 4 && !memcmp(string, "uint", length)) {
return FIELD_U32;
}
if (length == 5 && !memcmp(string, "float", length)) {
return FIELD_F32;
}
if (length == 5 && !memcmp(string, "color", length)) {
return FIELD_UN8x4;
}
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if (length == 5 && !memcmp(string, "index", length)) {
return FIELD_INDEX32;
}
for (int i = 0; lovrFieldType[i].length; i++) {
if (length == lovrFieldType[i].length && !memcmp(string, lovrFieldType[i].string, length)) {
return i;
}
}
return luaL_error(L, "invalid FieldType '%s'", string), 0;
}
void luax_checkbufferformat(lua_State* L, int index, BufferField* fields, uint32_t* count, uint32_t max) {
if (lua_type(L, index) == LUA_TSTRING) {
lovrCheck(*count < max, "Too many buffer fields");
fields[*count] = (BufferField) { .type = luax_checkfieldtype(L, index), .location = ~0u };
++*count;
return;
}
lovrCheck(lua_istable(L, index), "Expected string or table for Buffer field type");
int length = luax_len(L, index);
lua_rawgeti(L, index, 1);
bool nested = lua_istable(L, -1);
lua_pop(L, 1);
lovrCheck(length > 0, "At least one Buffer field must be provided");
lovrCheck(*count + length + 1 < max, "Too many buffer fields");
BufferField* parent = &fields[*count];
memset(parent, 0, sizeof(*parent));
parent->children = parent + 1;
parent->childCount = length;
++*count;
if (nested) {
BufferField* child = parent->children;
for (int i = 0; i < length; i++, child++) {
lua_rawgeti(L, index, i + 1);
lua_getfield(L, -1, "type");
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_rawgeti(L, -1, 2);
}
lovrCheck(lua_type(L, -1) == LUA_TSTRING || lua_type(L, -1) == LUA_TTABLE, "Buffer fields must have a 'type' key");
luax_checkbufferformat(L, -1, fields, count, max);
lua_pop(L, 1);
size_t nameLength;
lua_getfield(L, -1, "name");
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_rawgeti(L, -1, 1);
// Deprecated (named locations)
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_getfield(L, -1, "location");
}
}
if (lua_type(L, -1) == LUA_TSTRING) {
child->name = lua_tolstring(L, -1, &nameLength);
child->hash = (uint32_t) hash64(child->name, nameLength);
} else {
child->name = NULL;
child->hash = 0;
}
lua_pop(L, 1);
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lua_getfield(L, -1, "offset");
child->offset = lua_isnil(L, -1) ? 0 : luax_checku32(L, -1);
lua_pop(L, 1);
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lua_getfield(L, -1, "location");
child->location = lua_type(L, -1) == LUA_TNUMBER ? luax_checku32(L, -1) : ~0u;
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lua_pop(L, 1);
lua_getfield(L, -1, "length");
child->length = lua_isnil(L, -1) ? 0 : luax_checku32(L, -1);
lua_pop(L, 1);
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lua_pop(L, 1);
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}
} else {
for (int i = 0; i < length; i++) {
lua_rawgeti(L, index, i + 1);
parent->children[i] = (BufferField) { .type = luax_checkfieldtype(L, -1), .location = ~0u };
lua_pop(L, 1);
++*count;
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}
}
}
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static Canvas luax_checkcanvas(lua_State* L, int index) {
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Canvas canvas = {
.loads = { LOAD_CLEAR, LOAD_CLEAR, LOAD_CLEAR, LOAD_CLEAR },
.depth.format = FORMAT_D32F,
.depth.load = LOAD_CLEAR,
.depth.clear = 0.f,
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.samples = 4
};
if (lua_type(L, index) == LUA_TSTRING && !strcmp(lua_tostring(L, index), "window")) {
canvas.count = 1;
canvas.textures[0] = lovrGraphicsGetWindowTexture();
lovrGraphicsGetBackgroundColor(canvas.clears[0]);
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} else if (lua_isuserdata(L, index)) {
canvas.count = 1;
canvas.textures[0] = luax_checktype(L, index, Texture);
lovrGraphicsGetBackgroundColor(canvas.clears[0]);
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} else if (!lua_istable(L, index)) {
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luax_typeerror(L, index, "Texture or table");
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} else {
for (uint32_t i = 0; i < 4; i++, canvas.count++) {
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lua_rawgeti(L, index, i + 1);
if (lua_isnil(L, -1)) {
break;
} else if (lua_type(L, -1) == LUA_TSTRING && !strcmp(lua_tostring(L, -1), "window")) {
canvas.textures[i] = lovrGraphicsGetWindowTexture();
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} else {
canvas.textures[i] = luax_checktype(L, -1, Texture);
}
lua_pop(L, 1);
}
lua_getfield(L, index, "depth");
switch (lua_type(L, -1)) {
case LUA_TBOOLEAN: canvas.depth.format = lua_toboolean(L, -1) ? canvas.depth.format : 0; break;
case LUA_TSTRING: canvas.depth.format = luax_checkenum(L, -1, TextureFormat, NULL); break;
case LUA_TUSERDATA: canvas.depth.texture = luax_checktype(L, -1, Texture); break;
case LUA_TTABLE:
lua_getfield(L, -1, "format");
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canvas.depth.format = lua_isnil(L, -1) ? canvas.depth.format : (uint32_t) luax_checkenum(L, -1, TextureFormat, NULL);
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lua_pop(L, 1);
lua_getfield(L, -1, "texture");
canvas.depth.texture = lua_isnil(L, -1) ? NULL : luax_checktype(L, -1, Texture);
lua_pop(L, 1);
lua_getfield(L, -1, "clear");
switch (lua_type(L, -1)) {
case LUA_TNIL: break;
case LUA_TBOOLEAN: canvas.depth.load = lua_toboolean(L, -1) ? LOAD_DISCARD : LOAD_KEEP; break;
case LUA_TNUMBER: canvas.depth.clear = lua_tonumber(L, -1); break;
default: lovrThrow("Expected boolean or number for depth clear");
}
lua_pop(L, 1);
}
lua_pop(L, 1);
lua_getfield(L, index, "clear");
if (lua_istable(L, -1)) {
lua_rawgeti(L, -1, 1);
if (lua_type(L, -1) == LUA_TNUMBER) {
lua_rawgeti(L, -2, 2);
lua_rawgeti(L, -3, 3);
lua_rawgeti(L, -4, 4);
