Commit Graph

193 Commits

Author SHA1 Message Date
bjorn 4bb3405ff0 Add missing shader; 2022-08-01 21:26:34 -07:00
bjorn ac104e6f41 WIP stereo blit shader; 2022-07-31 13:26:35 -07:00
bjorn 6de50a83c4 Shader changes; 2022-07-31 12:49:18 -07:00
bjorn 50f596bd34 Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00
bjorn ff39a7485b Update appveyor.yml; 2022-07-19 08:48:59 -07:00
bjorn a0173252b9 Slight improvement to lovr.mirror; 2022-07-17 20:07:31 -07:00
bjorn 83fa750a4d Support and default to reverse-z with infinite far plane; 2022-07-17 12:37:59 -07:00
bjorn 7aab5ce79b Fix errhand; 2022-07-17 09:55:27 -07:00
bjorn a4e4181489 Error screen; 2022-07-10 21:37:52 -07:00
bjorn 72dd7ee0f2 Fix compute shader compilation; 2022-07-09 23:39:20 -07:00
bjorn b0c1dd5f12 Put nogame in its own file; 2022-07-06 23:50:43 -07:00
bjorn 3bf5ec5744 Shader improvements;
Mostly renaming things and adding helper functions.
2022-07-06 22:54:56 -07:00
bjorn b934fac1df Pass:skybox; 2022-07-04 00:18:38 -07:00
bjorn 7ce32e38b1 nogame screen; 2022-07-03 20:07:05 -07:00
bjorn 1a1026bc0f Fix font alpha; 2022-07-03 20:06:55 -07:00
bjorn 0d23d10e43 Animate normals; Use material color; 2022-07-03 19:20:30 -07:00
bjorn d088c5471d Model;
Does not include some of the fancier accessors yet.
2022-07-03 17:26:31 -07:00
bjorn 8b37b25e54 TIME WIZARD; 2022-06-30 18:47:01 -07:00
bjorn 18a31349b4 boot.lua uses headset clip distance; 2022-06-25 14:37:49 -07:00
bjorn 4021d4e893 Pass:monkey;
Questionable.
2022-06-24 23:05:09 -07:00
bjorn 5c43ad0792 Pass:fill; 2022-06-24 19:59:48 -07:00
bjorn 0c36f53fe6 Placeholder error screen; 2022-06-20 18:26:32 -07:00
bjorn 3df9aea3fd Add Font shader; 2022-06-20 18:17:37 -07:00
bjorn af8c061c50 Default buffer can be used for colors; 2022-06-18 23:31:51 -07:00
bjorn 3c5288e979 Default fragment shader samples default texture; 2022-06-18 17:40:34 -07:00
bjorn c1bb47d737 Merge branch 'master' into dev 2022-06-16 23:50:11 -07:00
bjorn 86b2c934e8 Materials, mostly; 2022-06-16 23:49:09 -07:00
bjorn 7de6bdf242 Shaders; Rework vertex formats; 2022-06-15 20:46:43 -07:00
bjorn c2dab3cf2c Update lovr.draw signature;
- If you return a truthy value from lovr.draw, the pass won't be
  submitted.  A falsy value will submit the input pass.
- For convenience, lovr.graphics.submit returns true.
2022-06-08 23:59:48 -07:00
bjorn 0d4d7bc0e3 Fix vertex shader draw count; Simplify upload sync; 2022-06-08 21:23:30 -07:00
bjorn d5325b87b4 Headset support; 2022-06-05 20:38:14 -07:00
bjorn e36cc6482d rename pass/buffer to getPass/getBuffer; 2022-06-05 18:56:03 -07:00
bjorn ffb71c9c04 rm vertex colors for now; 2022-05-30 15:36:26 -07:00
bjorn 6e27648ce5 Wire up non-headset lovr.draw/lovr.mirror; 2022-05-30 15:35:07 -07:00
bjorn ff77a30f01 Default shaders; 2022-05-27 20:47:20 -07:00
bjorn 970a84a514 Surface, swapchain, window texture, vsync; 2022-05-11 15:28:04 -07:00
bjorn e820e40e08 Move window opening to lovr.system; 2022-05-09 12:43:19 -07:00
bjorn 4483145d53 Allow passing a file to lovr;
The file will be treated as main.lua.
Its directory will be treated as the source.
2022-04-28 17:36:05 -07:00
bjorn c2e9ff3c32 Add graphics table to conf; 2022-04-26 22:48:51 -07:00
bjorn 40e9a4ab73 core/gpu; 2022-04-21 17:39:59 -07:00
bjorn 37221afbc6 rm graphics module; 2022-04-21 17:39:58 -07:00
bjorn efbcb5e4c2 Merge branch 'master' into dev 2022-03-30 13:52:58 -07:00
bjorn faa42ee38b mv resources etc; 2022-03-30 12:34:34 -07:00