Commit Graph

3267 Commits

Author SHA1 Message Date
bjorn 90b33572e1 Use WebGL buffer path on AMD GPUs;
AHHHHHHHHHHHHH
2021-04-13 10:52:28 -06:00
mcc d558996206 Hold lock when changing geometry (prevents crash, see issue #403) 2021-04-12 13:01:54 -06:00
bjorn fa47ecbdd3 v0.15.0; 2021-04-11 08:57:11 -06:00
bjorn 7b7c3132b8 vrapi: Fix lovr.headset.animate flipping left hand; 2021-04-11 08:15:17 -06:00
bjorn 70bbbc4549 Use pulseaudio on linux; 2021-04-11 07:19:49 -06:00
bjorn 046762c564 WebXR: Fix isDown; Fix hand tracking; 2021-04-10 19:41:37 -06:00
bjorn d2a9e230bf Rework Sound:getFrames;
It follows a more predictable argument order.

Fixed crash when reading frames into Blob.
2021-04-05 12:52:16 -06:00
bjorn 1ef99882f7 Fix Mesh vertex map memory leak; 2021-04-05 10:24:43 -06:00
bjorn f565a7b69b rm linking to OpenSLES; 2021-04-03 18:42:34 -06:00
bjorn df6b6516d6 Add required Oculus manifest entries; Add debuggable; 2021-04-03 18:42:34 -06:00
bjorn 3b61dfc8c9 miniaudio: Use AAudio instead of OpenSL; 2021-04-03 18:42:34 -06:00
bjorn 419f281291 rm oculus go support; add oculus quest 2 support;
Rest in pieces, oculus gone.
2021-04-03 18:42:34 -06:00
bjorn 5106aaf74c Audio listener/source default to identity orientations; 2021-04-03 18:38:27 -06:00
bjorn 2b94bcb46e Add quat_identity; 2021-04-03 18:38:23 -06:00
bjorn 609d7e05ce simple spatializer supports directivity;
Also coming soon to an oculus spatializer near you.
2021-04-03 18:22:23 -06:00
bjorn 19620c7682 wasm: Use default miniaudio buffer size.
Audio currently stutters on the wasm build.  It is much more severe
in Chrome than in Firefox (very rare/subtle in Firefox).  miniaudio
is currently using ScriptProcessorNode, which is deprecated because
it processes audio on the main thread.  There's a new API that lets
you programmatically process audio on a thread called AudioWorklet,
but it's hella complicated.  miniaudio doesn't want to support this
because it's complicated and requires a separate JavaScript request
but it seems like it would be possible to work around using a Blob.
In the meantime, miniaudio bumps up the buffer size on WebAudio, so
let's just use that in hope that it helps.
2021-04-03 18:04:26 -06:00
bjorn efa48bda70 Manually disable a few miniaudio features; 2021-04-03 13:57:13 -06:00
bjorn d32d9f6d67 Source directivity power defaults to 1; 2021-04-03 11:22:23 -06:00
bjorn 15975343ea Sound:get/setFrames respects channel count; 2021-04-03 10:28:03 -06:00
bjorn 024498b964 Source:clone fixes;
Clones no longer try to create converters if they aren't needed, which
was causing an error.