canvas.clears[0][0] = luax_checkfloat(L, -4);
canvas.clears[0][1] = luax_checkfloat(L, -3);
canvas.clears[0][2] = luax_checkfloat(L, -2);
canvas.clears[0][3] = luax_optfloat(L, -1, 1.f);
lua_pop(L, 4);
for (uint32_t i = 1; i < canvas.count; i++) {
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memcpy(canvas.clears[i], canvas.clears[0], 4 * sizeof(float));
}
} else {
lua_pop(L, 1);
for (uint32_t i = 0; i < canvas.count; i++) {
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lua_rawgeti(L, -1, i + 1);
if (lua_istable(L, -1)) {
lua_rawgeti(L, -1, 1);
lua_rawgeti(L, -2, 2);
lua_rawgeti(L, -3, 3);
lua_rawgeti(L, -4, 4);
canvas.clears[i][0] = luax_checkfloat(L, -4);
canvas.clears[i][1] = luax_checkfloat(L, -3);
canvas.clears[i][2] = luax_checkfloat(L, -2);
canvas.clears[i][3] = luax_optfloat(L, -1, 1.f);
lua_pop(L, 4);
} else {
canvas.loads[i] = lua_toboolean(L, -1) ? LOAD_DISCARD : LOAD_KEEP;
}
lua_pop(L, 1);
}
}
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} else if (lua_isnumber(L, -1) || lua_isuserdata(L, -1)) {
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luax_optcolor(L, -1, canvas.clears[0]);
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} else if (!lua_isnil(L, -1)) {
LoadAction load = lua_toboolean(L, -1) ? LOAD_DISCARD : LOAD_KEEP;
canvas.loads[0] = canvas.loads[1] = canvas.loads[2] = canvas.loads[3] = load;
} else {
for (uint32_t i = 0; i < canvas.count; i++) {
lovrGraphicsGetBackgroundColor(canvas.clears[i]);
}
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}
lua_pop(L, 1);
lua_getfield(L, index, "samples");
canvas.samples = lua_isnil(L, -1) ? canvas.samples : lua_tointeger(L, -1);
lua_pop(L, 1);
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lua_getfield(L, index, "mipmap");
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canvas.mipmap = lua_toboolean(L, -1);
lua_pop(L, 1);
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}
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return canvas;
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}
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uint32_t luax_checkcomparemode(lua_State* L, int index) {
size_t length;
const char* string = lua_tolstring(L, index, &length);
if (string && length <= 2) {
if (string[0] == '=' && (length == 1 || string[1] == '=')) {
return COMPARE_EQUAL;
}
if ((string[0] == '~' || string[0] == '!') && string[1] == '=') {
return COMPARE_NEQUAL;
}
if (string[0] == '<' && length == 1) {
return COMPARE_LESS;
}
if (string[0] == '<' && string[1] == '=') {
return COMPARE_LEQUAL;
}
if (string[0] == '>' && length == 1) {
return COMPARE_GREATER;
}
if (string[0] == '>' && string[1] == '=') {
return COMPARE_GEQUAL;
}
}
return luax_checkenum(L, index, CompareMode, "none");
}
static void luax_writeshadercache(void) {
size_t size;
lovrGraphicsGetShaderCache(NULL, &size);
if (size == 0) {
return;
}
void* data = malloc(size);
if (!data) {
return;
}
lovrGraphicsGetShaderCache(data, &size);
if (size > 0) {
luax_writefile(".lovrshadercache", data, size);
}
free(data);
}
static int l_lovrGraphicsInitialize(lua_State* L) {
GraphicsConfig config = {
.debug = false,
.vsync = false,
.stencil = false,
.antialias = true
};
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bool shaderCache = true;
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luax_pushconf(L);
lua_getfield(L, -1, "graphics");
if (lua_istable(L, -1)) {
lua_getfield(L, -1, "debug");
config.debug = lua_toboolean(L, -1);
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lua_pop(L, 1);
lua_getfield(L, -1, "vsync");
config.vsync = lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "stencil");
config.stencil = lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "antialias");
config.antialias = lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "shadercache");
shaderCache = lua_toboolean(L, -1);
lua_pop(L, 1);
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}
lua_pop(L, 2);
if (shaderCache) {
config.cacheData = luax_readfile(".lovrshadercache", &config.cacheSize);
}
if (lovrGraphicsInit(&config)) {
luax_atexit(L, lovrGraphicsDestroy);
// Finalizers run in the opposite order they were added, so this has to go last
if (shaderCache) {
luax_atexit(L, luax_writeshadercache);
}
}
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free(config.cacheData);
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return 0;
}
static int l_lovrGraphicsIsInitialized(lua_State* L) {
bool initialized = lovrGraphicsIsInitialized();
lua_pushboolean(L, initialized);
return 1;
}
static int l_lovrGraphicsSubmit(lua_State* L) {
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bool table = lua_istable(L, 1);
int length = table ? luax_len(L, 1) : lua_gettop(L);
uint32_t count = 0;
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Pass* stack[8];
Pass** passes = (size_t) length > COUNTOF(stack) ? malloc(length * sizeof(Pass*)) : stack;
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lovrAssert(passes, "Out of memory");
if (table) {
for (int i = 0; i < length; i++) {
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lua_rawgeti(L, 1, i + 1);
if (lua_toboolean(L, -1)) {
passes[count++] = luax_checktype(L, -1, Pass);
}
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lua_pop(L, 1);
}
} else {
for (int i = 0; i < length; i++) {
if (lua_toboolean(L, i + 1)) {
passes[count++] = luax_checktype(L, i + 1, Pass);
}
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}
}
lovrGraphicsSubmit(passes, count);
if (passes != stack) free(passes);
lua_pushboolean(L, true);
return 1;
}
static int l_lovrGraphicsPresent(lua_State* L) {
lovrGraphicsPresent();
return 0;
}
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static int l_lovrGraphicsWait(lua_State* L) {
lovrGraphicsWait();
return 0;
}
static int l_lovrGraphicsGetDevice(lua_State* L) {
GraphicsDevice device;
