Commit Graph

237 Commits

Author SHA1 Message Date
bjorn ee27af1a85 graphics: forward declarations; 2019-04-05 04:59:14 -07:00
bjorn a28b333899 Split draw data stream into two streams;
Also the max number of draws can be hardcoded to 256 now.
2019-04-05 00:49:50 -07:00
bjorn 88b54a7ab9 Make cursors generic; 2019-04-05 00:49:50 -07:00
bjorn efbc88073e Write vertices at batch time; 2019-04-05 00:49:50 -07:00
bjorn 85c51399a6 Fix MSVC warnings; 2019-03-17 00:58:13 -07:00
bjorn 7441456aab Rename lovr.graphics.getSupported and getSystemLimits;
"Features" and "Limits" will be the standard terminology used now.
2019-03-14 21:24:25 -07:00
bjorn e05b835927 Fix prototypes; 2019-02-17 14:39:51 -08:00
bjorn f0a975b522 lovrGraphicsGetPixelDensity; 2019-02-05 12:46:48 -08:00
bjorn 8e942561f1 Simplify CompareMode handling; 2019-02-01 15:10:12 -08:00
bjorn 5deae0a103 Rename setWindow back to createWindow;
I'm not sure why this was changed.  It doesn't make very much sense
because setWindow can't be called multiple times, and it can't be
called with nil/NULL.
2019-01-20 20:06:40 -08:00
bjorn e6d9b82bba Adjust BlockType; getValue -> read; 2019-01-16 10:02:44 -08:00
bjorn dac6b0fdbb Cache geometry; 2019-01-04 18:01:01 -08:00
bjorn 6382c1f71c Cleanup; 2019-01-04 18:01:01 -08:00
bjorn 1068dd1081 Rework cylinder; 2019-01-04 18:01:01 -08:00
bjorn ea3a77a73a Many batching improvements; Refactoring; 2019-01-04 18:01:01 -08:00
bjorn d66057ee70 Avoid redundant strlen in font printing; 2019-01-04 18:01:01 -08:00
bjorn fae7786c8d Simplify Pipeline; 2019-01-04 18:01:01 -08:00
bjorn 1c5d73e3da Make more GPU functions static; 2019-01-04 18:01:01 -08:00
bjorn c87645e8ef Put non-opengl-specific stuff in their own files; 2019-01-04 18:01:01 -08:00
bjorn 55e889824f lovrGpuSubmit; 2019-01-04 18:01:01 -08:00
bjorn 62645cde28 Pipeline -> 4 bytes; lineWidth -> uint8_t; 2019-01-04 18:01:01 -08:00
bjorn 561805450d rm Pipeline.dirty; 2019-01-04 18:01:01 -08:00
bjorn 498c25a544 Move Shader out of Pipeline; 2019-01-04 18:01:01 -08:00
bjorn c99527ec2e Move pointSize out of Pipeline; 2019-01-04 18:01:01 -08:00
bjorn 9f79dd95f4 Move font out of Pipeline; 2019-01-04 18:01:01 -08:00
bjorn 29748dc0db Move color out of Pipeline; 2019-01-04 18:01:01 -08:00
bjorn dffcc8c295 Move Canvas out of Pipeline; 2019-01-04 18:01:01 -08:00
bjorn 030c765c6b Move backgroundColor out of Pipeline; 2019-01-04 18:01:01 -08:00
bjorn 2ceb474b04 DrawCommand -> DrawRequest; 2019-01-04 18:01:01 -08:00
bjorn a67f59000f DrawMode -> DrawStyle; MeshDrawMode -> DrawMode;
Renaming enums doesn't really have an impact on the API usage, just
the docs and internal naming of things.
2018-12-12 18:43:04 -08:00
bjorn c3dcf03194 Minor param fix; 2018-12-11 22:54:13 -08:00
bjorn 2540953422 lovr.graphics.setAlphaSampling for alpha to coverage; 2018-12-11 22:52:58 -08:00
bjorn b02eae30b4 Autoinstancing; 2018-12-11 22:10:29 -08:00
bjorn 18fdd0c062 Autobatching; 2018-12-11 13:27:59 -08:00
bjorn 2e5c927b92 Expose max UBO size in lovr.graphics.getSystemLimits; 2018-12-11 11:13:02 -08:00
bjorn c531852932 Refactor rendering; 2018-12-10 23:05:02 -08:00
bjorn 40454d1380 Use ShaderBlock for transforms/colors; 2018-12-07 18:19:03 -08:00
bjorn e2886d3bb5 Mesh uses Buffer; 2018-12-07 15:57:45 -08:00
bjorn a8361677f5 Move pose from Mesh to DrawCommand; 2018-12-05 10:22:12 -08:00
bjorn c7934b3b13 Update API to work with vectors; 2018-12-02 12:08:07 -08:00
bjorn 0e99d47394 Fix module destruction;
There is a problem when a Thread stops: it destroys all of the modules
that it required.  This is because we unconditionally call luax_atexit
when modules are required, and when the thread lua_State dies it takes
all of the modules with it.  To fix this, lovr<Module>Init will return
whether or not initialization successfully happened, which provides us
with enough info to know if we should place the luax_atexit destructor
2018-11-19 09:24:28 -08:00
bjorn 217a2f6354 Fix problems not caught by MSVC; 2018-11-16 07:19:29 -08:00
bjorn ba60e99890 lovrPlatform: Window creation; 2018-11-16 02:26:56 -08:00
bjorn a06734ae97 Use alpha to coverage and alpha test for text; 2018-11-08 11:58:43 -08:00
bjorn bfeb3d2d51 lovr.graphics.discard; 2018-11-08 11:58:31 -08:00
mcc 8301bd7dd8 Remerge oculus-mobile branch with master 2018-11-02 18:10:08 -04:00
bjorn 654b894ded Add lovr.graphics.setProjection;
It's not very good.  It only takes Transforms and sets the projection
for both eyes.  And the projection gets reset at the beginning and
end of lovr.headset.renderTo.  It's meant to be a backdoor.
2018-10-26 17:17:18 -07:00
mcc d17dec1b0e Graphics now draw, although head tracking is not correct 2018-10-26 01:05:28 -04:00
mcc 5ad8fdd3e3 Fixes as far as running without crashes, no display yet 2018-10-24 23:40:11 -04:00
bjorn 8d076f31c1 Fill accepts UV subrect to use; 2018-09-30 18:58:51 -07:00