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lovr/etc/shaders
bjorn 6c252a47b8 Don't declare builtin flags in compute shaders;
They aren't used, and increase file size and clutter up disassembly.
2023-04-05 21:53:39 -07:00
..
animator.comp Blend shapes and skinning work at the same time; 2023-03-31 18:45:16 -07:00
blender.comp Optimize blend shape shader; 2023-04-05 21:53:39 -07:00
cubemap.frag Fix cubemaps being horizontally flipped; 2022-09-20 22:17:58 -07:00
cubemap.vert Fix cubemap shader; 2022-08-26 22:22:37 -07:00
equirect.frag Lighting helper fixes; 2022-09-23 23:44:31 -07:00
fill.vert Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00
fill_array.frag Improve Pass:fill; 2022-08-26 09:57:51 -07:00
fill_layer.frag Fix stereo mirror window; 2022-11-07 17:14:27 -08:00
font.frag Shader changes; 2022-07-31 12:49:18 -07:00
logo.frag Make the logo a default shader; 2022-09-13 17:36:10 -07:00
lovr.glsl Don't declare builtin flags in compute shaders; 2023-04-05 21:53:39 -07:00
normal.frag Add normal DefaultShader; 2022-09-10 11:07:55 -07:00
timewizard.comp Add new 'Constants' helper; 2022-08-12 22:44:18 -07:00
unlit.frag Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00
unlit.vert Default shaders use lovrmain; 2022-07-31 11:18:15 -07:00