lovrGraphicsGetDevice(&device);
lua_newtable(L);
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lua_pushinteger(L, device.deviceId), lua_setfield(L, -2, "id");
lua_pushinteger(L, device.vendorId), lua_setfield(L, -2, "vendor");
lua_pushstring(L, device.name), lua_setfield(L, -2, "name");
lua_pushstring(L, device.renderer), lua_setfield(L, -2, "renderer");
lua_pushinteger(L, device.subgroupSize), lua_setfield(L, -2, "subgroupSize");
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lua_pushboolean(L, device.discrete), lua_setfield(L, -2, "discrete");
return 1;
}
static int l_lovrGraphicsGetFeatures(lua_State* L) {
GraphicsFeatures features;
lovrGraphicsGetFeatures(&features);
lua_newtable(L);
lua_pushboolean(L, features.textureBC), lua_setfield(L, -2, "textureBC");
lua_pushboolean(L, features.textureASTC), lua_setfield(L, -2, "textureASTC");
lua_pushboolean(L, features.wireframe), lua_setfield(L, -2, "wireframe");
lua_pushboolean(L, features.depthClamp), lua_setfield(L, -2, "depthClamp");
lua_pushboolean(L, features.depthResolve), lua_setfield(L, -2, "depthResolve");
lua_pushboolean(L, features.indirectDrawFirstInstance), lua_setfield(L, -2, "indirectDrawFirstInstance");
lua_pushboolean(L, features.float64), lua_setfield(L, -2, "float64");
lua_pushboolean(L, features.int64), lua_setfield(L, -2, "int64");
lua_pushboolean(L, features.int16), lua_setfield(L, -2, "int16");
return 1;
}
static int l_lovrGraphicsGetLimits(lua_State* L) {
GraphicsLimits limits;
lovrGraphicsGetLimits(&limits);
lua_newtable(L);
lua_pushinteger(L, limits.textureSize2D), lua_setfield(L, -2, "textureSize2D");
lua_pushinteger(L, limits.textureSize3D), lua_setfield(L, -2, "textureSize3D");
lua_pushinteger(L, limits.textureSizeCube), lua_setfield(L, -2, "textureSizeCube");
lua_pushinteger(L, limits.textureLayers), lua_setfield(L, -2, "textureLayers");
lua_createtable(L, 3, 0);
lua_pushinteger(L, limits.renderSize[0]), lua_rawseti(L, -2, 1);
lua_pushinteger(L, limits.renderSize[1]), lua_rawseti(L, -2, 2);
lua_pushinteger(L, limits.renderSize[2]), lua_rawseti(L, -2, 3);
lua_setfield(L, -2, "renderSize");
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lua_pushinteger(L, limits.uniformBuffersPerStage), lua_setfield(L, -2, "uniformBuffersPerStage");
lua_pushinteger(L, limits.storageBuffersPerStage), lua_setfield(L, -2, "storageBuffersPerStage");
lua_pushinteger(L, limits.sampledTexturesPerStage), lua_setfield(L, -2, "sampledTexturesPerStage");
lua_pushinteger(L, limits.storageTexturesPerStage), lua_setfield(L, -2, "storageTexturesPerStage");
lua_pushinteger(L, limits.samplersPerStage), lua_setfield(L, -2, "samplersPerStage");
lua_pushinteger(L, limits.resourcesPerShader), lua_setfield(L, -2, "resourcesPerShader");
lua_pushinteger(L, limits.uniformBufferRange), lua_setfield(L, -2, "uniformBufferRange");
lua_pushinteger(L, limits.storageBufferRange), lua_setfield(L, -2, "storageBufferRange");
lua_pushinteger(L, limits.uniformBufferAlign), lua_setfield(L, -2, "uniformBufferAlign");
lua_pushinteger(L, limits.storageBufferAlign), lua_setfield(L, -2, "storageBufferAlign");
lua_pushinteger(L, limits.vertexAttributes), lua_setfield(L, -2, "vertexAttributes");
lua_pushinteger(L, limits.vertexBufferStride), lua_setfield(L, -2, "vertexBufferStride");
lua_pushinteger(L, limits.vertexShaderOutputs), lua_setfield(L, -2, "vertexShaderOutputs");
lua_pushinteger(L, limits.clipDistances), lua_setfield(L, -2, "clipDistances");
lua_pushinteger(L, limits.cullDistances), lua_setfield(L, -2, "cullDistances");
lua_pushinteger(L, limits.clipAndCullDistances), lua_setfield(L, -2, "clipAndCullDistances");
lua_createtable(L, 3, 0);
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lua_pushinteger(L, limits.workgroupCount[0]), lua_rawseti(L, -2, 1);
lua_pushinteger(L, limits.workgroupCount[1]), lua_rawseti(L, -2, 2);
lua_pushinteger(L, limits.workgroupCount[2]), lua_rawseti(L, -2, 3);
lua_setfield(L, -2, "workgroupCount");
lua_createtable(L, 3, 0);
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lua_pushinteger(L, limits.workgroupSize[0]), lua_rawseti(L, -2, 1);
lua_pushinteger(L, limits.workgroupSize[1]), lua_rawseti(L, -2, 2);
lua_pushinteger(L, limits.workgroupSize[2]), lua_rawseti(L, -2, 3);
lua_setfield(L, -2, "workgroupSize");
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lua_pushinteger(L, limits.totalWorkgroupSize), lua_setfield(L, -2, "totalWorkgroupSize");
lua_pushinteger(L, limits.computeSharedMemory), lua_setfield(L, -2, "computeSharedMemory");
lua_pushinteger(L, limits.shaderConstantSize), lua_setfield(L, -2, "shaderConstantSize");
lua_pushinteger(L, limits.indirectDrawCount), lua_setfield(L, -2, "indirectDrawCount");
lua_pushinteger(L, limits.instances), lua_setfield(L, -2, "instances");
lua_pushnumber(L, limits.anisotropy), lua_setfield(L, -2, "anisotropy");
lua_pushnumber(L, limits.pointSize), lua_setfield(L, -2, "pointSize");
return 1;
}
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static int l_lovrGraphicsIsFormatSupported(lua_State* L) {
TextureFormat format = luax_checkenum(L, 1, TextureFormat, NULL);
uint32_t features = 0;
int top = lua_gettop(L);
for (int i = 2; i <= top; i++) {
features |= 1 << luax_checkenum(L, i, TextureFeature, NULL);
}
bool supported = lovrGraphicsIsFormatSupported(format, features);
lua_pushboolean(L, supported);
return 1;
}
static int l_lovrGraphicsGetBackgroundColor(lua_State* L) {
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float color[4];
lovrGraphicsGetBackgroundColor(color);
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lua_pushnumber(L, color[0]);
lua_pushnumber(L, color[1]);
lua_pushnumber(L, color[2]);
lua_pushnumber(L, color[3]);
return 4;
}
static int l_lovrGraphicsSetBackgroundColor(lua_State* L) {
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float color[4];
luax_readcolor(L, 1, color);