Also handle malloc failure.
2021-04-03 09:49:27 -06:00
bjorn 4469fc99e8 Fix mixer bug; Refactor mixer;
- Sources without converters always read into the beginning of the
  raw buffer, overwriting previous frames if the source was rewound
  due to looping.  This resulted in an audible click whenever the
  source was rewound.
- After looping, Sources without converters would try to read too
  many frames -- they would read a full buffer instead of only the
  necessary number of frames.
2021-04-02 23:36:30 -06:00
bjorn 69b5c51388 Fix Sound:setFrames; 2021-04-02 23:35:18 -06:00
bjorn 6f6e7eea1b Better newSound error messages; 2021-04-02 23:35:18 -06:00
bjorn 6ae0d9f96a phonon works by default when no mesh is provided; 2021-04-02 23:35:18 -06:00
mcc 6b099e467f Encapsulate "uses spatializer?" nature in lovrSourceUsesSpatializer
Also, remove accessor prototype for old IsSpatial() function
2021-04-02 14:16:39 -06:00
bjorn 0021c70f9f luax_readmesh supports nested tables; 2021-04-01 18:48:37 -06:00
bjorn 82a309a56d Draft new effects API;
- A list or map of effects can be provided to newSource.
- false can be used to bypass effects.
- All effects are enabled by default.
  - Occlusion-y effects should only take effect when setGeometry is called
    - Spatializer is responsible for ensuring this.
2021-04-01 16:46:16 -06:00
bjorn 923498a927 webxr: also support velocity of head device; 2021-03-31 22:47:26 -06:00
bjorn 72403de209 webxr: Add support for lovr.headset.getVelocity; 2021-03-31 22:37:29 -06:00
bjorn 35032bb21c Upgrade miniaudio; 2021-03-31 22:32:16 -06:00
bjorn 441039db19 miniadio: Enable WebAudio backend; 2021-03-31 14:30:06 -06:00
bjorn cfe0d71520 audio: throw if miniaudio fails to initialize;
This prevents a situation where miniaudio fails to initialize but the
audio module is still usable.
2021-03-31 14:01:30 -06:00
bjorn 0ef48d3d26 os_web: fix mouse support;
Not sure why this got removed.
2021-03-31 11:24:52 -06:00
bjorn 4a2c315bdb Fix luax_readmesh with Model; 2021-03-30 12:48:18 -06:00
bjorn eb8b559e88 phonon: Fix freeing incorrect variable; 2021-03-30 12:45:24 -06:00
Josip Miskovic f6fbc2ad17 Route ODE messages into LOVR log system
ODE errors, debugs and messages are redirected into LOVR's log system
by a callback mechanism for each.

