1
0
Fork 0
mirror of https://github.com/bjornbytes/lovr.git synced 2024-07-05 22:03:36 +00:00
Commit graph

1964 commits

Author SHA1 Message Date
bjorn cb0a40a4b6 lovr.headset.isDown; lovr.headset.isTouched; 2019-05-12 22:21:06 -07:00
bjorn 45757f2fa3 Fixes; 2019-05-12 22:21:06 -07:00
bjorn b95280006a lovr.headset.newModel; 2019-05-12 22:21:06 -07:00
bjorn cb79973b98 lovr.headset.vibrate;
Signature changed to take strength, duration, and frequency.  All
are optional.
2019-05-12 22:21:06 -07:00
bjorn 36e4529dca lovr.headset.getAxis;
Takes a path and returns 1-3 float values representing the components
of the axis at the path.  The "touchx" and "touchy" axes are now just
"touchpad".
2019-05-12 22:21:06 -07:00
bjorn 5ab8904809 Controller polyfill; rm Controller pose functions; OpenVR paths; 2019-05-12 22:21:06 -07:00
bjorn f87b4e6a25 Read paths; Desktop driver uses paths; 2019-05-12 22:21:06 -07:00
bjorn 48cf7e1874 Start paths; 2019-05-12 22:21:06 -07:00
bjorn 8208238df7 Support multiple tracking drivers;
Now the lovr.headset module initializes one display driver (the
first one in the list) and multiple tracking drivers.  Only drivers
that implement 'renderTo' will be considered for display driver.

Tracking drivers are stored in a linked list, and retrieving pose
information involves trying all of the tracking drivers until the
pose is found.
2019-05-12 22:21:06 -07:00
bjorn c95c0afb4c Set alpha sampling to false in lovr.graphics.reset; 2019-05-08 20:09:42 -07:00
bjorn c9775c84ac Remove t.gammacorrect flag;
Gamma correct rendering is core in all supported OpenGL versions,
and it's usually a good idea to enable it.
2019-05-03 17:53:33 -07:00
bjorn 594921d2ec newThread: can load thread code from a file or Blob;
Also fix a lifetime issue: If the string containing thread code was
garbage collected before you started the thread, you would have been
running free'd memory as Lua code!
2019-05-02 15:09:54 -07:00
bjorn 0e0cfee6e8 Font:getWidth returns lineCount; 2019-04-27 11:13:37 -07:00
bjorn 7eff3d7d4c rm platform include; 2019-04-23 15:26:45 -07:00
bjorn 8af82d3bc1 Handle mipMapCount = 0 in DDS textures; 2019-04-23 15:25:31 -07:00
bjorn afc8000fc7 rm stddef from util; 2019-04-21 11:52:04 -07:00
bjorn c021afedae Fix more warnings; 2019-04-20 18:42:25 -07:00
bjorn 7af5b9816a Stupid float stuff;
I'm sorry.
2019-04-20 17:02:48 -07:00
bjorn 2dea0eacfb Use -fvisibility=hidden to hide symbols by default;
This saves some space, and it's better to be conscious about symbol exports.
2019-04-20 16:20:05 -07:00
bjorn b95c97ff57 rm unused mat4_setTransform function; 2019-04-20 14:15:43 -07:00
bjorn 0341233876 Also support hexcodes in lovr.graphics.clear; 2019-04-20 13:38:09 -07:00
bjorn c247682653 BRING BACK HEXCODES; 2019-04-20 13:36:36 -07:00
bjorn f268810d2a Minor cleanup; Fix some undefined behavior; 2019-04-20 13:11:11 -07:00
bjorn ec7b2c0b68 Formatting; 2019-04-20 12:07:26 -07:00
bjorn ec7afed2cb Update one trailing reference to lib/math.h;
In a comment...
2019-04-20 11:41:29 -07:00
bjorn 196b4ed010 Rename math to maf;
It's funnier and more compatible with some compiler setups,
since it won't get confused with the system <math.h>.
2019-04-20 11:39:20 -07:00
bjorn 26435be7ac Fix batching edge case; 2019-04-14 13:47:02 -07:00
bjorn 9d90e83657 Fix Mesh attribute normalization;
Normalize i8 and u8 attribute by default.