lovrGraphicsSetBackgroundColor(color);
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return 0;
}
static int l_lovrGraphicsGetWindowPass(lua_State* L) {
Pass* pass = lovrGraphicsGetWindowPass();
luax_pushtype(L, Pass, pass);
return 1;
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}
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static int l_lovrGraphicsGetDefaultFont(lua_State* L) {
Font* font = lovrGraphicsGetDefaultFont();
luax_pushtype(L, Font, font);
return 1;
}
static int luax_newbuffer(lua_State* L, BufferInfo* info, BufferField* fields, uint32_t fieldCount) {
Shader* shader;
Blob* blob;
// Handle deprecated variants (type/format given second)
if (lua_type(L, 2) == LUA_TSTRING) {
lua_settop(L, 2);
lua_insert(L, 1);
} else if (lua_type(L, 2) == LUA_TTABLE) {
lua_rawgeti(L, 2, 1);
if (lua_type(L, -1) == LUA_TSTRING) {
lua_settop(L, 2);
lua_insert(L, 1);
} else if (lua_type(L, -1) == LUA_TTABLE) {
lua_getfield(L, -1, "type");
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_rawgeti(L, -1, 2);
if (lua_type(L, -1) == LUA_TSTRING) {
lua_settop(L, 2);
lua_insert(L, 1);
} else {
lua_pop(L, 2);
}
} else {
lua_settop(L, 2);
lua_insert(L, 1);
}
} else {
lua_pop(L, 1);
}
}
int type = lua_type(L, 1);
if (type == LUA_TNUMBER) {
info->size = luax_checku32(L, 1);
return 0;
} else if (type == LUA_TUSERDATA && (blob = luax_totype(L, 1, Blob)) != NULL) {
info->size = blob->size;
return 1;
} else if (type == LUA_TUSERDATA && (shader = luax_totype(L, 1, Shader)) != NULL) {
const char* name = NULL;
size_t length = 0;
uint32_t slot = ~0u;
switch (lua_type(L, 2)) {
case LUA_TSTRING: name = lua_tolstring(L, 2, &length); break;
case LUA_TNUMBER: slot = lua_tointeger(L, 2) - 1; break;
default: return luax_typeerror(L, 2, "string or number");
}
info->fields = lovrShaderGetBufferFormat(shader, name, length, slot, &info->size, &info->fieldCount);
if (!info->fields) {
if (name) {
lovrThrow("Shader has no Buffer named '%s'", name);
} else {
lovrThrow("Shader has no Buffer at slot %d", slot + 1);
}
}
return 3;
} else if (type == LUA_TTABLE || type == LUA_TSTRING) {
info->fields = fields;
luax_checkbufferformat(L, 1, fields, &info->fieldCount, fieldCount);
bool hasLength = false;
if (lua_istable(L, 1)) {
lua_getfield(L, 1, "layout");
info->layout = luax_checkenum(L, -1, BufferLayout, "packed");
lua_pop(L, 1);
lua_getfield(L, 1, "stride");
fields[0].stride = lua_isnil(L, -1) ? 0 : luax_checku32(L, -1);
lua_pop(L, 1);
// You can give an explicit length, since length detection from table/Blob is unreliable
lua_getfield(L, 1, "length");
fields[0].length = lua_isnil(L, -1) ? 0 : (hasLength = true, luax_checku32(L, -1));
lua_pop(L, 1);
}
if (fields[0].childCount == 1) {
fields[0].type = fields[0].children[0].type;
fields[0].childCount = 0;
}
// Note that we can set the length or the size and the other one will be inferred
switch (lua_type(L, 2)) {
case LUA_TNIL:
case LUA_TNONE:
fields[0].length = fields[0].childCount > 0 ? 0 : 1;
return 0;
case LUA_TNUMBER:
fields[0].length = lua_tointeger(L, 2);
return 0;
case LUA_TTABLE:
if (!hasLength) {
fields[0].length = luax_len(L, 2);
}
return 2;
default:
if ((blob = luax_totype(L, 2, Blob)) != NULL) {
lovrCheck(blob->size < UINT32_MAX, "Blob is too big to create a Buffer");
info->size = blob->size;
return 2;
}
return luax_typeerror(L, 2, "nil, number, table, or Blob");
}
} else {
return luax_typeerror(L, 1, "number, Blob, Shader, table, or string");
}
}
// Deprecated
static int l_lovrGraphicsGetBuffer(lua_State* L) {
BufferInfo info = { 0 };
BufferField fields[128];
int index = luax_newbuffer(L, &info, fields, COUNTOF(fields));
void* pointer;
Buffer* buffer = lovrGraphicsGetBuffer(&info, index > 0 ? &pointer : NULL);
if (index) {
if (lua_istable(L, index)) {
luax_checkbufferdata(L, index, fields, pointer);
} else {
Blob* blob = luax_checktype(L, index, Blob);
memcpy(pointer, blob->data, info.size);
}
}
luax_pushtype(L, Buffer, buffer);
lovrRelease(buffer, lovrBufferDestroy);
return 1;
}
static int l_lovrGraphicsNewBuffer(lua_State* L) {
BufferInfo info = { 0 };
BufferField fields[128];
int index = luax_newbuffer(L, &info, fields, COUNTOF(fields));
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void* pointer;
Buffer* buffer = lovrBufferCreate(&info, index ? &pointer : NULL);
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if (index) {
if (lua_istable(L, index)) {
luax_checkbufferdata(L, index, fields, pointer);
} else {
Blob* blob = luax_checktype(L, index, Blob);
memcpy(pointer, blob->data, info.size);
}
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}
luax_pushtype(L, Buffer, buffer);
lovrRelease(buffer, lovrBufferDestroy);
return 1;
}
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static int l_lovrGraphicsNewTexture(lua_State* L) {
TextureInfo info = {
.type = TEXTURE_2D,
.format = FORMAT_RGBA8,
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.layers = 1,
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.mipmaps = ~0u,
.samples = 1,
.usage = TEXTURE_SAMPLE,
.srgb = true
};
int index = 1;
Image* stack[6];
Image** images = stack;
if (lua_isnumber(L, 1)) {
info.width = luax_checku32(L, index++);
info.height = luax_checku32(L, index++);
if (lua_isnumber(L, index)) {
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info.layers = luax_checku32(L, index++);
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info.type = TEXTURE_ARRAY;
}
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info.usage |= TEXTURE_RENDER;
info.mipmaps = 1;
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} else if (lua_istable(L, 1)) {
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info.imageCount = luax_len(L, index++);
images = info.imageCount > COUNTOF(stack) ? malloc(info.imageCount * sizeof(Image*)) : stack;
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lovrAssert(images, "Out of memory");
