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1964 commits

Author SHA1 Message Date
bjorn 55670ab408 rm trailing whitespace; 2019-03-05 02:29:21 -08:00
bjorn 3d928c1118 lovr.graphics.newMesh accepts Blob again; 2019-03-05 02:08:53 -08:00
bjorn 27e2c56bee lovr.filesystem.read takes and returns byte count; 2019-03-05 01:59:31 -08:00
bjorn d1c6b9d9c3 Improve error message for TextureData:getPixel and setPixel; 2019-02-28 19:35:32 -08:00
bjorn a8e201d89e TextureData:getFormat; 2019-02-28 19:29:30 -08:00
bjorn 5e0c2e531f Source:getPose; Source:setPose; 2019-02-18 18:07:28 -08:00
bjorn 41dbf6115b Source:getOrientation; Source:setOrientation; 2019-02-18 18:01:17 -08:00
bjorn af155ff0c5 Ensure Blob size is positive; 2019-02-17 18:43:52 -08:00
bjorn 0cba1ba28d lovr.audio.getPose; lovr.audio.setPose; 2019-02-17 18:26:56 -08:00
bjorn 075b71e58c Collider:getPose; Collider:setPose; 2019-02-17 18:20:35 -08:00
bjorn 90d6e2b407 Make binding functions static; 2019-02-17 14:52:22 -08:00
bjorn e05b835927 Fix prototypes; 2019-02-17 14:39:51 -08:00
bjorn d529620fea rm unused variables; 2019-02-17 14:19:39 -08:00
bjorn 581d1d7a74 Fix warnings; 2019-02-16 23:43:20 -08:00
bjorn d0b189a8f5 v0.12.0; 2019-02-14 10:33:07 -08:00
bjorn 62bce139d3 Fix mat4 constructor; 2019-02-14 10:31:22 -08:00
bjorn e80e806b9d Always flush ShaderBlocks; 2019-02-14 10:20:19 -08:00
bjorn 241abb5b2b Explicitly set generic int attribute for WebGL; 2019-02-14 10:11:10 -08:00
bjorn 1d3b05a515 Make bone IDs unsigned for WebGL; 2019-02-14 09:49:31 -08:00
bjorn 912dec3c78 Reduce clientWiatSync timeout for WebGL; 2019-02-14 09:43:49 -08:00
bjorn a763a6d2e1 Fix emscripten entry/exit points; 2019-02-14 09:22:00 -08:00
bjorn 69b6e599e9 Re-add Model:getMaterial and Model:setMaterial; 2019-02-13 23:55:47 -08:00
bjorn 7c6accf856 Rebuild boot.lua; 2019-02-13 23:48:50 -08:00
bjorn b9b719e862 Fix gamma correct issue with built-in Camera; 2019-02-13 21:14:45 -08:00
bjorn b27b9be7bd Just ignore unknown OBJ materials; 2019-02-13 20:53:30 -08:00
bjorn 016fc88199 Avoid isspace on MSVC; 2019-02-13 20:37:30 -08:00
bjorn a081ab8aed Update lovr.headset in the error screen; 2019-02-13 20:37:06 -08:00
bjorn beeb1e8911 Handle more edge cases while parsing OBJ; 2019-02-13 20:11:39 -08:00
bjorn be58911276 Fix several Mesh problems; 2019-02-13 17:20:43 -08:00
bjorn 6a443e0dca rm assimp; 2019-02-13 15:10:52 -08:00
bjorn a02d4eb659 rm VertexData; 2019-02-13 15:10:52 -08:00
bjorn 4373e29bea OBJ groups/materials; 2019-02-13 15:10:52 -08:00
bjorn 6857b01ac0 Start OBJ parser; Optimize glTF parsing; 2019-02-13 15:10:52 -08:00
bjorn 9136c7e3c1 Model:getAABB;
It takes animated node transforms into account!  But not skinning.