The ODE submodule is updated to revision that does not crash when error
or debug occurs.
2021-03-28 17:34:11 -06:00
bjorn 0daaca7a4f Merge branch 'master' into dev 2021-03-28 10:09:58 -06:00
bjorn e346c3f807 Fix standard shader precision issues;
- Reduce epsilon
- Also use epsilon in D_GGX
- Reduce shader string length to the minimum required supported length
2021-03-28 10:08:10 -06:00
bjorn 2b1b777e84 Fix crash when passing nothing to newTexture; 2021-03-26 20:02:38 -06:00
bjorn 948b77b7fa phonon doesn't try to make a mesh if there are no vertices; 2021-03-26 10:30:08 -06:00
bjorn 0dfc80e42e luax_readmesh assert for index range; 2021-03-26 10:23:24 -06:00
bjorn 61ef2747ee World:newMeshCollider uses luax_readmesh;
This is a breaking API change -- instead of a table of tables, a flat
table of coordinates must be used.
2021-03-25 12:29:11 -06:00
bjorn 6413a6eda2 Fix Model:getTriangles; Add Lua API; 2021-03-25 12:29:11 -06:00
bjorn fe0eedea20 luax_readtriangles -> luax_readmesh; Model support; 2021-03-25 12:29:11 -06:00
bjorn e1195a92a0 lovrModelGetTriangles; 2021-03-25 12:29:11 -06:00
bjorn 3a35f81918 Fix underscores not printing;
Signed arithmetic strikes again.  Before the padding was configurable,
padding was just a #define'd constant, so signedness didn't matter.
2021-03-25 12:18:48 -06:00
bjorn 895589c914 Add even more padding to stb zlib; 2021-03-24 21:13:04 -06:00
bjorn fd39ed9420 os_android: fix improper cast; 2021-03-24 14:32:56 -06:00
bjorn 634e7210bf Make Source:clone suck less; 2021-03-23 14:31:04 -06:00
bjorn 5ef5ac5f22 I am once again fixing the mixer EOF case; 2021-03-23 14:31:04 -06:00
bjorn 6a79ffb34a rm Source::blend; 2021-03-23 14:31:04 -06:00
bjorn de5099badd rm SourceInterpolation; 2021-03-23 14:31:04 -06:00
bjorn 98f33dc131 mv falloff attenuation; 2021-03-23 14:31:04 -06:00
mcc e3c2b5b865 Fix Android build
- Fix typos after refactor
- Fix CMake when using ANDROID_PACKAGE
2021-03-22 14:09:16 -06:00
bjorn a1f768e1a3 lovr.audio.stop properly returns success; 2021-03-20 11:57:46 -06:00
bjorn b1f7a6c11d Add optional VolumeUnit to get/setVolume functions;
Volume can be specified in linear units or dB.
2021-03-19 17:20:48 -06:00
bjorn c1c15c46db Don't share ma_data_converters between Sources;
It causes distortions when resampling is involved.
2021-03-18 16:31:14 -06:00
bjorn 96e0cc8b9b Fix mixer bug when reaching end of source; 2021-03-18 13:47:04 -06:00
bjorn 369bd5d8b4 Clamp source/listener volumes to 0-1 range;
Prevents miniaudio errors and horrible clipping on bad input.
2021-03-18 13:06:11 -06:00
bjorn e677006581 newSource: typecheck second arg;
Errors when using old syntax instead of silently working/failing
2021-03-18 13:00:23 -06:00
bjorn e008dd2323 Fix stb_vorbis bug with empty comment list files; 2021-03-18 12:43:36 -06:00
bjorn 0bb556554d Probably work around stb_image bug that breaks zips;
30e01f upgraded stb_image to include its 95560b commit from its #960
pull request.  This made stb_image fail more aggressively on EOF
conditions when refilling huffman buffers in deflate streams.  I think
it might be failing _too_ aggressively, though.  We are able to pad our
input compressed buffers since the zip file format is guaranteed to have
extra data at the end (for, e.g., the end of central directory record).
This appears to be sufficient to fix compressed zip archives for the
time being.  It's possible that more virtual padding needs to be added,
and it may be good to try to fix this in stb_image itself.
2021-03-18 00:05:34 -06:00
bjorn 2d43620d3c rm LOVR_ALIGN;
It isn't very portable, the effects aren't significant.
2021-03-15 18:56:02 -06:00
bjorn e63099ba6a Flatten api.h; 2021-03-15 18:54:27 -06:00
bjorn f9f4907a50 phonon fixes; 2021-03-07 22:42:54 -07:00
bjorn 45e43bacb3 os_web fixes; 2021-03-07 22:04:23 -07:00
bjorn 0435694225 simple spatializer interpolation;