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if (info.imageCount == 0) {
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info.layers = 6;
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info.imageCount = 6;
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info.type = TEXTURE_CUBE;
const char* faces[6] = { "right", "left", "top", "bottom", "back", "front" };
const char* altFaces[6] = { "px", "nx", "py", "ny", "pz", "nz" };
for (int i = 0; i < 6; i++) {
lua_pushstring(L, faces[i]);
lua_rawget(L, 1);
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_pushstring(L, altFaces[i]);
lua_rawget(L, 1);
}
lovrAssert(!lua_isnil(L, -1), "No array texture layers given and cubemap face '%s' missing", faces[i]);
images[i] = luax_checkimage(L, -1);
}
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} else {
for (uint32_t i = 0; i < info.imageCount; i++) {
lua_rawgeti(L, 1, i + 1);
images[i] = luax_checkimage(L, -1);
lua_pop(L, 1);
}
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info.type = info.imageCount == 6 ? TEXTURE_CUBE : TEXTURE_ARRAY;
info.layers = info.imageCount == 1 ? lovrImageGetLayerCount(images[0]) : info.imageCount;
}
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} else {
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info.imageCount = 1;
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images[0] = luax_checkimage(L, index++);
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info.layers = lovrImageGetLayerCount(images[0]);
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if (lovrImageIsCube(images[0])) {
info.type = TEXTURE_CUBE;
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} else if (info.layers > 1) {
2022-04-30 10:06:14 +00:00
info.type = TEXTURE_ARRAY;
}
}
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if (info.imageCount > 0) {
info.images = images;
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Image* image = images[0];
uint32_t levels = lovrImageGetLevelCount(image);
info.format = lovrImageGetFormat(image);
info.width = lovrImageGetWidth(image, 0);
info.height = lovrImageGetHeight(image, 0);
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info.mipmaps = levels == 1 ? ~0u : levels;
info.srgb = lovrImageIsSRGB(image);
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for (uint32_t i = 1; i < info.imageCount; i++) {
lovrAssert(lovrImageGetWidth(images[0], 0) == lovrImageGetWidth(images[i], 0), "Image widths must match");
lovrAssert(lovrImageGetHeight(images[0], 0) == lovrImageGetHeight(images[i], 0), "Image heights must match");
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lovrAssert(lovrImageGetFormat(images[0]) == lovrImageGetFormat(images[i]), "Image formats must match");
lovrAssert(lovrImageGetLevelCount(images[0]) == lovrImageGetLevelCount(images[i]), "Image mipmap counts must match");
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lovrAssert(lovrImageGetLayerCount(images[i]) == 1, "When a list of images are provided, each must have a single layer");
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}
}
if (lua_istable(L, index)) {
lua_getfield(L, index, "type");
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info.type = lua_isnil(L, -1) ? info.type : (uint32_t) luax_checkenum(L, -1, TextureType, NULL);
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lua_pop(L, 1);
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if (info.imageCount == 0) {
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lua_getfield(L, index, "format");
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info.format = lua_isnil(L, -1) ? info.format : (uint32_t) luax_checkenum(L, -1, TextureFormat, NULL);
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lua_pop(L, 1);
lua_getfield(L, index, "samples");
info.samples = lua_isnil(L, -1) ? info.samples : luax_checku32(L, -1);
lua_pop(L, 1);
}
lua_getfield(L, index, "linear");
info.srgb = lua_isnil(L, -1) ? info.srgb : !lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "mipmaps");
if (lua_type(L, -1) == LUA_TNUMBER) {
info.mipmaps = lua_tonumber(L, -1);
} else if (!lua_isnil(L, -1)) {
info.mipmaps = lua_toboolean(L, -1) ? ~0u : 1;
} else {
info.mipmaps = (info.samples > 1 || info.imageCount == 0) ? 1 : ~0u;
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}
lua_pop(L, 1);
lua_getfield(L, index, "usage");
switch (lua_type(L, -1)) {
case LUA_TSTRING: info.usage = 1 << luax_checkenum(L, -1, TextureUsage, NULL); break;
case LUA_TTABLE:
info.usage = 0;
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int length = luax_len(L, -1);
for (int i = 0; i < length; i++) {
lua_rawgeti(L, -1, i + 1);
info.usage |= 1 << luax_checkenum(L, -1, TextureUsage, NULL);
lua_pop(L, 1);
}
break;
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case LUA_TNIL: break;
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default: return luaL_error(L, "Expected Texture usage to be a string, table, or nil");
}
lua_pop(L, 1);
lua_getfield(L, index, "label");
info.label = lua_tostring(L, -1);
lua_pop(L, 1);
}
Texture* texture = lovrTextureCreate(&info);
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for (uint32_t i = 0; i < info.imageCount; i++) {
lovrRelease(images[i], lovrImageDestroy);
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}
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if (images != stack) {
free(images);
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}
luax_pushtype(L, Texture, texture);
lovrRelease(texture, lovrTextureDestroy);
return 1;
}
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static int l_lovrGraphicsNewSampler(lua_State* L) {
SamplerInfo info = {
.min = FILTER_LINEAR,
.mag = FILTER_LINEAR,
.mip = FILTER_LINEAR,
.wrap = { WRAP_REPEAT, WRAP_REPEAT, WRAP_REPEAT },
.range = { 0.f, -1.f }
};
luaL_checktype(L, 1, LUA_TTABLE);
lua_getfield(L, 1, "filter");
