bjorn
0e0ac05c6f
Attempt towards more comprehensive barriers;
2018-08-11 21:17:22 -07:00
bjorn
246e9b13b9
Better shader compilation error messages;
2018-08-11 00:09:47 -07:00
bjorn
1295481dc0
Better error message;
2018-08-11 00:09:47 -07:00
bjorn
cc440c9784
Support format parameter in newTextureData;
2018-08-11 00:09:47 -07:00
bjorn
58dc34ec64
Proper format support for image uniforms;
2018-08-11 00:08:34 -07:00
bjorn
7528ac2db8
Fix texture format for image uniforms;
2018-08-11 00:08:34 -07:00
bjorn
a1f200cb61
Use GLSL version 430 for compute shaders;
2018-08-11 00:08:34 -07:00
bjorn
6d10f5c7d0
Post-merge fixes;
2018-08-11 00:08:34 -07:00
bjorn
9ce462a67f
Image uniforms;
2018-08-11 00:08:34 -07:00
bjorn
d961614184
Attempt automatic glMemoryBarrier;
2018-08-11 00:08:34 -07:00
bjorn
9e111071e8
webgl stuff;
...
I shouldn't need to do this but will fix it later.
2018-08-11 00:08:34 -07:00
bjorn
c3823a6f9a
ARB_shader_image_load_store; rm opengl es from glad;
...
This means we had to remove rgb565 and FRAMEBUFFER_INCOMPLETE_DIMENSIONS.
2018-08-11 00:08:34 -07:00
bjorn
902239c017
lovr.graphics.wait; Barrier;
2018-08-11 00:08:34 -07:00
bjorn
94b15c40c2
line 0 in compute prefix;
2018-08-11 00:08:34 -07:00
bjorn
b891a930bf
shaders.c: consistent ordering in header and implementation;
2018-08-11 00:08:34 -07:00
bjorn
5c65fc811f
Change "drawing" to "rendering" in comments;
2018-08-11 00:08:33 -07:00
bjorn
3dabe0cf34
setShader errors on compute shaders;
2018-08-11 00:08:33 -07:00
bjorn
e371359193
Compute shader glsl prefix;
2018-08-11 00:08:33 -07:00
bjorn
98e518683a
Add computeshaders to lovr.graphics.getSupported;
2018-08-11 00:08:33 -07:00
bjorn
3b51056870
lovr.graphics.compute;
2018-08-11 00:08:33 -07:00
bjorn
2cb6de47f2
Compute shader creation;
2018-08-11 00:08:33 -07:00
bjorn
b1079f5ce8
Separate initialization for graphics/compute shaders;
2018-08-11 00:08:33 -07:00
bjorn
d14ddb5182
Update README;
2018-08-10 19:00:03 -07:00
bjorn
aea6b59393
rm COMPILING.md;
2018-08-10 18:58:46 -07:00
bjorn
527e3f410f
rm freetype from CMakeLists;
2018-08-10 18:49:48 -07:00
bjorn
5e29b47aea
rm deps/freetype submodule;
2018-08-10 18:49:03 -07:00
bjorn
bf3ed3ed1f
Texture improvements;
...
Textures no longer keep references to their TextureData.
lovrTextureAllocate can now be used to allocate texture storage,
and isn't weirdly coupled to lovrTextureReplacePixels.
Better error messages for textures.
2018-08-09 16:12:57 -07:00
bjorn
8d9ccbf2ba
Disable COLLADA importer;
2018-08-09 14:50:43 -07:00
Bjorn Swenson
06379f33ee
Merge pull request #49 from bjornbytes/shader-block
...
ShaderBlock
2018-08-07 15:17:06 -07:00
bjorn
ae70728ae1
Ok is this a driver bug or what;
2018-08-07 13:26:28 -07:00
bjorn
78d9cc0031
Actually set shader uniforms;
2018-08-06 13:44:46 -07:00
bjorn
8f529d3a37
Fix potential infinite loop in error handler;
2018-08-06 13:26:17 -07:00
bjorn
175de8924f
Ensure uniform count is always positive;
2018-08-06 13:25:04 -07:00
bjorn
bdf130800e
ShaderBlock:getShaderCode;
2018-08-06 11:46:42 -07:00
bjorn
f95685ba80
ShaderBlock:send(blob);
2018-08-06 10:42:23 -07:00
bjorn
86380e7694
ShaderBlock:getOffset;
2018-08-06 10:42:19 -07:00
bjorn
e3e17bc84c
ShaderBlock:isWritable;
2018-08-06 10:41:57 -07:00
bjorn
70b27bd846
Use new table shorthand for newShaderBlock formats;
...
Also luax_checkuniformtype and error message improvements.
2018-08-06 10:34:12 -07:00
bjorn
08b113f755
opps;
2018-08-06 09:12:59 -07:00
bjorn
22b674b737
emscripten guards;
2018-08-06 08:51:06 -07:00
bjorn
5cefe023d1
Fix issue where binding msaa canvas could fail;
2018-08-04 18:46:04 -07:00
bjorn
a713a3d14f
Use 4 for default msaa instead of max;
...
Turns out msaa of 32 is really really slow
2018-08-04 18:44:36 -07:00
bjorn
c770ec6226
Fix undefined variable;
2018-08-03 19:21:15 -07:00
bjorn
f973f259c7
Update CMakeLists;
2018-08-03 18:39:04 -07:00
bjorn
b33e0e33c5
Improve error messages slightly;
2018-08-03 13:19:28 -07:00
bjorn
66c1f373d3
Fix (i)vec3 std140;
2018-08-03 12:36:25 -07:00
bjorn
75159a7823
Error if you try to create an SSBO but it's not supported;
2018-08-03 12:30:01 -07:00
bjorn
96a1d96798
Shader refcounts its blocks;
2018-08-03 12:28:25 -07:00
bjorn
1d4992a1ff
Enforce limits on UBO/SSBO count in Shaders;
2018-08-03 12:24:41 -07:00
bjorn
5e9ef9a757
rm writable from UniformBlock;
2018-08-03 12:22:28 -07:00