prevents snaps, crackles, and pops
2021-03-07 21:19:25 -07:00
bjorn 30a0556f1d Fix oculus spatializer; 2021-03-07 21:19:24 -07:00
bjorn deb756392b Fix 'attempt to flush unmapped buffer' when creating empty Mesh; 2021-03-07 21:19:24 -07:00
bjorn a3b791a7e7 Fix Canvas flushing; 2021-03-07 21:19:24 -07:00
mcc 9f0826e3b7 Add missing header in headset_oculus, this fixes a warning. 2021-03-05 15:07:18 -08:00
mcc 4bed6f6834 Fix crash on startup on Oculus driver 2021-03-05 15:07:18 -08:00
bjorn 6de00cf2b8 crush ico; 2021-03-04 19:24:33 -07:00
bjorn 058700f970 Allow lovr.audio.setDevice(type, nil); 2021-03-04 18:19:05 -07:00
bjorn 0c3351331e Sink attempt; 2021-03-03 20:01:56 -07:00
bjorn f806c07bfa Simplify spatializer interface temporarily; 2021-03-03 15:49:28 -07:00
bjorn bc41eecf09 oculus spatializer: free memory; use MAX_SOURCES 2021-03-03 15:46:01 -07:00
bjorn 8188e51060 lovr.audio.get/setAbsorption;
I HOPE THIS LETS US DO UNDERWATER EFFECT
2021-03-03 15:40:27 -07:00
bjorn 2c0875087f Source:getSound; 2021-03-03 15:32:41 -07:00
bjorn dd98b11b3f Effect;
Basically replace each individual accessor with a general one.
2021-03-03 15:25:03 -07:00
bjorn 746735259c Windows: Always use WinMain for UTF8 command line arguments;
This fixes problems with paths containing special characters on windows.
2021-03-02 11:49:08 -07:00
bjorn dd0891d087 Fix simple spatializer; 2021-03-02 11:49:00 -07:00
bjorn e1e21def82 More consistent spatializer symbol names; 2021-03-01 17:53:49 -07:00
bjorn 1c3a01de2a Add windows icon; 2021-03-01 17:45:12 -07:00
bjorn bb302c3336 Fix OpenXR hand tracking on Quest; 2021-03-01 11:55:27 -07:00
bjorn cf4bb36d03 AudioMaterial; 2021-02-28 15:27:33 -07:00
mcc d233d5ccd3 Fix MSVC build
- stdatomic.h had not defined ATOMIC_INT_LOCK_FREE, but it is now required
- It's _MSC_VER, not _MSVC_VER
2021-02-28 14:12:16 -08:00
bjorn 5f4e5c5721 rm Source:play loop shortcut; 2021-02-26 13:41:58 -07:00
bjorn 92492dcef1 rm spatial blend for now; 2021-02-26 13:24:01 -07:00
bjorn cb1b78f2cc Rename Source:get/setTime to Source:seek and Source:tell; 2021-02-26 13:21:40 -07:00
bjorn 7bb6861180 Source:get/setPosition; Source:get/setOrientation; 2021-02-26 13:10:59 -07:00
bjorn f3482fc15a lovr.audio.get/setPosition; lovr.audio.get/setOrientation; 2021-02-26 13:05:23 -07:00
bjorn d1a2ded4db Fix luaopen_lovr_filesystem stack index; 2021-02-25 16:29:52 -07:00
bjorn f82e8112fe Simplify filesystem arguments; 2021-02-25 10:45:45 -07:00
bjorn a09b7de545 lovr.system.getCoreCount; 2021-02-25 09:30:05 -07:00
bjorn 4f5adbc64c lovr.system; 2021-02-25 09:00:12 -07:00
bjorn a94a1c22bf simple spatializer uses physically correct attenuation;
This matches phonon.
2021-02-24 17:51:44 -07:00
bjorn 39a4d2c1d5 rm lovr.graphics.triangle; 2021-02-24 17:45:31 -07:00
bjorn 3055cd718c rm shared sources; 2021-02-24 17:43:42 -07:00
bjorn f47a688d53 phonon: configuration options; 2021-02-24 17:43:42 -07:00
bjorn bec4fc3169 phonon: implement convolution reverb; 2021-02-24 17:43:42 -07:00
bjorn ec96a126d7 phonon: accessors; multiple sources; start reverb; 2021-02-24 17:43:42 -07:00
bjorn 5f2cdf0c22 phonon: Directivity adjustments; 2021-02-24 17:43:42 -07:00
bjorn f60d6c8900 phonon: I hate typing dipole; 2021-02-24 17:43:42 -07:00
bjorn 7f032b7a3e phonon: Change absorption to a boolean; 2021-02-24 17:43:42 -07:00
bjorn 90ca17c454 phonon: Change falloff to a boolean; 2021-02-24 17:43:42 -07:00
bjorn 87bbec7018 phonon: setGeometry test; 2021-02-24 17:43:42 -07:00
bjorn 16cfb7bad5 phonon: binaural renderer, binaural effect, HRTF; 2021-02-24 17:43:42 -07:00
bjorn ac96556a13 phonon: Source:get/setDirectivity; 2021-02-24 17:43:42 -07:00
bjorn 66e574baac phonon: Source:get/setAbsorption; 2021-02-24 17:43:42 -07:00
bjorn c531243d7d phonon: Source:get/setFalloff;
The falloff is the minimum distance at which inverse distance
attenuation takes place.