if (lua_isstring(L, -1)) {
info.min = info.mag = info.mip = luax_checkenum(L, -1, FilterMode, NULL);
} else if (lua_istable(L, -1)) {
lua_rawgeti(L, -1, 1);
lua_rawgeti(L, -2, 2);
lua_rawgeti(L, -3, 3);
info.min = luax_checkenum(L, -3, FilterMode, NULL);
info.mag = luax_checkenum(L, -2, FilterMode, NULL);
info.mip = luax_checkenum(L, -1, FilterMode, NULL);
lua_pop(L, 3);
} else if (!lua_isnil(L, -1)) {
lovrThrow("Expected string or table for Sampler filter");
}
lua_pop(L, 1);
lua_getfield(L, 1, "wrap");
if (lua_isstring(L, -1)) {
info.wrap[0] = info.wrap[1] = info.wrap[2] = luax_checkenum(L, -1, WrapMode, NULL);
} else if (lua_istable(L, -1)) {
lua_rawgeti(L, -1, 1);
lua_rawgeti(L, -2, 2);
lua_rawgeti(L, -3, 3);
info.wrap[0] = luax_checkenum(L, -3, WrapMode, NULL);
info.wrap[1] = luax_checkenum(L, -2, WrapMode, NULL);
info.wrap[2] = luax_checkenum(L, -1, WrapMode, NULL);
lua_pop(L, 3);
} else if (!lua_isnil(L, -1)) {
lovrThrow("Expected string or table for Sampler wrap");
}
lua_pop(L, 1);
lua_getfield(L, 1, "compare");
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info.compare = luax_checkcomparemode(L, -1);
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lua_pop(L, 1);
lua_getfield(L, 1, "anisotropy");
info.anisotropy = luax_optfloat(L, -1, 0.f);
lua_pop(L, 1);
lua_getfield(L, 1, "mipmaprange");
if (!lua_isnil(L, -1)) {
lovrAssert(lua_istable(L, -1), "Sampler mipmap range must be nil or a table");
lua_rawgeti(L, -1, 1);
lua_rawgeti(L, -2, 2);
info.range[0] = luax_checkfloat(L, -2);
info.range[1] = luax_checkfloat(L, -1);
lua_pop(L, 2);
}
lua_pop(L, 1);
Sampler* sampler = lovrSamplerCreate(&info);
luax_pushtype(L, Sampler, sampler);
lovrRelease(sampler, lovrSamplerDestroy);
return 1;
}
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static ShaderSource luax_checkshadersource(lua_State* L, int index, ShaderStage stage, bool* allocated) {
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ShaderSource source;
if (lua_isstring(L, index)) {
size_t length;
const char* string = lua_tolstring(L, index, &length);
if (memchr(string, '\n', MIN(256, length))) {
source.code = string;
source.size = length;
*allocated = false;
} else {
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for (int i = 0; lovrDefaultShader[i].length; i++) {
if (lovrDefaultShader[i].length == length && !memcmp(lovrDefaultShader[i].string, string, length)) {
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*allocated = false;
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return lovrGraphicsGetDefaultShaderSource(i, stage);
}
}
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source.code = luax_readfile(string, &source.size);
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if (source.code) {
*allocated = true;
} else {
luaL_argerror(L, index, "single-line string was not filename or DefaultShader");
}
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}
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} else if (lua_istable(L, index)) {
int length = luax_len(L, index);
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source.size = length * sizeof(uint32_t);
uint32_t* words = malloc(source.size);
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lovrAssert(words, "Out of memory");
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source.code = words;
*allocated = true;
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for (int i = 0; i < length; i++) {
lua_rawgeti(L, index, i + 1);
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words[i] = luax_checku32(L, -1);
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lua_pop(L, 1);
}
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} else if (lua_isuserdata(L, index)) {
Blob* blob = luax_checktype(L, index, Blob);
source.code = blob->data;
source.size = blob->size;
*allocated = false;
} else {
*allocated = false;
return lovrGraphicsGetDefaultShaderSource(SHADER_UNLIT, stage);
}
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ShaderSource bytecode = lovrGraphicsCompileShader(stage, &source);
if (bytecode.code != source.code) {
if (*allocated) free((void*) source.code);
*allocated = true;
return bytecode;
}
return source;
}
static int l_lovrGraphicsCompileShader(lua_State* L) {
ShaderStage stage = luax_checkenum(L, 1, ShaderStage, NULL);
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bool allocated;
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ShaderSource spirv = luax_checkshadersource(L, 2, stage, &allocated);
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Blob* blob = lovrBlobCreate((void*) spirv.code, spirv.size, "Compiled Shader Code");
luax_pushtype(L, Blob, blob);
lovrRelease(blob, lovrBlobDestroy);
return 1;
}
static int l_lovrGraphicsNewShader(lua_State* L) {
ShaderInfo info = { 0 };
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bool allocated[2];
int index;
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// If there's only one source given, it could be a DefaultShader or a compute shader
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if (lua_gettop(L) == 1 || (lua_istable(L, 2) && luax_len(L, 2) == 0)) {
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if (lua_type(L, 1) == LUA_TSTRING) {
size_t length;
const char* string = lua_tolstring(L, 1, &length);
for (int i = 0; i < DEFAULT_SHADER_COUNT; i++) {
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if (lovrDefaultShader[i].length == length && !memcmp(lovrDefaultShader[i].string, string, length)) {
info.source[0] = lovrGraphicsGetDefaultShaderSource(i, STAGE_VERTEX);
info.source[1] = lovrGraphicsGetDefaultShaderSource(i, STAGE_FRAGMENT);
info.type = SHADER_GRAPHICS;
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allocated[0] = false;
allocated[1] = false;
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break;
}
}
}
if (!info.source[0].code) {