Forward attribute normalization from glTF accessors.
2019-04-13 16:08:58 -07:00
bjorn ed92c4e6db font:setFlipEnabled(false) in lovr.errhand;
To prevent text from being upside down if you flipped the default font.
2019-04-13 15:40:47 -07:00
bjorn 44be3608a7 lovr.headset.getDirection; Controller:getDirection; 2019-04-12 15:08:45 -07:00
bjorn 9131c26fab Fix Android build; 2019-04-11 15:26:59 -07:00
bjorn c89a7139ee Add File to the types table; 2019-04-11 15:20:21 -07:00
bjorn 1e05799669 More conservative buffer locking; 2019-04-11 08:35:55 -07:00
bjorn ee8fdb773d Add missing Texture release in OpenGL state backdoor; 2019-04-08 05:19:39 -07:00
bjorn 59e4a5bb8e Oops, re-enable graphics module in boot.lua;
Also change format of message.
2019-04-08 05:18:28 -07:00
bjorn 0f6bcad90b Nogame screen works without the graphics module; 2019-04-08 03:25:45 -07:00
bjorn 0139486f46 Fix misc builds; 2019-04-05 06:07:46 -07:00
bjorn 6e75ebafac Fix windows build; 2019-04-05 06:01:12 -07:00
bjorn fa4f240b7b Fix plane uv argument parsing; 2019-04-05 05:50:43 -07:00
bjorn 011db5f1e5 Revert "Free objects in their destructors;"
This reverts commit d31dca5520.

We can't unconditionally free because sometimes objects are temporarily
allocated on the stack.
2019-04-05 05:45:05 -07:00
bjorn a5891bad92 lovr.graphics.plane uv arguments; 2019-04-05 05:34:28 -07:00
bjorn 0b62960472 Use lovrVariantDestroy in lovrChannelClear; 2019-04-05 05:15:17 -07:00
bjorn 32f73bcbf5 Add missing struct tag; 2019-04-05 05:13:09 -07:00
bjorn 5e74222a48 rm types from util; 2019-04-05 05:12:21 -07:00
bjorn c20c94b3e1 thread: forward declarations; 2019-04-05 05:11:49 -07:00
bjorn bd21c24403 physics: forward declarations; 2019-04-05 05:10:21 -07:00
bjorn 2d98d2fb30 math: forward declarations; 2019-04-05 05:09:34 -07:00
bjorn 941fc1717f headset: forward declarations; 2019-04-05 05:08:03 -07:00
bjorn ee27af1a85 graphics: forward declarations; 2019-04-05 04:59:14 -07:00
bjorn 323f9b3fb0 filesystem: forward declarations; 2019-04-05 04:34:21 -07:00
bjorn 66b7288764 event: forward declarations; 2019-04-05 04:32:58 -07:00
bjorn 9e7b9642de data: forward declarations; 2019-04-05 04:27:48 -07:00
bjorn 0d30448bd0 audio: forward declarations; 2019-04-05 04:16:34 -07:00
bjorn 8df55795b1 rm stdint from util; 2019-04-05 04:08:06 -07:00
bjorn 410a2810cf Move types into their own file; 2019-04-05 04:05:03 -07:00
bjorn 14cab6cd3c Move utf helper into lib; 2019-04-05 04:04:52 -07:00
bjorn 86a342877f rm nextPo2; 2019-04-05 03:56:56 -07:00
bjorn d31dca5520 Free objects in their destructors; 2019-04-05 03:56:10 -07:00
bjorn ae470d8804 Make registertype/extend type a macro;
Just a nice-to-have.
2019-04-05 03:48:36 -07:00
bjorn 6fdeda9e61 Make lovrRelease non-generic;
We know what type we're releasing 99% of the time, we don't need to
play a guessing game in lovrRelease, just have the caller say which
destructor to use.

There is lovrGenericRelease for situations where we need it, which
does the slower lookup of the destructor.
2019-04-05 03:41:03 -07:00
bjorn 7932ef6f9f Add type lookup;
Now Ref has a type id instead of a destructor/name, and use the type to
lookup the destructor and name when needed.