A non-positive value disables distance attenuation.

In the Lua API, nil can be used to disable attenuation, a boolean can be
used to enable attenuation with a default minimum distance, or a number
can be used for full control over the parameter.
2021-02-24 17:43:42 -07:00
bjorn 0af7e98fad phonon: rearrange Source accessors; 2021-02-24 17:43:42 -07:00
bjorn 584138c937 phonon: Compute listener/source basis vectors; 2021-02-24 17:43:42 -07:00
bjorn f4a8a4d388 WIP; 2021-02-24 17:43:42 -07:00
bjorn 8bbb092497 Start phonon spatializer; 2021-02-24 17:43:42 -07:00
bjorn 5d542eb2ea Minor Sound cleanup; 2021-02-24 14:11:49 -07:00
bjorn 7d0dfc9cdd Sound: Ambisonic support;
Add support for importing ambisonic WAV files and 24/32 bit PCM WAV files.

The standard ambisonic format used internally in LÖVR is ACN channel ordering with SN3D normalization.
Anything else will be converted to this form.

There are a few restrictions and assumptions:

- Only 1st order ambisonics are supported.  They need to have 4 channels.
- They can be in AMB format (Furse-Malham order/normalization), detected via WAVE_EXTENSIBLE GUID.
- Any other 4 channel file is assumed to be in "AmbiX" ACN/SN3D format.
  - It seems that most ambisonic files in the wild that claim to be AmbiX are just 4 channel WAVs without any metadata.
  - This means that non-ambisonic 4 channel WAVs could ambiguously be mistaken as ambisonic.  This is incurred as a limitation of LÖVR.
- Ambisonic files can not currently be played back.  SteamAudio currently has numerous bugs with this.
  - Perhaps it would be possible to write an ambisonic rotator/panning decoder to use as a default implementation.
2021-02-24 14:11:49 -07:00
bjorn 1d1a2de124 Only use CTZL in audio; 2021-02-24 14:11:49 -07:00
bjorn 72a54bce2f Support STL models;
Only binary STL files are supported right now, ASCII is more challenging.
2021-02-23 12:07:16 -07:00
bjorn a430ae06b8 Early-reject OBJ files;
OBJ files must start with a vertex, object, mtllib, or comment.
2021-02-23 12:05:11 -07:00
bjorn f1922e22c8 Sharpen nogame screen; 2021-02-22 17:53:47 -07:00
bjorn 1145085446 macOS fixes; 2021-02-22 17:07:28 -07:00
bjorn fb1447503b Fix gcc warnings; 2021-02-19 23:44:23 -07:00
bjorn ef438d48b3 Upgrade stb_vorbis; 2021-02-19 23:44:23 -07:00
mcc ffa63e9912 Allow the creation of a (potentially infinite-length) Sound created by a dynamically run callback 2021-02-19 21:30:16 -07:00
bjorn 57a215a0aa Minor MeshShape cleanup;
- Fix memory leak
- Minor error message improvements
2021-02-19 17:28:04 -07:00
bjorn 880d06a1d1 Only enable compute extensions on desktop GL; 2021-02-19 14:09:40 -07:00
bjorn 1757d30a59 Compute shader feature detection adjustment;
- Compute feature requires compute shaders, image load/store, and SSBOs.
- GLSL 330 is always used, instead of changing depending on compute shader extension.
- Explicitly enable compute shaders, image load/store, and SSBO extensions when needed.

This allows implementations that don't support GLSL 430 to run compute shaders,
and keeps the min supported GL version more consistently at GL3.3.
2021-02-19 14:07:27 -07:00
bjorn a0b2200bef Fix lovr.graphics.getBlendMode when blending is off; 2021-02-19 14:05:18 -07:00
bjorn 26d009aada Fix sample conversion when only channel count conversion is required; 2021-02-19 12:35:52 -07:00
bjorn 9c1af7427f Fix restart cookie on wasm; 2021-02-19 09:06:16 -07:00
bjorn a2b7e1619d Fix wasm compilation issues; 2021-02-19 09:05:57 -07:00
bjorn 0365f51f9d Fix crash when drawing zero lines; 2021-02-19 08:38:45 -07:00
bjorn 7ef215c312 simulator: fix aspect ratio; 2021-02-19 08:30:57 -07:00
bjorn 6c74a61ae3 simulator: Fix getDisplayDimensions;
getDisplayDimensions is supposed to return the dimensions of one eye.
2021-02-19 08:29:38 -07:00
bjorn 36170678f0 Sound: Change channel count to channel layout; 2021-02-18 21:17:25 -07:00
bjorn 08916df2f1 Tell spatializers about sources only when they're active;
apply will still only be called with sources after they have been created.
2021-02-18 20:49:20 -07:00
bjorn 952fee3bd1 Rework audio converters;
They are stored by value in the array so they are contiguous.

Source stores the index of its converter to save a bit of space and avoid realloc.
2021-02-17 22:47:50 -07:00
bjorn 7b7f6bbaeb Simplify FOREACH_SOURCE; 2021-02-17 22:36:24 -07:00
bjorn cb8a1e8962 Free playing Sources properly; 2021-02-17 22:31:03 -07:00
bjorn 75fda2336f Enforce strict limit of 64 active sources;
If 64 sources are playing and a new one is started, Source:play will
return false.

Instead of a linked list, a static list of 64 Sources is used.