info.type = SHADER_COMPUTE;
info.source[0] = luax_checkshadersource(L, 1, STAGE_COMPUTE, &allocated[0]);
}
index = 2;
} else {
info.type = SHADER_GRAPHICS;
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info.source[0] = luax_checkshadersource(L, 1, STAGE_VERTEX, &allocated[0]);
info.source[1] = luax_checkshadersource(L, 2, STAGE_FRAGMENT, &allocated[1]);
index = 3;
}
arr_t(ShaderFlag) flags;
arr_init(&flags, realloc);
if (lua_istable(L, index)) {
lua_getfield(L, index, "flags");
if (!lua_isnil(L, -1)) {
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
ShaderFlag flag = { 0 };
flag.value = lua_isboolean(L, -1) ? (double) lua_toboolean(L, -1) : lua_tonumber(L, -1);
switch (lua_type(L, -2)) {
case LUA_TSTRING: flag.name = lua_tostring(L, -2); break;
case LUA_TNUMBER: flag.id = lua_tointeger(L, -2); break;
default: lovrThrow("Unexpected ShaderFlag key type (%s)", lua_typename(L, lua_type(L, -2)));
}
arr_push(&flags, flag);
lua_pop(L, 1);
}
}
lua_pop(L, 1);
lua_getfield(L, index, "label");
info.label = lua_tostring(L, -1);
lua_pop(L, 1);
}
lovrCheck(flags.length < 1000, "Too many Shader flags");
info.flags = flags.data;
info.flagCount = (uint32_t) flags.length;
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Shader* shader = lovrShaderCreate(&info);
luax_pushtype(L, Shader, shader);
lovrRelease(shader, lovrShaderDestroy);
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if (allocated[0]) free((void*) info.source[0].code);
if (allocated[1]) free((void*) info.source[1].code);
arr_free(&flags);
return 1;
}
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static Texture* luax_opttexture(lua_State* L, int index) {
if (lua_isnil(L, index)) {
return NULL;
}
Texture* texture = luax_totype(L, index, Texture);
if (texture) return texture;
Image* image = luax_checkimage(L, index);
TextureInfo info = {
.type = TEXTURE_2D,
.format = lovrImageGetFormat(image),
.width = lovrImageGetWidth(image, 0),
.height = lovrImageGetHeight(image, 0),
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.layers = 1,
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.mipmaps = ~0u,
.samples = 1,
.usage = TEXTURE_SAMPLE,
.srgb = lovrImageIsSRGB(image),
.imageCount = 1,
.images = &image
};
texture = lovrTextureCreate(&info);
lovrRelease(image, lovrImageDestroy);
return texture;
}
static int l_lovrGraphicsNewMaterial(lua_State* L) {
MaterialInfo info;
memset(&info, 0, sizeof(info));
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luaL_checktype(L, 1, LUA_TTABLE);
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lua_getfield(L, 1, "color");
luax_optcolor(L, -1, info.data.color);
lua_pop(L, 1);
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lua_getfield(L, 1, "glow");
if (lua_isnil(L, -1)) {
memset(info.data.glow, 0, sizeof(info.data.glow));
} else {
luax_optcolor(L, -1, info.data.glow);
}
lua_pop(L, 1);
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lua_getfield(L, 1, "uvShift");
if (lua_type(L, -1) == LUA_TNUMBER) {
float shift = lua_tonumber(L, -1);
info.data.uvShift[0] = shift;
info.data.uvShift[1] = shift;
} else if (lua_type(L, -1) == LUA_TTABLE) {
lua_rawgeti(L, -1, 1);
lua_rawgeti(L, -1, 2);
info.data.uvShift[0] = luax_optfloat(L, -2, 0.f);
info.data.uvShift[1] = luax_optfloat(L, -1, 0.f);
lua_pop(L, 2);
} else if (!lua_isnil(L, -1)) {
float* v = luax_checkvector(L, -1, V_VEC2, "vec2, table, or nil");
info.data.uvShift[0] = v[0];
info.data.uvShift[1] = v[1];
}
lua_pop(L, 1);
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lua_getfield(L, 1, "uvScale");
if (lua_isnil(L, -1)) {
info.data.uvScale[0] = 1.f;
info.data.uvScale[1] = 1.f;
} else if (lua_isnumber(L, -1)) {
float scale = lua_tonumber(L, -1);
info.data.uvScale[0] = scale;
info.data.uvScale[1] = scale;
} else if (lua_type(L, -1) == LUA_TTABLE) {
lua_rawgeti(L, -1, 1);
lua_rawgeti(L, -1, 2);
info.data.uvScale[0] = luax_optfloat(L, -2, 1.f);
info.data.uvScale[1] = luax_optfloat(L, -1, 1.f);
lua_pop(L, 2);
} else {
float* v = luax_checkvector(L, -1, V_VEC2, "vec2, table, or nil");
info.data.uvScale[0] = v[0];
info.data.uvScale[1] = v[1];
}
lua_pop(L, 1);
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lua_getfield(L, 1, "metalness");
info.data.metalness = luax_optfloat(L, -1, 1.f);
lua_pop(L, 1);
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lua_getfield(L, 1, "roughness");
info.data.roughness = luax_optfloat(L, -1, 1.f);
lua_pop(L, 1);
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lua_getfield(L, 1, "clearcoat");
info.data.clearcoat = luax_optfloat(L, -1, 0.f);
lua_pop(L, 1);
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lua_getfield(L, 1, "clearcoatRoughness");
info.data.clearcoatRoughness = luax_optfloat(L, -1, 0.f);
lua_pop(L, 1);
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lua_getfield(L, 1, "occlusionStrength");
info.data.occlusionStrength = luax_optfloat(L, -1, 1.f);
lua_pop(L, 1);
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lua_getfield(L, 1, "normalScale");
info.data.normalScale = luax_optfloat(L, -1, 1.f);
lua_pop(L, 1);
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lua_getfield(L, 1, "alphaCutoff");
info.data.alphaCutoff = luax_optfloat(L, -1, 0.f);
lua_pop(L, 1);
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lua_getfield(L, 1, "texture");
info.texture = luax_opttexture(L, -1);
lua_pop(L, 1);
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lua_getfield(L, 1, "glowTexture");
info.glowTexture = luax_opttexture(L, -1);
lua_pop(L, 1);
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lua_getfield(L, 1, "metalnessTexture");
info.metalnessTexture = luax_opttexture(L, -1);
lua_pop(L, 1);
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lua_getfield(L, 1, "roughnessTexture");
info.roughnessTexture = luax_opttexture(L, -1);
lua_pop(L, 1);
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lua_getfield(L, 1, "clearcoatTexture");
