Bjorn
|
cc3a3ed302
|
Merge pull request #146 from mcclure/getMaterialName
model:getMaterialName(idx)
|
2019-09-04 18:33:24 -07:00 |
|
mcc
|
c9cc5362bd
|
model:getAnimationName(idx) and model:getNodeName(idx)
|
2019-09-04 21:09:54 -04:00 |
|
mcc
|
8b18c735ca
|
model:getMaterialName(idx)
|
2019-09-04 17:17:56 -04:00 |
|
bjorn
|
5ed132635a
|
Fix error screen when headset module is disabled;
|
2019-09-03 15:34:41 -07:00 |
|
bjorn
|
3e47f958ad
|
Fix mat4:lookAt;
|
2019-08-31 05:45:19 -07:00 |
|
bjorn
|
39376a10d5
|
normalTexture -> normalMap;
|
2019-08-31 05:31:20 -07:00 |
|
bjorn
|
79b5d2962c
|
Fix problem with vector lightuserdata handles;
|
2019-08-31 03:08:42 -07:00 |
|
bjorn
|
9ea785d210
|
Fix normal matrix;
Now that lighting is in world space.
|
2019-08-31 03:00:54 -07:00 |
|
bjorn
|
17ae64baec
|
Fix sphere winding;
|
2019-08-31 03:00:40 -07:00 |
|
bjorn
|
00412e2e79
|
Add a conf.lua flag for making the window resizable;
|
2019-08-28 00:59:03 -07:00 |
|
bjorn
|
50a1629dbc
|
Model:get[Animation|Material|Node]Count;
|
2019-08-27 15:02:24 -07:00 |
|
bjorn
|
31fed6a940
|
Fix stereo flag for custom shaders;
|
2019-08-27 14:59:17 -07:00 |
|
bjorn
|
f97031a8ec
|
Fix Android print with multiple arguments;
|
2019-08-26 16:19:58 -07:00 |
|
bjorn
|
305596adf8
|
Fix windows build;
LOVR_EXPORT needs to be on the declaration, unfortunately.
|
2019-08-26 15:53:10 -07:00 |
|
bjorn
|
5fb3d55f37
|
Increase specificity of 'test' gitignore;
|
2019-08-26 15:46:38 -07:00 |
|
bjorn
|
f64e2064ef
|
Adjust Canvas padding so it's 128 bytes;
|
2019-08-23 01:43:35 -07:00 |
|
bjorn
|
80eaea21f1
|
Adjust Buffer padding so it's 48 bytes;
|
2019-08-23 01:35:46 -07:00 |
|
bjorn
|
8d8f4eef73
|
Adjust Texture padding so it's 64 bytes;
|
2019-08-23 01:34:23 -07:00 |
|
bjorn
|
a073206c20
|
Standard shader: Fix some precision issues in GLES;
|
2019-08-22 21:57:59 -07:00 |
|
bjorn
|
e9654cd067
|
Fix function prototypes;
|
2019-08-21 23:19:42 -07:00 |
|
bjorn
|
28344928c9
|
Simplify arr;
|
2019-08-21 23:16:58 -07:00 |
|
bjorn
|
ba1e97e626
|
Add test folder;
|
2019-08-21 22:27:52 -07:00 |
|
bjorn
|
9b0e43b249
|
Fix t.window = nil;
|
2019-08-21 22:26:31 -07:00 |
|
bjorn
|
13655d0df4
|
Simplify logging;
|
2019-08-21 19:02:02 -07:00 |
|
bjorn
|
fb2d8aae2c
|
Fix CMakeLists;
|
2019-08-21 16:33:13 -07:00 |
|
bjorn
|
cd09e1e695
|
rm sds;
|
2019-08-21 16:30:20 -07:00 |
|
bjorn
|
8d4760167f
|
luax is now api;
|
2019-08-21 15:27:26 -07:00 |
|
bjorn
|
7c8a44cc57
|
Cleanup function pointer typedefs;
|
2019-08-21 14:44:54 -07:00 |
|
bjorn
|
fb279057b8
|
maf no longer needs to export symbols;
|
2019-08-21 03:29:37 -07:00 |
|
bjorn
|
b51dece762
|
Fix bug with permanent vectors;
|
2019-08-20 00:54:42 -07:00 |
|
bjorn
|
f91eed3834
|
Rebuild boot.lua.h;
|
2019-08-20 00:54:36 -07:00 |
|
bjorn
|
3050d70f3d
|
Slightly better OpenVR head pose;
|
2019-08-19 14:55:28 -07:00 |
|
bjorn
|
e6c9fd1a6e
|
rm error screen buttons;
|
2019-08-19 14:52:56 -07:00 |
|
bjorn
|
26e7233fde
|
Fix some API issues with lightuserdata;
|
2019-08-19 14:35:06 -07:00 |
|
bjorn
|
b1b97ddb02
|
quat:direction returns vec3;
|
2019-08-19 14:19:10 -07:00 |
|
bjorn
|
97e90a8699
|
Fix checkvariant error message;
|
2019-08-19 14:16:42 -07:00 |
|
bjorn
|
2f7743583f
|
Rebuild actions.json.h;
|
2019-08-19 14:16:37 -07:00 |
|
bjorn
|
584261e21f
|
rm ffi vectors;
|
2019-08-19 14:13:36 -07:00 |
|
bjorn
|
e6bedba0bc
|
Fix OpenVR head pose;
|
2019-08-17 22:50:35 -07:00 |
|
bjorn
|
c703092f87
|
Add missing timers GraphicsFeature;
|
2019-08-13 22:11:59 -07:00 |
|
bjorn
|
a4781c7013
|
Fix cylinder winding;
|
2019-08-12 20:03:32 -07:00 |
|
bjorn
|
d3bf51daef
|
Add alphaCutoff shader flag;
|
2019-08-12 17:38:03 -07:00 |
|
bjorn
|
c3af8c14c1
|
Add uniformScale shader flag;
Used to switch to a faster version of lovrNormalMatrix, can be used
with all shader types.
|
2019-08-12 17:33:32 -07:00 |
|
bjorn
|
8821ecd340
|
Standard shader: Tonemap by default;
|
2019-08-12 02:36:23 -07:00 |
|
bjorn
|
4eb768b13b
|
Fix GLSL type cast;
|
2019-08-11 18:47:12 -07:00 |
|
bjorn
|
265931e474
|
Standard shader: Multiply with graphics color;
I guess.
|
2019-08-11 18:34:16 -07:00 |
|
bjorn
|
51b4064801
|
Standard shader: Refactoring;
|
2019-08-11 18:15:43 -07:00 |
|
bjorn
|
3d8313a7f1
|
Add analytical approximation for specular BRDF lookup;
|
2019-08-11 17:22:09 -07:00 |
|
bjorn
|
4719e5edbe
|
Well that was broken;
|
2019-08-10 18:12:16 -07:00 |
|
bjorn
|
93f076acc9
|
Fix default uniform values;
Not supported in GLES.
|
2019-08-09 17:36:14 -07:00 |
|