Bit scanning intrinsics are used to efficiently iterate the list,
using a mask (still deciding on this).
2021-02-17 20:46:33 -07:00
bjorn ea64f32c1f Source:clone; 2021-02-16 21:34:53 -07:00
bjorn 8cc96847a8 Fix sign warnings; 2021-02-16 21:02:12 -07:00
mcc a3c76a95ab Two additional arguments to shaderBlock:send(): an offset and a size. If present, only part of the shaderBlock will be sent. 2021-02-16 17:26:18 -07:00
bjorn 72284c2c5b Merge branch 'master' into dev 2021-02-12 08:16:36 -07:00
bjorn 023067ec27 util.h no longer uses atomics; 2021-02-11 16:37:55 -07:00
bjorn 28e88d7598 Reorganize spatializer files/CMake; Oculus Audio tup support; 2021-02-10 12:41:15 -07:00
bjorn 5ae5acfb18 Make Font texture rgba16f;
Sampling from rg11b10f does not appear to work on mobile.
2021-02-10 15:22:30 -07:00
bjorn 0919da4091 Improve MSDF font shader; Add spread/padding settings to Font; 2021-02-10 07:08:29 -07:00
bjorn 7b136b914c Update msdfgen;
- Rasterizer (maybe temporarily) uses 32 bit float textures.
2021-02-10 04:03:43 -07:00
bjorn f8ed6c3a34 physics: Use dReal in more places;
This makes it easier to swap between float/double.
2021-02-09 23:24:27 -07:00
bjorn b343f50f1c mv l_data_textureData->l_data_image; 2021-02-09 21:14:09 -07:00
bjorn 351d1ae200 Fix vrapi includes; 2021-02-09 20:03:53 -07:00
bjorn 50ee404b91 Default lovr.run no longer requires timer and event modules; 2021-02-09 08:27:11 -07:00
bjorn 7db979b655 Fix arr_free;
realloc(NULL, 0) isn't valid.
2021-02-09 08:15:43 -07:00
bjorn 9377406854 Fix font wrap issue with spaces;
If a space starts before the wrap limit, but ends after it, the next
word won't wrap properly even though it should.
2021-02-09 08:06:37 -07:00
bjorn 39c0fa6e99 Don't set audio listener pose automatically;
It isn't always correct once you add locomotion to a project, and
it actually becomes harmful because the pose ping-pongs between
the default pose and the user pose, causing distortion.
2021-02-09 07:52:12 -07:00
bjorn 84f65c26e4 Move utf8 back into util; 2021-02-08 20:55:51 -07:00
bjorn 907cf35dda rm string.h from api.h; 2021-02-08 20:29:57 -07:00
bjorn 78ddcf7d6e rm extra reference to AudioStream; 2021-02-08 20:24:21 -07:00
bjorn 8164e0b6e8 TextureData is now named Image!;
The existing Image construct was renamed StorageImage.
2021-02-08 20:17:47 -07:00
bjorn dca79f83f0 SoundData is now named Sound!; 2021-02-08 19:52:56 -07:00
bjorn 8c714c45b0 Clean up some includes; 2021-02-08 11:16:00 -07:00
bjorn 0e318aa46e Make Rasterizer opaque; 2021-02-08 10:58:39 -07:00
bjorn 6d92d54079 Try having arr_t in util; 2021-02-08 18:25:05 -07:00
bjorn bc4cde1653 Adjust lovrRelease signature; 2021-02-08 17:52:26 -07:00
bjorn 3ded60948f rm core/ref; rm lovrAlloc; util does refcounting; 2021-02-08 17:26:44 -07:00
bjorn 1c3e29b3e5 Start windows atomics; 2021-02-08 16:50:43 -07:00
bjorn 4f5f5b2289 Start stdatomic.h shim; 2021-02-08 16:50:43 -07:00
bjorn ccc53a10aa Cleanup; 2021-02-08 16:08:29 -07:00
bjorn 0877edf9d1 Fix capture; 2021-02-08 16:08:29 -07:00
bjorn 8bf0acd2eb Add minimp3; 2021-02-08 16:08:29 -07:00
bjorn 2c37bd1a58 Only enable specific miniaudio backends;
Start with a conservative set, expand as needed.
2021-02-08 16:08:29 -07:00
bjorn 1995aae7e9 Simplify enumeration more; 2021-02-08 16:08:29 -07:00
bjorn d1801cfcde Fix Source:getTime; 2021-02-08 16:08:29 -07:00
bjorn ab81361494 Require an argument for an audio device id;
(It can still be nil or a non-userdata value to use the default)
2021-02-08 16:08:29 -07:00
bjorn 60809268e7 Add the ability to request exclusive access to an audio device; 2021-02-08 16:08:29 -07:00
bjorn 111a376a2e SoundData; 2021-02-08 16:08:29 -07:00
bjorn e0ac328a72 SoundData WIP; WAV importer; 2021-02-08 16:08:29 -07:00
bjorn e3e7b265a3 Add the ability to opt-out of default output device initialization; 2021-02-08 16:08:29 -07:00
bjorn 782c22448e Mixer fast paths;
- If no converter is needed, don't create/use it
- If no spatialization is needed, don't copy

