bjorn
b2feefe98a
Fix Model:getAABB more;
2017-06-25 04:16:47 -07:00
bjorn
7843e24028
Fix Model:getAABB;
2017-06-25 01:30:19 -07:00
bjorn
e705e898b2
0.7.1;
2017-06-23 19:43:14 -07:00
bjorn
e485f7d628
Fix glad in windows;
2017-06-23 19:42:58 -07:00
bjorn
e5a311af09
Add glad for windows;
2017-06-23 19:35:49 -07:00
bjorn
e897c2512a
Fix Collider:applyTorque;
2017-06-23 17:45:27 -07:00
bjorn
83118a5012
lovr.graphics.sphere;
2017-06-21 23:10:45 -07:00
bjorn
68538c7013
Cleanup;
2017-06-21 19:44:02 -07:00
bjorn
dd1db4c86f
lovr.graphics.box; Better non-uniform scale;
2017-06-21 19:42:34 -07:00
bjorn
a13c793769
Model:getAABB;
2017-06-21 18:53:11 -07:00
bjorn
a6ae2bdf6b
Fix Collider:getAABB;
2017-06-21 18:45:46 -07:00
bjorn
3744706ade
Fix zero scale;
2017-06-20 22:56:11 -07:00
bjorn
dfd6c91dec
lovr.graphics.cylinder;
2017-06-20 20:54:22 -07:00
bjorn
ca95fa0df0
Handle texture formats better;
2017-06-18 17:28:15 -07:00
bjorn
18fa9f7d76
Remove doppler effect;
2017-06-18 16:20:30 -07:00
bjorn
52b203240d
Fix mapped buffers for WebGL 2;
2017-06-18 16:19:26 -07:00
bjorn
8beac66db0
OpenGL ES3; Remove glad;
...
Stop using OpenGL extensions and drop support for OpenGL ES2,
WebGL 1, and OpenGL 2. Remove glad.
2017-06-18 15:55:01 -07:00
bjornbytes
5f3ce18fcd
Fix mesh mapping;
2017-06-13 22:59:27 -07:00
bjornbytes
6c25b9bd4f
Fix Mesh:getVertexMap;
2017-06-13 21:28:15 -07:00
bjornbytes
9f097e64e2
Add lovrNormalMatrix;
2017-06-13 20:04:51 -07:00
bjorn
4c16647ff0
0.7.0;
2017-06-11 16:57:41 -07:00
bjorn
b84ef967e6
Fix integer attribute test;
2017-06-11 16:48:46 -07:00
bjorn
9428f9628e
Fix dirtied sittingToStanding matrix;
2017-06-10 23:18:32 -07:00
bjorn
074e55dc8b
Improve error message for main.lua syntax errors;
2017-06-10 17:43:54 -07:00
bjorn
8c0e4bd416
Fix conf error;
2017-06-10 17:30:36 -07:00
bjorn
613b1ea67f
Refactor GL extension code;
2017-06-10 16:25:46 -07:00
bjorn
265a81c411
Add window title; Improve initial error handling;
2017-06-10 15:34:35 -07:00
bjorn
1cc62a9b6d
DistanceJoint;
2017-06-10 15:13:19 -07:00
bjorn
24a980446a
Add extra room to transform stack;
...
Currently the transform stack doesn't take into account the fact that internal functions use
transforms. Performing error checking for the transform stack in the internal functions is kind of
difficult (right now we just segfault), so it's easier to just reserve a few of the transforms for
internal use.
2017-06-10 14:44:04 -07:00
bjorn
827c92cc38
Collider constructor accepts position;
2017-06-10 14:17:59 -07:00
bjorn
011b669892
Correct error check in Mesh:setVertexMap;
2017-06-10 14:09:33 -07:00
bjorn
616e4b9488
Clean up Mesh IBO properly;
2017-06-10 14:06:55 -07:00
bjorn
bf555d558d
Use default shader when drawing mirror texture;
2017-06-10 14:05:20 -07:00
bjorn
b305b3b109
Put World headers back;
2017-06-10 14:05:02 -07:00
bjorn
b0c86c1903
Reorder collider functions;
2017-06-10 04:51:09 -07:00
bjorn
1061134800
Improve error messages;
2017-06-02 01:31:14 -07:00
bjorn
10ddc06c13
No resizable window;
2017-06-01 23:52:37 -07:00
bjorn
338a544c78
Correct indices in shape list and joint list;
2017-05-29 10:42:07 -07:00
bjorn
769e7514c8
Remove single precision check;
2017-05-25 15:55:16 -07:00
bjorn
c198369c95
Joint limits;
2017-05-25 15:20:55 -07:00
bjorn
39400776dc
Semantic tags;
2017-05-25 15:01:40 -07:00
bjorn
00142b7a74
rm mask and category declarations;
2017-05-25 13:41:00 -07:00
bjorn
3b4996b7d0
Collider:setFriction; Collider:setRestitution;
2017-05-25 00:56:56 -07:00
bjorn
a32eb38026
SliderJoint;
2017-05-25 00:48:02 -07:00
bjorn
c828eaa338
HingeJoint;
2017-05-24 23:51:27 -07:00
bjorn
507ab7f4bb
BallJoint:getAnchors; BallJoint:setAnchor;
2017-05-24 23:47:16 -07:00
bjorn
73e3282c47
rm Shape category and mask;
2017-05-24 20:06:06 -07:00
bjorn
6bfea99be6
Collider:getAABB;
2017-05-24 18:10:39 -07:00
bjorn
876a8406b1
Shape:getAABB;
2017-05-24 17:47:59 -07:00
bjorn
f3df7aa114
World:raycast;
2017-05-24 17:40:32 -07:00