This improves performance, since now Ref contains a lot less data and we
can do an integer comparison instead of a string comparison when reading
objects from Lua.
2019-04-05 02:54:54 -07:00
bjorn 64b7ee85f7 Fix rendering with vertexCount of 0; 2019-04-05 01:28:17 -07:00
bjorn c2c4322e3b Add drawMode to lovrModelDraw Batch; 2019-04-05 01:23:48 -07:00
bjorn a28b333899 Split draw data stream into two streams;
Also the max number of draws can be hardcoded to 256 now.
2019-04-05 00:49:50 -07:00
bjorn 88b54a7ab9 Make cursors generic; 2019-04-05 00:49:50 -07:00
bjorn efbc88073e Write vertices at batch time; 2019-04-05 00:49:50 -07:00
bjorn 7409f34d36 lovr.graphics.getStats does a flush; 2019-04-01 07:37:05 +09:00
bjorn ab42e2ca18 Fix bug when reading point/line/triangle primitive data;
- When reading points from a table of numbers, the array
  indexing was not correct and vertex positions were not
  getting correctly written.
- The normals/texture coordinates weren't getting written,
  so their values were using whatever was in the buffer.
  Now they are always set to zero.
2019-03-31 00:23:02 +09:00
bjorn 10305a4fed Fix batching problem; 2019-03-25 11:36:29 +09:00
bjorn 793dca03d1 Fix resulting clang warnings; 2019-03-17 01:01:54 -07:00
bjorn 85c51399a6 Fix MSVC warnings; 2019-03-17 00:58:13 -07:00
bjorn a9ca346ee1 Fix base path in model loaders; 2019-03-16 22:03:00 -07:00
bjorn 9744d95039 Fix snprintf warning;
There's a potential string truncation here if you have a uniform array with a really long name.
2019-03-16 19:43:04 -07:00
bjorn 7441456aab Rename lovr.graphics.getSupported and getSystemLimits;
"Features" and "Limits" will be the standard terminology used now.
2019-03-14 21:24:25 -07:00
bjorn 25fe88b493 Limit UBO size in WebGL;
Currently glBindBufferRange does not seem to work properly if the
offset is bigger than the maximum size of a uniform buffer.  The
size of the draw data buffer is being limited as a workaround.
2019-03-14 13:40:19 -07:00
bjorn 1d7e8519d6 Organize luax_setmainthread; 2019-03-14 13:36:51 -07:00
bjorn 12cf311490 Use mipmaps and filtering for OpenVR Canvas;
It leads to a prettier mirror window.  There is some performance overhead, that can be dealt with as needed.
2019-03-13 20:44:15 -07:00
bjorn bf5dd56254 vec3:add and vec3:sub accept numbers; 2019-03-13 20:36:50 -07:00
bjorn 8722b6e296 Improve Canvas attachment errors; 2019-03-13 09:35:28 -07:00
bjorn c1705da8b7 Improve shader compilation error; 2019-03-13 09:31:06 -07:00
bjorn e008ea7a28 Consistency; 2019-03-13 09:21:14 -07:00
bjorn 94ac64e7f4 Add std140 layout qualifier to DrawData block; 2019-03-13 09:20:33 -07:00
bjorn ce20447260 Use proper ifdefs for LOVR_WEBGL; 2019-03-12 13:18:14 -07:00
bjorn a14e15f856 Only fence when needed;
There appears to be some sort of problem where syncing on WASM and
Android leads to dropped frames.  The only sync that causes this
problem is the delayed sync that occurs after rolling over a
buffer -- in that case the sync is often placed one frame late
once we realize that the rollover has occurred.  I'm not sure if
this is a driver quirk or an improper use of glFenceSync but for
right now avoiding the fence on the problematic platforms fixes
the immediate issue.
2019-03-12 13:09:21 -07:00
bjorn 921d14014e TextureData:setPixel supports more formats; 2019-03-11 13:36:22 -07:00
bjorn cf5ad64deb WebVR: Use new dynCall syntax for function pointers; 2019-03-09 03:00:50 -08:00
bjorn b513990095 Allocate oculus mobile Canvas on stack; 2019-03-07 04:47:08 -08:00
bjorn 843a7b2462 Remove angle conversion in oculus_mobile;
Relies on a separate fix in lovr-oculus-mobile.
2019-03-07 03:20:23 -08:00
bjorn 9e6ead30e7 Oculus mobile formatting; 2019-03-07 03:19:50 -08:00
Bjorn Swenson 0927df8246
Merge pull request #116 from bjornbytes/headset-render-error
Refactor asynchronous headset render errors;
2019-03-07 01:24:09 -08:00
bjorn 9313394e22 Call coroutines T; 2019-03-07 01:19:40 -08:00
bjorn b28face914 Handle coroutine stuff properly; 2019-03-07 01:04:45 -08:00
bjorn e24a80685b Update stb_image_write;
And disable stdio support for it, since it isn't needed.
2019-03-07 00:02:11 -08:00
bjorn ce029cb5c5 Fix emscripten; Properly clear error on Android; 2019-03-06 23:17:29 -08:00
bjorn 569c9f7a11 Refactor asynchronous headset render errors;
It's now a more general error stored in the registry instead of
in a global variable.  There are more helper functions.
2019-03-06 23:17:29 -08:00
bjorn d45e56146a Rename fake to desktop; 2019-03-06 23:02:47 -08:00
Bjorn Swenson 86ef954287
Merge pull request #111 from mcclure/oculus-fix-19feb
Fix Oculus driver compilation
2019-03-06 22:25:31 -08:00
bjorn f1ff7bc38a Use luax_setmainthread on Android; 2019-03-06 08:44:07 -08:00
bjorn d340fc7aaa Polyfill LUA_RIDX_MAINTHREAD;
Instead of using a static variable.
2019-03-06 08:42:32 -08:00
bjorn d4c8382306 Fix improper istype calls in LuaJIT; 2019-03-05 02:45:46 -08:00