2019-02-13 15:10:52 -08:00
bjorn a24d7e5447 Bugfixes during testing; 2019-02-13 15:10:52 -08:00
bjorn 9deab224da Handle scene root properly; 2019-02-13 15:10:52 -08:00
bjorn db391a7d68 Make cubic spline error more polite; 2019-02-13 15:10:52 -08:00
bjorn a8edf89279 Mark base64 URIs as NYI; 2019-02-13 15:10:52 -08:00
bjorn 3911c9d7c8 Support animation names; 2019-02-13 15:10:52 -08:00
bjorn d25f59582e Handle missing textures better; 2019-02-13 15:10:52 -08:00
bjorn 0add9526ad OpenVR Controller Models; 2019-02-13 15:10:52 -08:00
bjorn 2338e0ceb1 Change animator iteration; 2019-02-13 15:10:52 -08:00
bjorn bea2140676 Animation optimization; Cleanup; 2019-02-13 15:10:52 -08:00
bjorn 09936a8ae2 Load animation names; General testing; 2019-02-13 15:10:52 -08:00
bjorn a8566e2c7c Load materials; 2019-02-13 15:10:52 -08:00
bjorn fc55b5354d Parse scenes; 2019-02-13 15:10:52 -08:00
bjorn 540b6a60e0 Refactoring; 2019-02-13 15:10:52 -08:00
bjorn 6bb569192f Make sure bone indices are ints; 2019-02-13 15:10:52 -08:00
bjorn d1fd59a176 rm string hashing code;
It doesn't work in Visual Studio.
2019-02-13 15:10:52 -08:00
bjorn 0a4344577e Skinning work; Bugfixes; 2019-02-13 15:10:52 -08:00
bjorn 70dc871f88 More work on Animator; 2019-02-13 15:10:52 -08:00
bjorn 40b8b8da7c Fix primitive restart overflow for u32 indices; 2019-02-13 15:10:52 -08:00
bjorn d14af4a79c Fix traversal; 2019-02-13 15:10:52 -08:00
bjorn 67f4aa0cb4 Fix samplers; 2019-02-13 15:10:52 -08:00
bjorn ef12cdf3c2 Fix size calculation; 2019-02-13 15:10:52 -08:00
bjorn 1426b368b8 WIP; 2019-02-13 15:10:52 -08:00
bjorn 80b584aeb5 Compute global transforms better; 2019-02-13 15:10:52 -08:00
bjorn 80bb75968e WIP animator rewrite; 2019-02-13 15:10:52 -08:00
bjorn 2692abb83c Render nodes properly; 2019-02-13 15:10:52 -08:00
bjorn b1b6ec0f6d Parsing improvements; 2019-02-13 15:10:52 -08:00
bjorn e8a2ac8063 Parse materials; 2019-02-13 15:10:52 -08:00
bjorn c66a7468bb Parse textures; 2019-02-13 15:10:52 -08:00
bjorn 39ce68f2be Parse samplers; 2019-02-13 15:10:52 -08:00
bjorn 92aa1a234b Parse images; 2019-02-13 15:10:52 -08:00
bjorn 4ed3cad851 Parse animations; 2019-02-13 15:10:52 -08:00
bjorn 6b323e3476 Start parsing glTF; 2019-02-13 15:10:52 -08:00
bjorn 50e86579c2 vec3:min; vec3:max; 2019-02-08 12:39:10 -08:00
mcc 41e621d006 Back out state.offset change in oculus
This makes rendering work correctly again, but now most likely state.offset does not work right.
2019-02-08 15:00:50 -05:00
mcc 6c152a5fc6 Fix Oculus driver compilation (still renders wrong) 2019-02-08 14:42:13 -05:00
bjorn f34e6f86ea Fix DepthFormat constant in oculus backend; 2019-02-08 10:57:35 -08:00
bjorn f53f64933c WebGL fixes; 2019-02-08 10:32:05 -08:00
bjorn 3c83b36845 LuaJIT: Add .name metafields for compatibility; 2019-02-08 08:13:47 -08:00
bjorn 4a25a0120f Vector rework; 2019-02-08 08:13:47 -08:00
bjorn 3c08cfb278 Remove gl_FragCoord from fragment shader header;
This fixes a problem where shader compilers are complaining about
the "extension" declarations coming after the "in" declaration.
