Commit Graph

30 Commits

Author SHA1 Message Date
bjorn cd04060467 Use correct roughness for indirect specular lighting; 2022-09-23 23:58:47 -07:00
bjorn d905b649a4 Lighting helper fixes; 2022-09-23 23:44:31 -07:00
bjorn ef407fd564 Add var shader helper;
Now you can write var(0) instead of layout(set = 2, binding = 0).
The advantage is less typing and resilience in the event that the
default set changes.
The disadvantage is that now you can't use var.
2022-09-22 20:44:06 -07:00
bjorn 8697466009 Shader flag adjustments;
- glowTexture is on by default, but still requires the glow flag.
- occlusionTexture is named ambientOcclusion, and is on by default,
  but is still not used by any builtin shaders/helpers.
2022-09-02 15:33:18 -07:00
bjorn 0b0faf6dc6 DefaultColor respects flag_colorTexture; 2022-09-02 15:07:45 -07:00
bjorn 085550da33 Tonemapping, I guess; 2022-08-26 10:34:32 -07:00
bjorn ad7c854571 Add evaluateSphericalHarmonics helper; 2022-08-26 10:28:43 -07:00
bjorn 70aff00a11 Rename shader flags; Add color flags; 2022-08-26 10:28:23 -07:00
bjorn 5a2fe54c04 Improve Pass:fill;
It can now fill an array texture to a multiview pass, copying to
the corresponding layers.
2022-08-26 09:57:51 -07:00
bjorn ede1036694 Temporary Passes;
Sigh, back to getPass.  I don't even know at this point.  Basically now
that we came up with a half-solution for temp buffers, it makes sense to
apply this to passes as well, since we aren't going with the workstream
idea and temp passes are more convenient than retained passes.
2022-08-25 21:57:15 -07:00
bjorn 51312f4704 Add attachmentCount/defaultPointSize specialization constants; 2022-08-14 09:43:00 -07:00
bjorn f894c87723 Clamp roughness to .05; 2022-08-13 00:26:18 -07:00
bjorn 13f40a05c3 Update getPixel syntax for array textures;
vec3 is just kinda weird.
2022-08-13 00:00:00 -07:00
bjorn 507c02bfb1 Invert surface normal when backfacing; 2022-08-12 23:30:39 -07:00
bjorn f6a1fbdfb9 Add new 'Constants' helper; 2022-08-12 22:44:18 -07:00
bjorn b51d4e7de7 Normal mapping; 2022-08-12 17:59:06 -07:00
bjorn 7e5221492d rm pointSize from Material;
It's weird, and about as inconvenient as just putting it in the shader.
2022-08-09 19:54:54 -07:00
bjorn 0a599ccdd6 Rename PixelColors to PixelColor; 2022-08-09 19:51:53 -07:00
bjorn 63a327c0b2 Add getLighting builtin function to shaders; 2022-08-09 19:49:47 -07:00
bjorn 7efd19c45c Add uniform buffer for global constants;
So far it has resolution and timestamp.

Broke the nogame shader, need to recompile.
2022-08-06 13:37:27 -07:00
bjorn 642388709b Shader helper improvements; 2022-08-06 13:06:42 -07:00
bjorn 6de50a83c4 Shader changes; 2022-07-31 12:49:18 -07:00
bjorn 50f596bd34 Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00
bjorn 72dd7ee0f2 Fix compute shader compilation; 2022-07-09 23:39:20 -07:00
bjorn 3bf5ec5744 Shader improvements;
Mostly renaming things and adding helper functions.
2022-07-06 22:54:56 -07:00
bjorn b934fac1df Pass:skybox; 2022-07-04 00:18:38 -07:00
bjorn 0d23d10e43 Animate normals; Use material color; 2022-07-03 19:20:30 -07:00
bjorn 3df9aea3fd Add Font shader; 2022-06-20 18:17:37 -07:00
bjorn 86b2c934e8 Materials, mostly; 2022-06-16 23:49:09 -07:00
bjorn 7de6bdf242 Shaders; Rework vertex formats; 2022-06-15 20:46:43 -07:00