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Now there's 2 instead of 3! Behavior is the same, fill goes layer-by-layer onto each view until either the texture or canvas run out of layers. |
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.. | ||
animator.comp | ||
blender.comp | ||
cubemap.frag | ||
cubemap.vert | ||
equirect.frag | ||
fill.vert | ||
fill_array.frag | ||
font.frag | ||
logo.frag | ||
lovr.glsl | ||
normal.frag | ||
timewizard.comp | ||
unlit.frag | ||
unlit.vert |