2019-02-08 07:15:20 -08:00
bjorn d12d185e6c Fix lovr.graphics.getPixelDensity when widths are zero; 2019-02-07 14:49:49 -08:00
bjorn 6f20126020 Fix bug with mesh divisors; 2019-02-05 15:57:22 -08:00
bjorn 0d81745282 Fix error screen; 2019-02-05 13:15:27 -08:00
bjorn dc7f9cd0d5 lovr.graphics.getPixelDensity; 2019-02-05 12:46:48 -08:00
bjorn f0a975b522 lovrGraphicsGetPixelDensity; 2019-02-05 12:46:48 -08:00
bjorn 17641fb7f0 Platform window functions accept NULL pointers; 2019-02-05 12:46:48 -08:00
bjorn 8e942561f1 Simplify CompareMode handling; 2019-02-01 15:10:12 -08:00
bjorn 85ab7c7c6e Fix comment typo; 2019-02-01 14:44:13 -08:00
mcc 4859360209 Fix compile with -DLOVR_ENABLE_HEADSET=NO 2019-02-01 13:20:28 -08:00
bjorn a2cceb0b56 Fix bad interaction between vaos and ibos; 2019-01-31 17:24:13 -08:00
bjorn 86977bd7bd Don't use autoinstancing for stream batches; 2019-01-31 17:23:49 -08:00
bjorn eae3669fea Rebuild math.lua.h; 2019-01-31 13:54:54 -08:00
bjorn a1361fcd41 mat4:unpack accepts raw flag; rm redundant functions; 2019-01-30 16:18:08 -08:00
bjorn 0eb2789a2d Improve mat4:set;
Ended up removing the diagonal variant, sorry holo.
2019-01-30 16:13:44 -08:00
bjorn 3d4cb166bc Add quat:length; 2019-01-30 00:56:57 -08:00
bjorn 3b000e64a1 Call the proper GLES2Loader in GLES; 2019-01-29 22:04:15 -08:00
bjorn b78e7a15bb Add OpenGL ES support to glad header; 2019-01-29 22:04:15 -08:00
bjorn bf89216997 Explicitly convert lua_Numbers to floats; 2019-01-29 22:04:04 -08:00
bjorn 03e3e14718 Font:setFlipEnabled; Font:isFlipEnabled; 2019-01-29 21:49:49 -08:00
bjorn f5a903a805 Oops, use calloc in _lovrAlloc; 2019-01-29 20:08:10 -08:00
bjorn 3aec7f7767 Fix struct definition in UBO;
You can't define a new struct in an interface block.
2019-01-29 19:57:18 -08:00
bjorn 6291a5ad5a Always check malloc result; Less calloc;
Some more questions:

- Should there be some kind of allocation helper so you don't need
  to always check the result?
- Throwing an error on OOM is convenient and is probably correct 90%
  of the time, it even provides a nice error message instead of a
  nil dereference somewhere.  But it's inflexible.  Is it the right
  thing to do?
2019-01-29 16:53:01 -08:00
bjorn 5d29ec2db1 Curve supports vec3; 2019-01-29 16:33:44 -08:00
bjorn a878139e26 rm math out args;
Needs more consideration before it can be added at the desired quality level.
2019-01-29 16:05:48 -08:00
bjorn 6c5ceabe02 Fix quat:set(nil) in vanillua; 2019-01-29 16:05:48 -08:00
bjorn dac289d624 mat4:__mul works with vec3 in vanillua; 2019-01-29 16:05:48 -08:00
bjorn 9839277e8d Fix quat:mul edge case; 2019-01-29 16:05:48 -08:00
bjorn c08cb664e7 mat4:mul; 2019-01-29 16:05:48 -08:00
bjorn 30acdd1347 Add semantic GL defines; 2019-01-29 16:05:27 -08:00
bjorn 6be9bf4911 Fix primitive restart on GLES; 2019-01-29 16:05:27 -08:00
bjorn 6c961bb404 rm math copy functions;
They are redundant.