info.clearcoatTexture = luax_opttexture(L, -1);
lua_pop(L, 1);
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lua_getfield(L, 1, "occlusionTexture");
info.occlusionTexture = luax_opttexture(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "normalTexture");
info.normalTexture = luax_opttexture(L, -1);
lua_pop(L, 1);
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Material* material = lovrMaterialCreate(&info);
luax_pushtype(L, Material, material);
lovrRelease(material, lovrMaterialDestroy);
return 1;
}
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static int l_lovrGraphicsNewFont(lua_State* L) {
FontInfo info = { 0 };
info.rasterizer = luax_totype(L, 1, Rasterizer);
info.spread = 4.;
if (!info.rasterizer) {
Blob* blob = NULL;
float size;
if (lua_type(L, 1) == LUA_TNUMBER || lua_isnoneornil(L, 1)) {
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size = luax_optfloat(L, 1, 32.);
info.spread = luaL_optnumber(L, 2, info.spread);
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} else {
blob = luax_readblob(L, 1, "Font");
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size = luax_optfloat(L, 2, 32.);
info.spread = luaL_optnumber(L, 3, info.spread);
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}
info.rasterizer = lovrRasterizerCreate(blob, size);
lovrRelease(blob, lovrBlobDestroy);
} else {
info.spread = luaL_optnumber(L, 2, info.spread);
lovrRetain(info.rasterizer);
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}
Font* font = lovrFontCreate(&info);
luax_pushtype(L, Font, font);
lovrRelease(info.rasterizer, lovrRasterizerDestroy);
lovrRelease(font, lovrFontDestroy);
return 1;
}
static int l_lovrGraphicsNewModel(lua_State* L) {
ModelInfo info = { 0 };
info.data = luax_totype(L, 1, ModelData);
info.mipmaps = true;
if (!info.data) {
Blob* blob = luax_readblob(L, 1, "Model");
info.data = lovrModelDataCreate(blob, luax_readfile);
lovrRelease(blob, lovrBlobDestroy);
} else {
lovrRetain(info.data);
}
if (lua_istable(L, 2)) {
lua_getfield(L, 2, "mipmaps");
info.mipmaps = lua_isnil(L, -1) || lua_toboolean(L, -1);
lua_pop(L, 1);
}
Model* model = lovrModelCreate(&info);
luax_pushtype(L, Model, model);
lovrRelease(info.data, lovrModelDataDestroy);
lovrRelease(model, lovrModelDestroy);
return 1;
}
static int l_lovrGraphicsGetPass(lua_State* L) {
PassInfo info = { 0 };
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info.type = luax_checkenum(L, 1, PassType, NULL);
if (info.type == PASS_RENDER) {
info.canvas = luax_checkcanvas(L, 2);
}
if (lua_istable(L, 2)) {
lua_getfield(L, 2, "label");
info.label = lua_tostring(L, -1);
lua_pop(L, 1);
} else {
info.label = NULL;
}
Pass* pass = lovrGraphicsGetPass(&info);
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luax_pushtype(L, Pass, pass);
lovrRelease(pass, lovrPassDestroy);
return 1;
}
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static const luaL_Reg lovrGraphics[] = {
{ "initialize", l_lovrGraphicsInitialize },
{ "isInitialized", l_lovrGraphicsIsInitialized },
{ "submit", l_lovrGraphicsSubmit },
{ "present", l_lovrGraphicsPresent },
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{ "wait", l_lovrGraphicsWait },
{ "getDevice", l_lovrGraphicsGetDevice },
{ "getFeatures", l_lovrGraphicsGetFeatures },
{ "getLimits", l_lovrGraphicsGetLimits },
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{ "isFormatSupported", l_lovrGraphicsIsFormatSupported },
{ "getBackgroundColor", l_lovrGraphicsGetBackgroundColor },
{ "setBackgroundColor", l_lovrGraphicsSetBackgroundColor },
{ "getWindowPass", l_lovrGraphicsGetWindowPass },
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{ "getDefaultFont", l_lovrGraphicsGetDefaultFont },
{ "getBuffer", l_lovrGraphicsGetBuffer },
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{ "newBuffer", l_lovrGraphicsNewBuffer },
{ "newTexture", l_lovrGraphicsNewTexture },
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{ "newSampler", l_lovrGraphicsNewSampler },
{ "compileShader", l_lovrGraphicsCompileShader },
{ "newShader", l_lovrGraphicsNewShader },
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{ "newMaterial", l_lovrGraphicsNewMaterial },
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{ "newFont", l_lovrGraphicsNewFont },
{ "newModel", l_lovrGraphicsNewModel },
{ "getPass", l_lovrGraphicsGetPass },
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{ NULL, NULL }
};
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extern const luaL_Reg lovrBuffer[];
extern const luaL_Reg lovrTexture[];
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extern const luaL_Reg lovrSampler[];
extern const luaL_Reg lovrShader[];
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extern const luaL_Reg lovrMaterial[];
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extern const luaL_Reg lovrFont[];
extern const luaL_Reg lovrModel[];
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extern const luaL_Reg lovrReadback[];
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extern const luaL_Reg lovrPass[];
int luaopen_lovr_graphics(lua_State* L) {
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lua_newtable(L);
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luax_register(L, lovrGraphics);
luax_registertype(L, Buffer);
luax_registertype(L, Texture);
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luax_registertype(L, Sampler);
luax_registertype(L, Shader);
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luax_registertype(L, Material);
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luax_registertype(L, Font);
luax_registertype(L, Model);
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luax_registertype(L, Readback);
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luax_registertype(L, Pass);
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return 1;
}