In the best case, samples willi now be read into a buffer and immediately mixed into the output.
2021-02-08 16:08:29 -07:00
bjorn 177a94738d 48khz sample rate; fixes; 2021-02-08 16:08:29 -07:00
bjorn 93ea56155e scribbling; 2021-02-08 16:08:29 -07:00
bjorn 025865461c Cleanup; 2021-02-08 16:08:29 -07:00
bjorn 13e100275e Fix style issues; 2021-02-08 16:08:29 -07:00
bjorn 68f5bb3095 Fix style issues; 2021-02-08 16:08:29 -07:00
bjorn cb8e1b5b91 Fix compile errors; 2021-02-08 16:08:29 -07:00
bjorn a3a5b29d6d Minor style changes; 2021-02-08 16:08:29 -07:00
mcc f515d8e84f Code review adjustments (code clarity, constness) for oculus spatializer 2021-02-08 16:08:29 -07:00
mcc 46bb053e0f Late changes on oculus spatializer: Fix memory corruption bug on source delete, add comment 2021-02-08 16:08:29 -07:00
mcc 9ba4037e74 LOVR_USE_OCULUS_AUDIO
This is a large patch which adds a new Oculus Audio spatializer. Oculus Audio is slightly different from the dummy spatializer in a few ways:

    - It *must* receive fixed-size input buffers, every time, always.
    - It can only handle a fixed number of spatialized sound sources at a time.
    - It has a concept of "tails"; the spatialization of a sound can continue after the sound itself ends (eg echo).

Changes to audio.c were needed to support Oculus Audio's quirks:

    - audio.c now supports a "fixedBuffer" mode which invokes the generator/spatializer in fixed size chunks
    - Each source now has an intptr_t "memo" field that the spatializer may use to store whatever (Oculus spatializer uses this to handle the sound source limit).
    - The spatializer interface got a couple new methods: A "tail" method which returns a sound buffer after all sources are processed; and "create" and "destroy" methods that are called when a sound source is created or destroyed (Oculus spatializer uses this to populate/clear the "memo" field).

Along the way some other miscellaneous changes got made:

    - lovr.audio.getSpatializerName() returns the current spatializer
    - Spatializer init now takes in "config in" and "config out" structs (Spatializer changes fields in config out to request things, currently fixed buffer mode).
    - lovr.conf now takes t.audio.spatializer (string name of desired spatializer) and t.audio.spatializerMaxSourcesHint (Spatializers with max sources limits like Oculus will use this as the limit).
    - audio.c went back to tracking position/orientation as vectors rather than a matrix
    - A file oculus_spatializer_math_shim.h was added containing a minimal copypaste of OVR_CAPI.h from Oculus SDK to support a ovrPoseStatef the spatializer API needs. This may have license consequences but we are probably OK via a combination of fair use and the fact that a user cannot use this header file without accepting Oculus's license through other means.

Some work remains to be done, in particular there is an entire reverb feature I did not touch and LOVR_USE_OCULUS_AUDIO cannot be activated from tup. Oculus Spatializer works better when it has velocity and time information but this patch does not supply it.
2021-02-08 16:08:29 -07:00
mcc bbf26ad4eb LOVR_DEBUG_AUDIOTAP debug helper in audio.c 2021-02-08 16:08:29 -07:00
mcc fb2d4fe0ca Fix build on MSVC2019 (ptr arithmetic on void * is nonstandard) 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 5cc33b3ee5 oops, use capture device for capture, not playback 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson d618a2e629 lovr.audio.isRunning 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson f5a684f359 Fix broken listener orientation code in dummy spatializer
it's a quat, not an axis-angle. now it works :)
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 84bfac984c l_audio: less code
why is this so hard for my brain? :S
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 7f5e46ad0b audio: don't uninit device on stop
in case initing a device is expensive, don't do it
unnecessarily, and treat 'stop' as more of a 'pause'.
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson c542be254e setDevice fix on android 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 2719eba1ba lovrAudioSetCaptureFormat
instead of mixing up using device with using format
2021-02-08 16:08:29 -07:00