2019-01-29 03:57:11 -08:00
bjorn 1bd58d6cef Rebuild boot.lua; 2019-01-29 02:07:34 -08:00
bjorn b37fc5dbbe Remove fixed-function mirroring code from headset drivers; 2019-01-28 18:29:50 -08:00
bjorn f2cb7e7e3d Reset color to white after drawing nogame screen; 2019-01-28 18:21:46 -08:00
mcc b09c3adeec Fixes to lovr.mirror() requested in PR 2019-01-28 15:03:58 -08:00
mcc aab1bda92d Implementation of getMirrorTexture() 2019-01-28 15:03:58 -08:00
mcc 95fcc3eb0b Attempt to make a lovr.mirror() for Window purposes as discussed in chat.
Adds lovr.graphics.hasWindow()
2019-01-28 15:03:58 -08:00
bjorn b410227990 Font:getRasterizer; Font:setPixelDensity(nil); 2019-01-25 12:54:11 -08:00
bjorn 6fd4b9ef4c Header cleanup; 2019-01-24 17:43:25 -08:00
bjorn 5770b63108 Revert "Add stb_sprintf;"
This reverts commit da565296fd.
2019-01-24 17:40:22 -08:00
bjorn cb9f166234 Revert "Replace sprintf with stb version;"
This reverts commit 8f9d24c51f.
2019-01-24 17:39:27 -08:00
bjorn bf19fd5c15 Avoid more implicit float-double conversions; 2019-01-24 17:00:41 -08:00
bjorn bda248b86e Be more intentional about doubles vs. floats; 2019-01-24 16:48:06 -08:00
bjorn bec98004ff Fix vertical text align;
Off-by-one error with counting lines.
2019-01-24 14:07:02 -08:00
bjorn c473bf50e8 Buffers individually keep track of their flush range;
Fixes bugs with attached Mesh attributes, where flushing wasn't
happening when it should have.
2019-01-22 12:11:01 -08:00
bjorn 25606738c5 rm Curve:getDegree; 2019-01-21 09:49:07 -08:00
bjorn eeecd65029 Update Curve error messages; 2019-01-20 20:40:40 -08:00
bjorn 8e0ccbf09a Curve:split -> Curve:slice; 2019-01-20 20:36:42 -08:00
bjorn 5deae0a103 Rename setWindow back to createWindow;
I'm not sure why this was changed.  It doesn't make very much sense
because setWindow can't be called multiple times, and it can't be
called with nil/NULL.
2019-01-20 20:06:40 -08:00
bjorn 8f9d24c51f Replace sprintf with stb version; 2019-01-18 08:55:29 -08:00
bjorn da565296fd Add stb_sprintf; 2019-01-18 08:55:29 -08:00
bjorn 347a399890 Adjust util.h macros; 2019-01-18 08:44:03 -08:00
bjorn e6d9b82bba Adjust BlockType; getValue -> read; 2019-01-16 10:02:44 -08:00
bjorn ee7544eba8 ShaderBlock:getValue; Shader:send vector fixes;
Allows you to read back values from a ShaderBlock.

- This is also probably useful for Shaders.
- This creates SO MANY tables.  It feels so bad to expose this.  But
  also it's the only way to read values back from a compute operation,
  so it's pretty indispensable.  In the future there could be a Blob
  variant.
2019-01-16 10:02:44 -08:00
bjorn 3d2488a577 I forgot DRAW_ID and VERTEX need the same counts; 2019-01-15 19:43:11 -08:00
mcc d8147dd67d Small portability compile fixes in headers 2019-01-14 13:17:40 -08:00
bjorn 27000d2238 Rebuild math.lua.h; 2019-01-14 12:30:47 -08:00
bjorn 5ac3c51607 Fix shifting precedence; 2019-01-14 12:29:25 -08:00
bjorn aa56cbc7b0 Fix crash on repeated calls to Channel:peek; 2019-01-12 20:51:50 -08:00
bjorn 5382bc3379 Fix some batching edge cases;
- Reduce size of vertex buffer by one to account for primitive restart.
- Always write to the draw ID buffer to prevent it from going out of sync with the vertex buffer and prevent a potential problem with geometry reuse.
2019-01-12 18:25:38 -08:00
bjorn bb9d354ac9 Fix missing LuaJIT return; 2019-01-12 05:06:57 -08:00
bjorn 6bfc6623ac More consistent matrix out args; 2019-01-12 04:58:05 -08:00
bjorn 577ed57b2d oops, access the two types of Pools properly; 2019-01-12 04:22:11 -08:00
bjorn c41a5c4e3c Math copy functions allow you to specify a Pool; 2019-01-12 03:46:14 -08:00
bjorn 990544d3f4 Fix quat:save in LuaJIT; 2019-01-12 03:06:40 -08:00
bjorn 90cacd03ca Handle numbers more consistently in Lua API;
I still don't know if I should cast or not, but at least now things
will be consistently right or wrong.
2019-01-11 22:37:54 -08:00
bjorn 538f5f8aa1 Trim stbtt;
Removes functionality from stb_truetype that isn't being used.
This makes it compile 25% faster (~.5s).
2019-01-11 14:01:55 -08:00
bjorn c85fd69079 Optimize uniform parsing;
By only parsing the first uniform in an array.
2019-01-11 12:27:40 -08:00
bjorn 305acb89a9 Fix quaternion multiplication signs; 2019-01-11 05:35:08 -08:00
bjorn 7338c82d7f Add resizable vector pools;
It seems too dangerous/annoying to have pools error when they run
out of memory.  Instead, we'll make it so you can choose to make
a pool resizable, where it enlarges its memory if it runs out. By
default Pools aren't resizable, but the default math pool is.

Also, reduce the size of the default pool from 640k to 4k.
2019-01-10 14:10:04 -08:00
bjorn f709a6849b Fix crashes with :save'd vectors in LuaJIT; 2019-01-08 02:37:50 -08:00
bjorn dee53f953c Fix vector save functions in LuaJIT; 2019-01-08 00:54:07 -08:00
bjorn 40c7deaefe Vector API improvements; 2019-01-06 03:25:00 -08:00
bjorn c7fa8f8497 Fix vec3:set; 2019-01-05 00:21:56 -08:00
bjorn 49b0aaa986 Pool allocation failures throw an error;
For now.
2019-01-05 00:11:23 -08:00
bjorn cc88a0b919 Expose option to flip TextureData on load; 2019-01-04 23:32:25 -08:00
bjorn ed71485fcc Fix header vs. implementation pool function names; 2019-01-04 23:32:25 -08:00
bjorn e1c656c288 Primitive restart is automatic in WebGL; 2019-01-04 18:01:01 -08:00
bjorn 83a56efd5e Ugh; 2019-01-04 18:01:01 -08:00
bjorn fc08b479dc Fix sign issue; 2019-01-04 18:01:01 -08:00
bjorn dac6b0fdbb Cache geometry; 2019-01-04 18:01:01 -08:00
bjorn ea13e638c2 Fix viewports; 2019-01-04 18:01:01 -08:00
bjorn 379dc74cd5 Mesh fixes; 2019-01-04 18:01:01 -08:00
bjorn 6f96ee65da Finish primitive restart; 2019-01-04 18:01:01 -08:00
bjorn 67727b092b Start primitive restart; 2019-01-04 18:01:01 -08:00
bjorn 6382c1f71c Cleanup; 2019-01-04 18:01:01 -08:00
bjorn 1068dd1081 Rework cylinder; 2019-01-04 18:01:01 -08:00
bjorn ea3a77a73a Many batching improvements; Refactoring; 2019-01-04 18:01:01 -08:00
bjorn d66057ee70 Avoid redundant strlen in font printing; 2019-01-04 18:01:01 -08:00
bjorn fae7786c8d Simplify Pipeline; 2019-01-04 18:01:01 -08:00
bjorn 1c5d73e3da Make more GPU functions static; 2019-01-04 18:01:01 -08:00
bjorn ffd7a1202c rm lovrCanvasIsDirty; 2019-01-04 18:01:01 -08:00
bjorn 709a91ac56 rm Shader.dirty; 2019-01-04 18:01:01 -08:00
bjorn 09832dab8f rm Mesh.dirty; 2019-01-04 18:01:01 -08:00
bjorn 111cfafaf2 rm lovrMeshDraw; 2019-01-04 18:01:01 -08:00
bjorn c87645e8ef Put non-opengl-specific stuff in their own files; 2019-01-04 18:01:01 -08:00
bjorn fbcee9ac9c rm lovrTextureGetId; 2019-01-04 18:01:01 -08:00
bjorn 55e889824f lovrGpuSubmit; 2019-01-04 18:01:01 -08:00
bjorn 62645cde28 Pipeline -> 4 bytes; lineWidth -> uint8_t; 2019-01-04 18:01:01 -08:00
bjorn 561805450d rm Pipeline.dirty; 2019-01-04 18:01:01 -08:00
bjorn 498c25a544 Move Shader out of Pipeline; 2019-01-04 18:01:01 -08:00
bjorn c99527ec2e Move pointSize out of Pipeline; 2019-01-04 18:01:01 -08:00
bjorn 9f79dd95f4 Move font out of Pipeline; 2019-01-04 18:01:01 -08:00
bjorn 29748dc0db Move color out of Pipeline; 2019-01-04 18:01:01 -08:00
bjorn dffcc8c295 Move Canvas out of Pipeline; 2019-01-04 18:01:01 -08:00
bjorn 030c765c6b Move backgroundColor out of Pipeline; 2019-01-04 18:01:01 -08:00
bjorn 2ceb474b04 DrawCommand -> DrawRequest; 2019-01-04 18:01:01 -08:00
bjorn 779e28353d Rebuild math.lua.h; 2019-01-04 02:19:10 -08:00
bjorn 4f716499b0 Fix declspec for math functions;
LuaJIT can't find math functions on windows unless they are exported.
2019-01-04 02:18:21 -08:00
bjorn 355aa9612c Fix redundant lovrAudio initialization; 2018-12-19 02:43:10 -08:00
bjorn 551bf12edd Minor cleanup; 2018-12-19 02:03:24 -08:00
bjorn eca8a71c84 Allocate files on the stack when possible; 2018-12-19 01:49:15 -08:00
bjorn 086f7f4e47 lovrRelease frees objects instead of destructor;
That way objects allocated on the stack can be destroyed.
2018-12-19 01:41:01 -08:00
bjorn 5b52a91778 mv ref->free ref->destructor; 2018-12-19 01:33:47 -08:00
bjorn 4c9b02a6ff Release builtin ShaderBlock; 2018-12-19 01:32:54 -08:00
bjorn 9803e9916f Use naming convention for destructor; 2018-12-19 01:04:42 -08:00
bjorn 155a0c1449 lovr*Create -> lovr*Init; lovr*Create macro; 2018-12-19 01:04:42 -08:00
bjorn 60a12a6b7e Rename thread module init/destroy; 2018-12-19 01:04:42 -08:00
bjorn c63c49338a Make opengl graphics structs more accessible; 2018-12-19 01:04:42 -08:00
bjorn 58950aa20e _lovrAlloc throws on OOM; 2018-12-19 01:04:42 -08:00
bjorn ab8e86b9a5 Fix vec3() in LuaJIT; 2018-12-17 20:14:10 -08:00
bjorn 68a0bf4a10 mat4:transformPoint; 2018-12-17 20:07:19 -08:00
bjorn b0a146919f Add vec3:length; 2018-12-17 19:32:43 -08:00
bjorn 25b47e62a8 rm Material isDefault; 2018-12-17 14:16:48 -08:00
bjorn 1fb2d6be02 Always use pushliteral when possible; 2018-12-15 21:45:32 -08:00
bjorn ad10f3bc37 Fix rgb10a2 constant; 2018-12-15 17:35:57 -08:00